I really hope they can make the Mammoth come back.

To me, the Mammoth was the UNSC rivalry against the Covenant Scarab. And I know as well as each of you know that Halo 4 did not do the Mammoth justice for a proper first impression.

Also, I believe every army in any universe should have a Momma Unit. Except this Unit just needs a few spec modifications in its arsenal to be more heavy and become the Sugar Momma Unit.

[deleted]

We know that the Infinity has more than one of them, so unless they are going to be used in expanded media, it would be pretty silly to not include or at least acknowledge them at somepoint throughout the campaign.

Personally speaking, with 343i seemingly to be taking a more “classic” look (I couldn’t think of another word), I would like to see the Elephant return more than the Mammoth. We have never got to drive (or be transported) in an Elephant before outside of the multiplayer aspect of the Halo games, and I really hope that Halo: Infinite is less arena based and has a variety of both large and small maps so all vehicles can be used.

> 2533274856197911;2:
> I’m all for this. Imagine a large scale Spartan vs Elite multiplayer mode with high player counts where in addition to all the normal vehicles, there were controllable Scarabs and Mammoths fighting across large open spaces. I’d also like to see the elephant return as well, only a bit faster than it was in Halo 3.

Even for me, I would want an actual campaign mission to start with you on a Mammoth rolling into battle with multiple other Mammoths. Just being an unstoppable force having that momentum of pure force pushing through Covenant, Promethean and having a proper fight against the Covenant Super Unit.

> 2533274809226598;3:
> We know that the Infinity has more than one of them, so unless they are going to be used in expanded media, it would be pretty silly to not include or at least acknowledge them at somepoint throughout the campaign.
>
> Personally speaking, with 343i seemingly to be taking a more “classic” look (I couldn’t think of another word), I would like to see the Elephant return more than the Mammoth. We have never got to drive (or be transported) in an Elephant before outside of the multiplayer aspect of the Halo games, and I really hope that Halo: Infinite is less arena based and has a variety of both large and small maps so all vehicles can be used.

I enjoy the elephant even if it was only seen on Sandtrap. But though they are going for the classic look again, many designs will be needing to come back and skipping the Mammoth in Halo 5 gives it an opportunity to give it a remodel in Halo Infininte for the classic design. Meaning giving the vehicle a chance to make a comeback of its usefulness.

Elephant or mammoth would be awesome if they could make a return. I think a cool thing they could do with them is have an invasion variant game type (if playable elites return) or even a large scale BTB where the defending team has to try and reach an objective, and the attacking team has to try and steal a power core off a heavily defended elephant/mammoth, and once the core is taken the machine will stop and the defending team has to try to return the core to the vehicle to drive to the objective.

Just a thought

[deleted]

Tbh, I thought the Mammoth was a really cool looking vehicle and an interesting concept. And for a long time, I really wanted to see a Mammoth in Halo again. But now I’m starting to really dislike the vehicle.

It just doesn’t seem to fit the role it’s meant to fill. It’s too bulky and massive to get into hard to reach areas, which defeats the purpose of it being a mobile forward operating base. It’s too slow to maneuver around a battlefield, meaning it will soak up too much damage. It’s main gun really isn’t that powerful compared to a ship-based MAC, which would accomplish the same job more effectively with air superiority. It doesn’t carry a whole lot of equipment or vehicles relative to it’s size either. The resources required to make a single Mammoth could probably be put to better use making a few pelicans, elephants, or scorpions.

An Elephant kinda fits the happy medium and can be easily covered by a Pelican or several fast-attack ground vehicles. So I’d rather see the Elephant back in a game instead of the Mammoth.

> 2535435902217648;8:
> Tbh, I thought the Mammoth was a really cool looking vehicle and an interesting concept. And for a long time, I really wanted to see a Mammoth in Halo again. But now I’m starting to really dislike the vehicle.
>
> It just doesn’t seem to fit the role it’s meant to fill. It’s too bulky and massive to get into hard to reach areas, which defeats the purpose of it being a mobile forward operating base. It’s too slow to maneuver around a battlefield, meaning it will soak up too much damage. It’s main gun really isn’t that powerful compared to a ship-based MAC, which would accomplish the same job more effectively with air superiority. It doesn’t carry a whole lot of equipment or vehicles relative to it’s size either. The resources required to make a single Mammoth could probably be put to better use making a few pelicans, elephants, or scorpions.
>
> An Elephant kinda fits the happy medium and can be easily covered by a Pelican or several fast-attack ground vehicles. So I’d rather see the Elephant back in a game instead of the Mammoth.

