For MnK I much rather what I said then giving me aim assist and still fight with controller users.
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I would have rather they increased bullet magnetism than added aim assist. I don’t like something messing with my aim on controller, but I accept it. I definitely don’t want it on Mouse, but that’s the route they went. At least they are trying to balance the input devices. Maybe their solution is not optimal, but I am still glad they’re thinking about the balance.
Actually, the aim assist is a bug. It’s sort of hard for me to understand but Taxi outlines it here:
https://twitter.com/343_Taxi/status/1600303988624470017?t=nCB52ooTyv9q-o3gTkWoOA&s=19
Ooooo and check out this thread, too.
This is the guy who originally figured out the aim assist value for MKB before it got changed with yesterday’s update.
https://twitter.com/ANCHrGG/status/1600517515741888512?t=t9XUiJBGwMb9vlSvAN4CiA&s=19
Of course it will be fixed. But it’s fun to give their own medicine to aim assisted controllers for a couple of days lol
I guess that’s one way to think about it. I should warn you though. When I tried it out, it felt very off when I was within RRR with the BR. It might not feel great at first but with extended use those issues should go away.
That’s really weird but impressive. Bullets around them seem to be sucked in their head lol
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Also… I play on the Steam Deck a lot when I’m away from home, so this update has made the experience a lot more playable lol. ![]()
Usually I can’t get « perfect » except not moving target.
This evening is « perfect » fiesta
aim assist is so game changing.
Imo it works this way. I tried MnK again and finally managed to perform with while still not being a machine. Especially on close range. To me it’s a good spot. But now I suppose they will take that away…