So 343 was kind enough to invite me to an after hours session of Halo 4 (In attendance was Rooster Teeth, Frankie, BS angel, Bravo and a few other community members)
I played 4v4 infinity slayer and FFA regicide for almost 3 hours. I played about 15 or so rounds (Hell at this point I may be the most experienced non 343 member unless the MLG guys have had a longer crack at it.)
So I’m gonna get right to it. Please keep in mind that this was a Demo and EVERYTHING IS SUBJECT TO CHANGE. We were playing the E3 build so it probably already has changed.
As an old school BR fan this hurts to say but -Yoink!- DMR>BR… The DMR is tremendous. The load out I used for 95% of my playtime was DMR/BR, Firepower (2 primary weapons), Mobility (Unlimited sprint), Thruster, and Frag Grenade. Thruster is perfect for a quick escape and is to be used primarily as a defensive tool. DMR is so fantastic and bloom is hardly noticeable, the DMR even functions moderate well in close combat (BR is better for close range tho, mid to long range goes to the dmr.) Using this load out I was getting overkills, killing frenzies etc. (Should note that there wasn’t anyone particularly good there except for bravo and me and him were evenly matched.)
The sound is visceral, forceful and just damn delightful.
Carbine has no bloom, shoots as fast as you pull the trigger and requires about 7-9 shots to kill (Wasn’t really counting.)
Pistol is good, didn’t use it much though.
I couldn’t score a single kill with the sticky detonator, Its tough to use and I need more practice I suppose.
Warhouse is a little too dark but was ok.’
Wraparound is gorgeous and just amazing to play on… very similar to guardian in terms of where the action is in combat (Top center, Bottom center, long sight lines.)
Never got to use a sniper, never used AR or Storm rifle (Mainly out of principle…Getting kicked in the nuts>Full auto guns.)
The framerate was great! Unlike Reach I rarely saw any frame hiccups (Only in the first 10 seconds of each round was there a single stutter.)
Grenades feel toned down but this could be due to many factors: Grenade indicator gives me best avenue of escape, Higher jump height, faster base movement speed, perhaps power and range have been toned down, I don’t know but the did not feel as bad as Reach.
Bleed through is back and functions quite well.
Hard light shield is a pain in the -Yoink- on FFA but not to annoying on 4v4.
Overall it was an incredible night and Halo 4 is an absolute BLAST! Already better than Reach and at the moment comparable to Halo 3.
If you have any questions just ask, I will try to respond to as many as I can.
UPDATE:
Weapon List that was in the build I played:
BR
DMR
Carbine
AR
Storm Rifle
Pistol
Plasma Pistol
Needler
Rocket
Sniper
Scattershot
Sticky Launcher
Frag
Stickies
AA:
Thruster
Hologram
Hard light Shield
Promethean Vision
Armor Mods:
Extra Ammo
More efficient radar
More efficient AA
Unlimited Sprint
2 primary weapons
Faster Shield recharge
Grenade recovery
(I think thats all.)
Note all of this Halo 4=CoD crap needs to die immediately. This game felt very much like Halo. It is Halo and will be a fine addition to the franchise.