That main point of the mammoth isn’t supposed to be a mobile vehicle around the battlefield. Yes, it belongs in a battlefield and not linear pathways. But the point of the Mammoth is to act as a Battering Ram; to be a tank and take the damage away from others as it helps you force your way through the battle and then to your goal.

The MAC on a mammoth is obviously weaker than the MAC on a ship but its meant to be strong enough to focus smaller ground targets. Even though a MAC on a ship would produce more damage, its better focus used against units rivaling its size like a Covenant carrier instead on another Scarab pr Kraken.

And like you say, it doesn’t have much in its arsenal to be useful. Thats why I said it needs special modification as in a redesign to be more useful. I’d like to say more but i’ll keep it short so there’s motivation to read.

> 2533274856197911;7:
> > 2533274884571925;6:
> > Elephant or mammoth would be awesome if they could make a return. I think a cool thing they could do with them is have an invasion variant game type (if playable elites return) or even a large scale BTB where the defending team has to try and reach an objective, and the attacking team has to try and steal a power core off a heavily defended elephant/mammoth, and once the core is taken the machine will stop and the defending team has to try to return the core to the vehicle to drive to the objective.
> >
> > Just a thought
>
> I was actually thinking something similar when I was typing my post. Except he premise would be that the Mammoth is carrying something too heavy/large for other vehicles, and can be damaged by the other team, but only from the inside, similar to the Scarab but with a lot more health.

I was thinking of that. But instead of a big red glowing button to destroy, maybe just some central computer in the Control deck you have to destroy to blow the Mammoth up.

Agreed!

That would be interesting

> 2535419166122192;9:
> > 2535435902217648;8:
> > Tbh, I thought the Mammoth was a really cool looking vehicle and an interesting concept. And for a long time, I really wanted to see a Mammoth in Halo again. But now I’m starting to really dislike the vehicle.
> >
> > It just doesn’t seem to fit the role it’s meant to fill. It’s too bulky and massive to get into hard to reach areas, which defeats the purpose of it being a mobile forward operating base. It’s too slow to maneuver around a battlefield, meaning it will soak up too much damage. It’s main gun really isn’t that powerful compared to a ship-based MAC, which would accomplish the same job more effectively with air superiority. It doesn’t carry a whole lot of equipment or vehicles relative to it’s size either. The resources required to make a single Mammoth could probably be put to better use making a few pelicans, elephants, or scorpions.
> >
> > An Elephant kinda fits the happy medium and can be easily covered by a Pelican or several fast-attack ground vehicles. So I’d rather see the Elephant back in a game instead of the Mammoth.
>
> That main point of the mammoth isn’t supposed to be a mobile vehicle around the battlefield. Yes, it belongs in a battlefield and not linear pathways. But the point of the Mammoth is to act as a Battering Ram; to be a tank and take the damage away from others as it helps you force your way through the battle and then to your goal.
>
> The MAC on a mammoth is obviously weaker than the MAC on a ship but its meant to be strong enough to focus smaller ground targets. Even though a MAC on a ship would produce more damage, its better focus used against units rivaling its size like a Covenant carrier instead on another Scarab pr Kraken.
>
> And like you say, it doesn’t have much in its arsenal to be useful. Thats why I said it needs special modification as in a redesign to be more useful. I’d like to say more but i’ll keep it short so there’s motivation to read.

Okay that’s fair enough. I guess if you consider it more of a giant shield/bullet (or plasma) magnet, then it serves that purpose pretty well. I just always assumed it was intended to be a mobile base around the battlefield. As for it being a battering ram, it is rather large enough to act as one, but it just moves to slowly to be effective in that role imo.

