If you think about most of Halo 5’s missions, they didn’t have much to offer in each mission scenario. They were either always in a tank or on always on ground, some missions would only have one big area and that would be it. I say the only missions worth being a mission, were Blue Team, Unconfirmed, Swords of Sanghelios, Battle of Sunion, and The Breaking. The other ones were majority one sided.
I just hope they would be long and diverse with what we want to do. Not stuck in a tank or drive through half the map and the mission would be at this one spot.
I completely agree. Those were the only missions I really enjoyed (plus the beginning of Genesis).
I think more vehicle and enemy variety would help with that problem. We were quite limited in Halo 5: Guardians.
Yep variety is key. You can have the best gameplay in the world but if your mission design is repetitive people won’t care.
> 2533275031939856;3:
> Yep variety is key. You can have the best gameplay in the world but if your mission design is repetitive people won’t care.
Exactly, like going down a Guardian or fighting a Kraken is great! But if nothing good follows up with that or if it happens once then whats the point of it.