I played a game with H4s "new feature"

So I played crysis 2 and was amazed you could sprint and use active camo (not at same time i believe) . Long story short it was no fun. After a few games i popped my rented disk out and went for reachs saving grace…BTB. A blast was then had.

The camo even was much more nerfed than it is in reach and worked mroe like the H2 arbiters camo.

ADS aside…Long story short…The game sucked IMO. I could go one about why these features were annoying but i suggest before you defend these similiar additions to H4 you rent C2 or download the demo and try them out yourself. If you like them stay with crysis!
Id rather have H4 be more unique and innovative thanks.

Please 120 movement and sprint AA or powerup on map…If i wanted these features i could be playing with them right now and wouldnt be playing reach. Despite all the crap i give reach, its still miles ahead of the crysis series IMO.

but crysis camo is easy to spot if you take the time to learn.
Also if there is sprint I’m sure the camo will have trouble keeping up with your sprint, making it either drain faster or be really visible.
Calm down.

Everyday I say how Crysis 2 and Reach 2 are alike each other, thanks for getting some attention to it.

Has a camo ability been confirmed for Halo 4? :\

> Has a camo ability been confirmed for Halo 4? :\

Yes. I don’t have the link, but yes it has.

Halo 4 works like a Sonar though.

Seems like a cute and fun gimmick and very Halo like.

> http://www.youtube.com/watch?v=MPPTVzQrpeA
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> nano vision enabled!!!
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> seems kinda similar huh? i didnt enjoy this gameplay, hence why i play reach and not crysis 2…

:expressionless:
Nano Vision is a mix between thermal vision and night vision, it lets you see cloaked enemy targets, and helps you see in the dark.

Promethian Vision is more or less x ray vision. Not the same. Promethian vision, from what I’ve heard about it, is more like a limited version of Hunter vision from Mass Effect 3 MP, or detective mode from Batman Arkham games.

And if you don’t like Crysis 2’s game play just from that video and because of nano vision, then you’re closed minded, and blind. Nano vision isn’t that helpful in MP, unlike Promethian vision in Halo 4, Nano vision eats your suits energy which is also also is effected by sprinting, using armor mode, cloak mode, power jump, and a ton of other things, which makes it useless. In Crysis’s game play, suit energy plays a big part of every thing, zero suit energy equals death if you don’t don’t know what to do.

More like this
5:22

Quick question, Halo 4 how will Camo work? In Crysis, the way camo would work was that if you move while in it, it devours your energy. Energy in that game is everything. Overuse your powers, you’re easy pickings.

If it works like in reach, where if you move you become more visible…I don’t see the problem. I tend to find that people who sprint everywhere in games (CoD, Reach, Battlefield, Crysis) are usually the ones getting shot and going 4 and 10, because they are not paying attention to their surroundings.

> Quick question, Halo 4 how will Camo work? In Crysis, the way camo would work was that if you move while in it, it devours your energy. Energy in that game is everything. Overuse your powers, you’re easy pickings.
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> If it works like in reach, where if you move you become more visible…I don’t see the problem. I tend to find that people who sprint everywhere in games (CoD, Reach, Battlefield, Crysis) are usually the ones getting shot and going 4 and 10, because they are not paying attention to their surroundings.

Also, cloaked users in Halo tend to be very visible when standing in front of glass. I’m betting Halo 4 will stick with Reach’s Cloak settings, it’s the best balance out of all of the other Halo games.

But I like Crysis 2. :frowning:

> But I like Crysis 2. :frowning:

Same here, but KeyonX doesn’t, and every one should listen to him because he’s the leader [/sarcasm] He’s just a hater who is trying to find more ammo for his debate.

> > Quick question, Halo 4 how will Camo work? In Crysis, the way camo would work was that if you move while in it, it devours your energy. Energy in that game is everything. Overuse your powers, you’re easy pickings.
> >
> > If it works like in reach, where if you move you become more visible…I don’t see the problem. I tend to find that people who sprint everywhere in games (CoD, Reach, Battlefield, Crysis) are usually the ones getting shot and going 4 and 10, because they are not paying attention to their surroundings.
>
> Also, cloaked users in Halo tend to be very visible when standing in front of glass. I’m betting Halo 4 will stick with Reach’s Cloak settings, it’s the best balance out of all of the other Halo games.

No, just no. Power-up Camo as a resource players need to control> AA camo spammed 1000 times a game in which it becomes just plain -Yoinking!- annoying and cheap.

> > > Quick question, Halo 4 how will Camo work? In Crysis, the way camo would work was that if you move while in it, it devours your energy. Energy in that game is everything. Overuse your powers, you’re easy pickings.
> > >
> > > If it works like in reach, where if you move you become more visible…I don’t see the problem. I tend to find that people who sprint everywhere in games (CoD, Reach, Battlefield, Crysis) are usually the ones getting shot and going 4 and 10, because they are not paying attention to their surroundings.
> >
> > Also, cloaked users in Halo tend to be very visible when standing in front of glass. I’m betting Halo 4 will stick with Reach’s Cloak settings, it’s the best balance out of all of the other Halo games.
>
> No, just no. Power-up Camo as a resource players need to control> AA camo spammed 1000 times a game in which it becomes just plain -Yoinking!- annoying and cheap.

I’m speaking as in general settings, AA and Pickup/power up. Pickup/power up are more balance than AA, but as the reach cloak settings as a pickup/power up are the most balance.

If I’m not mistaken Crysis 2 had a thermal vision that could spot anyone in camo? If I’m wrong, correct me, I just don’t remember invisible people ever being a huge problem. That aside, active camo has been a part of the Halo series since the first game. Only recently has it really become available to more than one player at a time, and it wasn’t that bad in Reach. It doesn’t last very long, any sort of movement makes you more visible, and it wasn’t really that great of a camo anyways. I’m sure it will be fine.