As far as the MAC goes, I get that it’s meant to hit smaller ground targets, but a smaller ground target could be just as susceptible to a barrage of fire from fast attack craft or even multiple scorpion strikes. And as I said, the resources needed to create the mammoth could go toward those various, more nimble ground vehicles. The other issue I have with the mini-MAC as portrayed in H4 was the need for a target designator. If that was just a game play mechanic, then I guess it made for an interesting challenge. But beyond that, the MAC shouldn’t require something like that to function.

> 2535435902217648;13:
> > 2535419166122192;9:
> > > 2535435902217648;8:
> > > Tbh, I thought the Mammoth was a really cool looking vehicle and an interesting concept. And for a long time, I really wanted to see a Mammoth in Halo again. But now I’m starting to really dislike the vehicle.
> > >
> > > It just doesn’t seem to fit the role it’s meant to fill. It’s too bulky and massive to get into hard to reach areas, which defeats the purpose of it being a mobile forward operating base. It’s too slow to maneuver around a battlefield, meaning it will soak up too much damage. It’s main gun really isn’t that powerful compared to a ship-based MAC, which would accomplish the same job more effectively with air superiority. It doesn’t carry a whole lot of equipment or vehicles relative to it’s size either. The resources required to make a single Mammoth could probably be put to better use making a few pelicans, elephants, or scorpions.
> > >
> > > An Elephant kinda fits the happy medium and can be easily covered by a Pelican or several fast-attack ground vehicles. So I’d rather see the Elephant back in a game instead of the Mammoth.
> >
> > That main point of the mammoth isn’t supposed to be a mobile vehicle around the battlefield. Yes, it belongs in a battlefield and not linear pathways. But the point of the Mammoth is to act as a Battering Ram; to be a tank and take the damage away from others as it helps you force your way through the battle and then to your goal.
> >
> > The MAC on a mammoth is obviously weaker than the MAC on a ship but its meant to be strong enough to focus smaller ground targets. Even though a MAC on a ship would produce more damage, its better focus used against units rivaling its size like a Covenant carrier instead on another Scarab pr Kraken.
> >
> > And like you say, it doesn’t have much in its arsenal to be useful. Thats why I said it needs special modification as in a redesign to be more useful. I’d like to say more but i’ll keep it short so there’s motivation to read.
>
> Okay that’s fair enough. I guess if you consider it more of a giant shield/bullet (or plasma) magnet, then it serves that purpose pretty well. I just always assumed it was intended to be a mobile base around the battlefield. As for it being a battering ram, it is rather large enough to act as one, but it just moves to slowly to be effective in that role imo.
>
> As far as the MAC goes, I get that it’s meant to hit smaller ground targets, but a smaller ground target could be just as susceptible to a barrage of fire from fast attack craft or even multiple scorpion strikes. And as I said, the resources needed to create the mammoth could go toward those various, more nimble ground vehicles. The other issue I have with the mini-MAC as portrayed in H4 was the need for a target designator. If that was just a game play mechanic, then I guess it made for an interesting challenge. But beyond that, the MAC shouldn’t require something like that to function.

I think the resources to build it is irrelevant considering it’s an unlimited universe. So the mammoth can be more of a fan service for higher stake battlefields. I also believe the Target Designator was a bad idea and should stay just for gameplay.

But yes, a battering ram is what I thought of it. And if you call it slow I say that’s rather convient gameplay wise.

And I once had the idea of the Mammoth being a mobile base but I decided that, that idea was made for the Elephant and should stay for that vehicle. But the mammoth maybe being a Battlefield safe/checkpoint probably wouldn’t mind. If they decide to make it a mobile base then it might needs modifications for bigger spacing.

Just please do not make an escort objective out of it in SP. Making it a defend objective is fine, but then it shouldn’t be prone to blowing up.

> 2535469197642915;15:
> Just please do not make an escort objective out of it in SP. Making it a defend objective is fine, but then it shouldn’t be prone to blowing up.

If it was in multiplayer, I hope it becomes a capturable base if Warzone comes back instead of the reusable Garage, armory, Monuments.

Maybe a mobile capturable base?