I realized something about the 15 dlc maps.

We all know that Halo 5 will have free dlc in the form of 15 multiplayer maps, and I can only assume those 15 maps will be split into 3 map packs of 5. Now normally I wouldn’t see a problem with this, until I look at the date the we will have acquired all 15 maps. June 2016 is the date in which all the maps will be available, this is barely half a year after Halo 5’s release meaning there will be more than 2 years before Halo 6’s release. Is the 15 maps going to be it in terms of dlc for Halo 5 or will we see more dlc other than maps in the time between June 2016 to the release of Halo 6.

> 2535436352478403;1:
> We all know that Halo 5 will have free dlc in the form of 15 multiplayer maps, and I can only assume those 15 maps will be split into 3 map packs of 5. Now normally I wouldn’t see a problem with this, until I look at the date the we will have acquired all 15 maps. June 2016 is the date in which all the maps will be available, this is barely half a year after Halo 5’s release meaning there will be more than 2 years before Halo 6’s release. Is the 15 maps going to be it in terms of dlc for Halo 5 or will we see more dlc other than maps in the time between June 2016 to the release of Halo 6.

They will probably have a few more maps roll out in the fall of 2016 but probably nothing after that. Spring 2017 would be the absolute latest for new content for Halo 5 since Halo 6 will hopefully be fall of 2018.

to keep making money to pay their developers, probably.

REQ Packs should make up for the cost of developing new maps.

I would like to see more content releases but let’s be realistic.

If we want Halo 6 to feature things that likely won’t make it ino Halo 5. ie: Playable Elites and most likely Fitefight then we don’t want them wasting resources and time on maps for a game that won’t have these features.

Forgive me for the fatalistic outlook but, I really miss the days where Halo was a full package, with the loss of Firefight, I can never see it that way and Warzone, however incredible and amazing it looks will never substitute the pure PvE madness that Firefight offered.

I was sure that Halo 5 would be the definitive Halo title of all time but the little things like armour sets instead of pieces makes it all feel like “two steps forward, one step back.”

It’s agonizing in a way that can’t be described.

> 2533274810001991;4:
> REQ Packs should make up for the cost of developing new maps.
>
> I would like to see more content releases but let’s be realistic.
>
> If we want Halo 6 to feature things that likely won’t make it ino Halo 5. ie: Playable Elites and most likely Fitefight then we don’t want them wasting resources and time on maps for a game that won’t have these features.
>
> Forgive me for the fatalistic outlook but, I really miss the days where Halo was a full package, with the loss of Firefight, I can never see it that way and Warzone, however incredible and amazing it looks will never substitute the pure PvE madness that Firefight offered.
>
> I was sure that Halo 5 would be the definitive Halo title of all time but the little things like armour sets instead of pieces makes it all feel like “two steps forward, one step back.”
>
> It’s agonizing in a way that can’t be described.

Req packs are going to the HCS prize pool and I’m assuming to the developers just like normal DLC proceeds do

I wouldn’t worry. Josh Holmes posted on Team Beyond, saying that Halo 5 will have literally hundreds of REQ items available in the months following its launch. NONE of these items will require a purchase to earn, and they are all available within the game to everyone. This even applies the preorder REQ items. Those guarantee access to the items on launch day, but they will be attainable in-game at all times.

On a separate, but related note, they are doing their best to ensure that Halo 5’s Warzone is as far from pay-2-win as possible. The E3 demo allows for very chaotic combat, but the energy levels in the final build will differ in their functions. When leveling up, the final game will give you only one bonus energy level, not recharge the entire thing. You have to decide whether to spend your energy on a higher level card, or several lower level cards. It adds a level of strategy that transcends the basic pay-2-win idea.

Finally, dedicated servers WILL run for every online feature of the game, INCLUDING Campaign and Custom Games. There is no P2P system as there was in MCC.

I see the point of my previous post was entirely misconstrued by two different people.

In my third sentence, I get on topic and state that I believe the wait without extra maps after June 2016 is a good thing as it allows 343 to focus on making Halo 6 as good as possible.

My comments on REQ’s are more just a reflection of my terrible sense of humor. I actually forgot that they were going to HCS. I expect that Microsoft pays 343 well enough anyway.

Let’s not rule out that people can say one thing and do another. Plenty of charities don’t put all of the donations into their work. I guess I just don’t trust people anymore, adulthood does that to you.

> 2535436352478403;1:
> We all know that Halo 5 will have free dlc in the form of 15 multiplayer maps, and I can only assume those 15 maps will be split into 3 map packs of 5. Now normally I wouldn’t see a problem with this, until I look at the date the we will have acquired all 15 maps. June 2016 is the date in which all the maps will be available, this is barely half a year after Halo 5’s release meaning there will be more than 2 years before Halo 6’s release. Is the 15 maps going to be it in terms of dlc for Halo 5 or will we see more dlc other than maps in the time between June 2016 to the release of Halo 6.

