winning is more fun than losing
same, and thats the problem and why everyone hated the whole challenge system cause they knew it was gonna devolve into this bs
Good guess, but the answer is they all involve winning.
OP probably spends hours raging and hoping they get on a team that can carry them through a “win games” challenges. OP probably was in that group of people asking 343i to removes win challenges.
Why to people try to win? Some of us are playing a game, not a XP bar simulators.
If your playing just to do challenges your indoctrinated, conditioned to consume, your life will be very poor.
I try to win because losing sucks. With that said Halo’s progression is a turd sandwich. Halo MCC’s is amazing. The best there is.
I pretty much carry all my teams when i play and am actually trying to win.
Question is. Are y’all all playing on social or ranked??? Socials meant for fun chill stuff. Not for players who sweat so hard they’re causing the sea levels to rise.
Go on ranked if your thirst is to win the entire time. Because it matters there statistically.
Play social if your causal and you just wanna enjoy.
Wait, isn’t the point of a video game for personal enjoyment???
If anything it’d be a good idea like I said above to have that sort of team orientation for ranked and other skill based playlists, as it matters for your service record and csr. Don’t force that into social because even your own teammates won’t like you. That happened to me.
There’s no point in going in a chill lobby of causal players and playing like your in a competition for a massive cash prize. There’s no reward, and it’s annoying.
That’s like going into a stealth Mission and firing a rpg at a full propane truck and expecting the entire enemy compound to not notice.
The point of my analogy is they don’t go hand in hand.
Why play casual in a competitive mode. Why play competitive in a casual mode. It ruins it.
When it comes to online play, some level of respect is needed towards your teammate in order for anyone one to have any level of fun in it. I mean, doesn’t your enjoyment in a game suffer when teammates screw you over? Do you enjoy playing 2 vs 4 matches because two people are goofing off, afking or have quit out of the match and you are now getting stomped by the other team?
Lot of challenges require wins. Simple as.
Lot of the ones that dont specifically require you to win require kills with certain things or getting point caps…both of which are done faster if you do well enough in the game to win.
So it kinda just…self fuels?
And that’s why I chill in forge most of the time. I’m a “builder bro” lmao.
But I get your point. Some level of respect and team work is needed yes. But quite frankly I don’t let getting “stomped” get to my head. Nor do I care. Most of the time I’m able to handle it myself to begin with. But as we all know if you get a good kd the game will punish you and put you on lobbies with people who sweat so much it caused an on-land tsunami. Meanwhile the your team are human the personification of the peep marshmallows.
Yep. You can play different modes with different intensity but the same intent.
The key, as you pointed out, is not panic about the loss and/or your KD, and switch it up.
Keep them separated.
My main issue is how the game responds to getting good kd. Bot boot camp also affects kd too. So if you get 23/4 in bot boot camp the next time you enter pvp you’ll be out with people wayyyy above your skill level. I learned that the hard way when I was new to the game.
I honestly hate how it works based off kd. You have ONE good game and the game will immediately screw you over and throw you into a hole of having to get 3 losses in games with wanna-be faze kids in order to downgrade back to your own skill level that you could actually play at.
Minor detail - but more KPM as opposed to KD.
You have a global MMR which holds all your game data. All the game modes have their own MMR curves that are offset from this. If your form moves up then all your MMRs move up as well.
But it’s relative. All the offsets move. If your MMR in one mode is 500 and in another is 1500 then they would both move relatively the same along the x-axis. eg. to 530 and 1530 (note that this is likely an oversimplification of the way it actually moves).
If you are well versed in a mode and your MMR there is narrow and stable - you won’t notice it. After all, you are in “good form”. But if you aren’t comfy in that particular zone and/or the MMR there is still wide and volatile (you are essentially still “placing”) - you could cop a couple of zingers.
Once you have 30+ games in a mode your MMR there is narrow and stable. It’s less sensitive to drastic changes or swings when your global MMR drifts up or down.
Plus, in Season 2 they wound the MMR of the bots way down. So the effect is less dramatic.
And I tested this myself. I set up a couple of weeks where I would sweat in ranked for a few days and then chill in social with mates. Like really chill. I recorded the average MMR of my opponents and couldn’t find any real trends. It did seem to dip for a few games after social forays… but no more (and often less) than a run of losses in ranked.
I certainly wasn’t smashing teams on return.
KPM. Subtle difference.
I honestly think that’s just an observer bias.
The nature of the game is evenly matched. You are not going to strictly alternate W and L - so you’ll get mini-trends. Especially if you get a bit lucky with good team mates and preferred maps / game types.
Unless you are actually improving your skill / rank - that loss or two is coming… and the cause will be multifactorial.
Sometimes it will be your MMR flexing and giving you tougher opponents. That is what you actually want. A chance to prove you deserve to rank up. The game will be tough - but if you want to rank up then in this case you need a touch of faze yourself.
Otherwise you will settle into a 50:50ish W/L at your skill ceiling. You’ll win the easy games, break even in the even games, and lose the hard games. That is just the nature of the beast.