People always say Halo is going in the CoD direction. Why? Because they added sprinting? Lol Thats not good enough. Because they added ADS which does not grant you more accuracy whats so ever? Thats still not good enough. Please give me some valid points as to why you think Halo 5 is going in the direction of CoD. I’d like to hear it.
Since you feel the need to post this in both forums, I’ll give the same answer again:
> The only reason that smartscope/sprint are in Halo is CoD and you’re kidding yourself if you think otherwise. More broadly, I’d argue that abilities are only in the game because of CoD/Crysis/BF/etc.
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> These are things which are NOT new or modern in the FPS world in any way, so you have to ask yourself - why are they being added to Halo now instead of 10 years ago? I think it’s hard to come up with a good answer to that question that doesn’t involve CoD and its huge popularity, especially since these concepts have been twice proven (H4/Reach) to not really synergize well with Halo’s multiplayer gameplay.
The BIG problem for arguing that these things are in the game quite apart from CoD’s influence is that they did not work in Halo 4/Reach. Note: that doesn’t mean that nobody liked them in H4/Reach, but the player numbers (and to a lesser extent - sales numbers) are what they are, and combined with the disappearance of Halo from the competitive scene, there is no arguing that Sprint/abilities worked to improve the gameplay of Reach/H4 from what it was in CE/2/3.
This post has been edited by a moderator. Please do not flame or attack other members.
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> Since you feel the need to post this in both forums, I’ll give the same answer again:
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> > The only reason that smartscope/sprint are in Halo is CoD and you’re kidding yourself if you think otherwise. More broadly, I’d argue that abilities are only in the game because of CoD/Crysis/BF/etc.
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> > These are things which are NOT new or modern in the FPS world in any way, so you have to ask yourself - why are they being added to Halo now instead of 10 years ago? I think it’s hard to come up with a good answer to that question that doesn’t involve CoD and its huge popularity, especially since these concepts have been twice proven (H4/Reach) to not really synergize well with Halo’s multiplayer gameplay.
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> The BIG problem for arguing that these things are in the game quite apart from CoD’s influence is that they did not work in Halo 4/Reach. Note: that doesn’t mean that nobody liked them in H4/Reach, but the player numbers (and to a lesser extent - sales numbers) are what they are, and combined with the disappearance of Halo from the competitive scene, there is no arguing that Sprint/abilities worked to improve the gameplay of Reach/H4 from what it was in CE/2/3.
I only posted it twice because i need more than one persons answer
You can deny any point with “that’s not good enough”, indefinitely. It’s not useful for anyone to say anything until you tell what is good enough.
The reality of it is, CoD is a major influence to the FPS genre. There’s no way around it that developers wouldn’t feel obliged to add mechanics such as sprint and ADS, didn’t such an influential shooter as CoD have them. The only reason we are getting ADS and sprint is CoD.
The people who seem to say Halo is going in the CoD direction are the people who seem to not know what they’re talking about. Bringing aspects into a game from another one isn’t making a game go in the direction of another one. It’s simply implementing things that were successful in others and hoping it clicks with your target audience the way it did with the other games. While it may not always because successful it always has it’s pros and cons. I like how 343i changed the game in Halo 4. I both liked and disliked things about the game. I don’t really care about ordnance or AA and I could go either way with them being in the game or not. I didn’t really care for custom loadouts but, since their were commendations it was nice because I got to pick the weapon I was working on and not have to hope I get the right map to be able to use that weapon. Plus with set loadouts what purpose is there to have any other weapons besides the main rifles like BR and DMR when those are going to be the only ones used?
I’m just going to say, sprint is not a cod exclusive thing but it is not for halo.
I don’t think it’s becoming cod, but as for smart scope being indifferent to hip fire an article (link below) states smart scope effects bullet spread meaning higher accuracy (smg, AR, etc)
People are too quick to compare Halo to CoD, and these people aren’t real Halo fans
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> People are too quick to compare Halo to CoD, and these people aren’t real Halo fans
I don’t think there’s a single thing among fans of, well, anything that pisses me off more than “UR NOT REEL FAN!” mentality.
