I really don’t understand why people try to win

I never actually try to win i just try to complete my challenges. Until 343 adds a career progression system where winning and doing good matters thats all I’m going to do.

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I try to win because I like winning, good motive for the rest of my day. I wonder how you aren’t bored out of your mind if you come online just to complete challenges only and still feel like you didn’t waste your time all day

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I really don’t understand this mentality.

You can pretty much play normally AND complete the challenges.

With plenty of time to spare.

So why would you make yourself miserable for no reason?

I can only assume you enjoy playing the “woe is me” martyr with some inane “343 are making me do it” bull -yoink-.

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I just had a challenge to get 10 shockrifle kills so i played btb got breaker and i camped the shock rifle spawn the whole time. There is no incentive to do well or to win. Thats why i don’t care if my team wins or loses. Most other games have some kind of career progression system where you get rewarded based off your performance and winning.

Like H2s and H3s ranking systems or Reachs where you earn credits based on performance and can unlock items with credits. Honestly Reach had the best progression system out of all the halo games dunno why 343 didnt just use it or build off it.

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Also i already completed the battlepass did a good while ago. And maybe if the game had you know all the content it should of had from day ONE i might care more. The game is so stale right now to me and 343 is moving at a snails pace with updating the game and adding content.

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Know what you mean. Some challenges can be achieved faster if you focus on them, like “10 shock rifles kill”.
If you want to complete such challenges faster, you have to ignore the objective.
You spend more time waiting for a certain weapon to spawn again on the weapon box.
You spend more time waiting on a certain spot to get more kills with the specified weapon., and so on.
The design of this challenge system is favorising this behavior. I see a lot of player focusing on challenges instead of the match objective.

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The reason I play ranked only… well, beside the OP AR and radar.

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It really is just a selfish way of playing.

You can just play a couple of games of Fiesta and pick up the kills playing normally.

Without hampering anyone else’s experience.

Has to be more fun than camping.

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Because it’s a team game and I actually care about more then just my own enjoyment of the game. Even if I did challenges though, I’m actually good enough that I can play the game and complete challenges at the same time.

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Yeah that’s the problem, Challenges shouldn’t be changing the way how you play, I like to achieve wins without my gameplay hindered by a Challenge

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I don’t understand why people need external incentive to win in a clear cut competitive environment.

I have no idea of nor have I have checked what my stats from 10 years of playing CSGO are, yet I’m in each competitive match to win it regardless of standing. I get nothing except for rank increases or rank losses, nor does anyone else, but it’s the most played FPS on Steam.

It was scaled horribly with unlocks becoming scarce for multiple rank increases, with credit cap roadblocks to boot actively hindering progression. I noticed this at 17 years old. I don’t know why Reach’s progression system is remembered fondly (or even praised at the time) except maybe it’s just free unlockable cosmetics.

To be honest MCC’s progression system is the most ideal (so far, even with its grindy challenge system), progression only tied to unlocks for the first 100 levels or so, after that it becomes a “legacy” system where rank only displays how long you’ve been playing.

I had a challenge for 10 needler kills this week. Went into Fiesta and spawned with one to start the first three matches.

I will definitely try to focus on my challenges but I still want to win.

The challenges shouldn’t force anyone to play that way all week either. Maybe for a match or two until that challenge is done.

I don’t understand why people try to complete challenges.

Imagine playing a game because you enjoy it over playing it for digital crap…

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I think this just points to the perverse incentives 343 has made by not giving us performance based XP.

Its not about punishing bad players its about rewarding players when they do well. Performance based XP makes people want to play well and win. Without it we have this “Participation Ribbon” mentality which is basically “Well I was there so i should get the same thing as everyone else”.

Thats not how any part of normal life works and in a game it actually makes me not want to try because why go all out when the guy who sits AFK will get the same XP per match as i do? The challenges don’t incentivise good play either but are instead just a time grind. This also leads to people quitting because why stay when there is no harsh penalty. H3 would drop you ranks if you left and we should bring that back, if not xp then drop battlepass ranks for quitters along with much much longer time bans.

On top of Performance Based XP we need armors earned outside of a pass or bought in the store ex: H3 Hayabusa and Recon and H5 Helioskrill (so armors with a specific and nevwr changing challenge that is difficult to earn). Even better would be an armor set for those who make Onyx in Ranked.

All these problems are the main reason I actually enjoy ranked because its fun being able to get emblems for doing well granted I want more like a whole armor set.

TLDR: 343 has a terrible xp system philosophy that doesn’t incentivise good play

I don’t understand why people get hyper focused on the challenges then complain that they aren’t having fun with the game.

Any “progression” system should be secondary to the gameplay. Do y’all go play ball with your buddies because with each point you get you’re closer to unlocking a different color sweat band or some bull crap?

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That just sounds like a grind to finish that challenge in under a few games. With your current strategy, I agree you will finish the weekly challenges in a day most likely.

Though I also finish the weekly challenges by playing naturally the whole week, doing the same challenges you do. And assuming we both play Halo naturally through the week, there is no point to rush through the challenges and bore yourself the first day.

But assuming you only get on for challenges, I would just say you are wasting your time.

What is something that all games from any genre have in common?

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Actually, you can’t. (Well technically you can just clear the daily challenges for XP)

I play anything “normally” and get 0 challenges done because most of my challenges are a combination of stacking of modes I don’t want to play and weapons I don’t want to use. Sure there is 5x melee kills or what not way down in the list, but it’s never getting pushed up because before I can start on those, I have to first get 2000 score in two playlists I don’t like playing, a Commando kill and a Mangler kill.

So my “normal” is never gonna let me progress, no matter how well I play “normally”

And that’s -yoink- for you.

But player’s in that situation can at least continue to play the modes they like. Continue to have fun. And not bring other’s down by playing the game in a destructive manner. If they do have to stray into other people’s zones, then at least respect it.

And I get it. I’ve been a proponent of revamping the system for a while now.

Change it to a weekly cumulative score so everyone can chip away in every game they play. It would have to be a big score. In the hundreds of thousands. But you award multipliers for the win (encouraging good game play), consecutive games completed (not quitting), for the first game in each mode that week (playing more than one list), consecutive day’s play (regular play), and the event itself (eg. double points).

At the end of each game have a candy crush style animation that shows your base points and then how each multiplier adds up. People love that sort of thing.

The key is that you can just play what you want to play. Just that for that particular “event” - it may be the long way round.

Have tiers of weekly rewards. eg. 150,000 = emblem. 200,000 = weapon coating. 250,000 = armour coating or weapon trinket. 500,000 = 50 store credits.

Some sort of challenge system could operate in the background. With it’s own multiplier eg. +50% points on assists in the next hour. They could still sell swaps for things like that.

Encourage the grind and the whales will spend on challenge swaps and timed multipliers.

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Repetition