i noticed few things about halo 4 matcmaking

its not exactly complaining but just to see people reactions about these

1- the game feel like its all about BTB from gun ranges to maps to armor mods.
in IS or regicide i usually choose PV or jetpack but when i play BTB i set for like 2 minutes in lobby deciding what should i choose

2-they add elements they thought it will be bad/broken/or hated by people so they put armor mods to neglect it . like stability with BR will make the BR decent and compete with DMR in mid-far range , engineer bringing back fighting for power weapons just like other halos… etc

3-they want to give players chaotic war feelings by using sound effects.if you have a good headphones you will notice sometimes when three or more people shooting around you the sounds comperes and feel like youre dazed also it feels like shots being fired in one place by the same person. and when nade blew right next to you. you become like youre disoriented and the sound rings but thats not happen when 2 or more grenades explodes next to you. the sound only get muffled and you can hear people if they shoot or sprin at you

anyway i feel like the sound is glitched in this game

4-they play with control scheme so you cant have one ultimate good layout like BJ in halo 3. i think that obvious if you get a quick look on button layouts you will never find (armor ability ,melee,sprint, jump,crouch) all in one quick reachable layout.either you get (melee,crouch,jump) in BJ or (melee,AA,sprint) in default

that what i can remember for now

can anyone confirm if all these are designing decisions by 343? and if so why they dont change MM playlist to suit these decisions.why they dont make infinity slayer 6v6 or 5v5?

why they add AA,armor mods,new gameplay elements and put armor mods to completely render them useless ?

i really want to see if people feel the same like me,.or because i played halo Exclusively for the last 6 years these looks like big changes to me

sorry for my bad grammar