I hate the whole “return to battlefield” in multiplayer. Personally, I don’t want to see it return. Am I alone on this?
Don’t worry, Killzone is a Playstation exclusive.
Unless you want “hard kill zones” or “invisible walls” everywhere, there are no other options.
> Don’t worry, Killzone is a Playstation exclusive.
Does your depravity know no bounds?
OT: If they remove them, alot of people will run away from the fight and hide…
Or they try and find a suitable place to camp…
Honestly, I’d rather just have invisible walls again. I wasn’t a big fan of the kill zones.
No killzones and invisible walls. It ruins the fun.
Oh, before somebody attacks me, the sentence above counts for Campaign only.
> > Don’t worry, Killzone is a Playstation exclusive.
>
> Does your depravity know no bounds?
>
> OT: If they remove them, alot of people will run away from the fight and hide…
>
> Or they try and find a suitable place to camp…
It was a joke, Serious Sam.
> > Don’t worry, Killzone is a Playstation exclusive.
>
> Does your depravity know no bounds?
>
> OT: If they remove them, alot of people will run away from the fight and hide…
>
> Or they try and find a suitable place to camp…
Yea i know, i just wish there was a better replacement. I just don’t like them
id perfer killzone i dont want no one camping 500 miles away from the game
invisble walls just look limited
> id perfer killzone i dont want no one camping 500 miles away from the game
> invisble walls just look limited
You can’t look at invisible walls. Derp
I hated kill Zones.
At the very least, let us delete the kill barriers in customs…
i meant for machinmas you know something that people watch on youtube … oh thats right you dont make machinmas so i wouldnt be talkin
this is meant for RC Clone
That would require very strict design of maps.
I think the map maker should be able to decide where the battle will be taking place and where it won’t, without having to make drastic changes to the map itself. Also, if I see a place I can most definitely jump to and get stopped by an invisible wall causing me to fall off map, I’m gonna rage much more than when getting a warning message.
An off-halo example - Fallout 3 “turn back line” was much better imho than New Vegas’ invisible walls on seemingly reachable hills.
laughin gary i tottlay agree
> i meant for machinmas you know something that people watch on youtube … oh thats right you dont make machinmas so i wouldnt be talkin
How would you know who makes what…
> > i meant for machinmas you know something that people watch on youtube … oh thats right you dont make machinmas so i wouldnt be talkin
>
> How would you know who makes what…
i was talking to RC Clone
Sad thing is, invisible barriers still exist in Reach. It was so disappointing when I tried to get out of Headlong… having kill boundaries too is pointless.
I’ll take my chances with only invisible barriers but in campaign, I would not like it to be so confined.
> Honestly, I’d rather just have invisible walls again. I wasn’t a big fan of the kill zones.
Without kill zones, Reach would be just like Halo 2, filled with ¨out of the map¨ cheaters.