Let’s just be real here, if this game holds onto a significant amount of its original population long enough to see the June '16 map spark a jump in player population (perhaps even retain some of that small jump), Halo 5 will have done quite a bit better than Halo 4. I’m guessing they want you to be looking forward to things which aren’t ever going to be too far into the horizon. While I think that’s a very smart decision, I also think this gives us a slither of insight into their honest opinions regarding H5’s MP longevity. Again, just a slither. They could very well just be playing it very conservatively, based on their Halo 4 MP experience.

Bottom line - If Halo 5 is good, this won’t be problem. If it’s bad, it will only help the game hold onto a few more players a little longer. It’s not a win-win, but it’s definitely a no-lose situation.

> 2533274810001991;7:
> I see the point of my previous post was entirely misconstrued by two different people.
>
> In my third sentence, I get on topic and state that I believe the wait without extra maps after June 2016 is a good thing as it allows 343 to focus on making Halo 6 as good as possible.
>
> My comments on REQ’s are more just a reflection of my terrible sense of humor. I actually forgot that they were going to HCS. I expect that Microsoft pays 343 well enough anyway.
>
> Let’s not rule out that people can say one thing and do another. Plenty of charities don’t put all of the donations into their work. I guess I just don’t trust people anymore, adulthood does that to you.

Actually, I just wanted to clarify the fact that maps aren’t the only post-launch content in Halo 5. REQ content fits here, too. And I just wanted to reiterate that none of it is behind a paywall, mostly to avoid confusion. The other info was just stuff I found while scrounging the depths of the Internet for more intriguing relics of Halo 5 info. ;))

As for your post in particular, that is an entirely valid opinion. The only thing I’d like to point out is that thhe extent of armor customization hasn’t actually been confirmed for the final game. The beta utilized sets, yes, but nothing has been said since. That is all.

My point is that my musings on REQ’s were just that. Musings.

I am already aware of the plans to release new REQ’s over the course of the game’s lifespan. To prove that, we will be able to unlock new assassinations and choose which ones to use. Chris Lee(I believe it was) said so during the RT show floor interview. I was watching.

I suppose it’s my fault for posting about multiple subjects.

My opinion is all that I truly wanted to convey; 343 need to focus on Halo 6 as soon as possible because it looks like they have chosen to ignore the Elite and Firefight crowds or simply placate them by offering Warzone as a substitution.

The topic was initially just about the lack of maps after June 2016 so everything else in my initial post was just my way of having a laugh.

OP doesn’t seem to give a damn about REQ’s, he/she didn’t even mention them.

Edit for 30% more rant! Unless we get entirely new wespons or vehicles(things that actually add new elements) then I personally won’t be able to count a couple of cheap cosmetic items as DLC. DLC should be entirely new content, not skins or styles.

Do you remember the Shivering Isles? That was DLC my friends.

REQ packs are just gimmicks.

> 2533274983431281;6:
> I wouldn’t worry. Josh Holmes posted on Team Beyond, saying that Halo 5 will have literally hundreds of REQ items available in the months following its launch. NONE of these items will require a purchase to earn, and they are all available within the game to everyone. This even applies the preorder REQ items. Those guarantee access to the items on launch day, but they will be attainable in-game at all times.
>
> On a separate, but related note, they are doing their best to ensure that Halo 5’s Warzone is as far from pay-2-win as possible. The E3 demo allows for very chaotic combat, but the energy levels in the final build will differ in their functions. When leveling up, the final game will give you only one bonus energy level, not recharge the entire thing. You have to decide whether to spend your energy on a higher level card, or several lower level cards. It adds a level of strategy that transcends the basic pay-2-win idea.
>
> Finally, dedicated servers WILL run for every online feature of the game, INCLUDING Campaign and Custom Games. There is no P2P system as there was in MCC.

DID YOU SAY HUNDREDS OF REQ ITEMS???

> 2535405537190242;11:
> > 2533274983431281;6:
> > I wouldn’t worry. Josh Holmes posted on Team Beyond, saying that Halo 5 will have literally hundreds of REQ items available in the months following its launch. NONE of these items will require a purchase to earn, and they are all available within the game to everyone. This even applies the preorder REQ items. Those guarantee access to the items on launch day, but they will be attainable in-game at all times.
> >
> > On a separate, but related note, they are doing their best to ensure that Halo 5’s Warzone is as far from pay-2-win as possible. The E3 demo allows for very chaotic combat, but the energy levels in the final build will differ in their functions. When leveling up, the final game will give you only one bonus energy level, not recharge the entire thing. You have to decide whether to spend your energy on a higher level card, or several lower level cards. It adds a level of strategy that transcends the basic pay-2-win idea.
> >
> > Finally, dedicated servers WILL run for every online feature of the game, INCLUDING Campaign and Custom Games. There is no P2P system as there was in MCC.
>
>
> DID YOU SAY HUNDREDS OF REQ ITEMS???

Actually, Josh Holmes said that. I just decided to relay that information here. I expect that some of this stuff will affect gameplay in Halo 5’s Warzone. There will be tons of variety in both cosmetic and gameplay REQ items, and I honestly think that we’ll get more gameplay related REQ items post-launch. :wink:

I kinda hope they give us a firefight post-launch. I wouldn’t care if they just used the Warzone maps because they are built for AI.