“You said insert literally anything somebody may disagree with in any way, shape or form?? You hate Halo! You’re not a real fan!”.
Give it a rest. People compare sprint and ADS to CoD because CoD is the most successful game thus far to utilize those mechanics as central, necessary parts of it’s gameplay. Saying “CoD didn’t do it first though!” is irrelevant. It’s what’s huge right now, and it’s very likely the main reason why Halo is attempting to shoehorn them in.
Halo is using them because “well, that’s what the big shooters these days are doing. Might as well do it too! I mean, we don’t want to be different. Certainly not.”.
Sprinting – which is by far the most impactful reason. Having sprint completely disrupts the flow of the game. Maps are stretched out in ways simply to accommodate sprinting. It causes the base walking speed to be lowered resulting in forcing people to sprint where ever they go constantly. Try playing a game game of cod without sprinting. It’s impossible. Similarly, watch some H5 gameplay, the player is sprinting almost constantly unless in combat.
Default controls have left trigger as aim instead of clicking in the right stick
Hitmarkers
New search and destroy-like (1 life per round, win X rounds to win the game) game mode.
Halo 4 was going in the direction of CoD and other casual shooters. Halo 5 is leaving that.
If Halo were to stay exactly the same like its predecessors, the game will feel dull to the new gen and wouldn’t even touch the competitive scene. The new generation would feel like Halo is stale and should just die. Halo falls in the FPS scene such as CoD and Battlefield. You know I hate to compare a godly game franchise with the likes of CoD but nowadays, thats what everyone is looking for. Sprinting in a FPS is a no brainer and that is what everyone would likely, no, the moment someone puts in a new FPS game, they will always expect sprinting. I have friends who picked up MCC who never played Halo before. They are wondering why the chief can’t sprint in CE. I had to tell them you wont be able to until Halo 4. Now I hate how 343 is aiming to appeal to the new generation. But we have to adapt. If you want to see the success of the Halo franchise, a franchise that stood at the top of the MLG scene for so long, you have to welcome change. I just hope they compensate sprinting and balance it out. So what is new in FPS games that has never been done before that you might add in Halo?
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> If Halo were to stay exactly the same like its predecessors, the game will feel dull to the new gen and wouldn’t even touch the competitive scene. The new If Halo were to stay exactly the same like its predecessors, the game will feel dull to the new gen and wouldn’t even touch the competitive scene. The new generation would feel like Halo is stale and should just die
This sounds nice on paper, but there’s no evidence to back it up; it is incorrect. In fact, the evidence supports FPS franchises changing only minimally in order to succeed.
CoD: Almost no fundamental change in 7 years, just as popular as ever
BF: Almost no fundamental change in 10 years, just as popular as ever
Counterstrike: Almost no change in 15 years, more popular than ever both in player count and the competitive scene
Halo: Lots of fundamental change in 7 years, population dying, gone from competitive scene. Tons of hype surrounding the MCC - a return to the classic formula.
This doesn’t mean a franchise CAN’T change and remain successful, but it does mean that the idea that a game must “change or die” is invalid. For all the internet QQ about games needing to change or become stale, the actual evidence doesn’t back that up. Like it or not, FPS games are becoming very much like sports games - you get a new iteration each year that’s not significantly different from the previous one, and you either like that franchise and buy it, or not.
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> > 2533274816500807;12:
> > If Halo were to stay exactly the same like its predecessors, the game will feel dull to the new gen and wouldn’t even touch the competitive scene. The new If Halo were to stay exactly the same like its predecessors, the game will feel dull to the new gen and wouldn’t even touch the competitive scene. The new generation would feel like Halo is stale and should just die
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> This sounds nice on paper, but there’s no evidence to back it up; it is incorrect. In fact, the evidence supports FPS franchises changing only minimally in order to succeed.
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> CoD: Almost no fundamental change in 7 years, just as popular as ever
> BF: Almost no fundamental change in 10 years, just as popular as ever
> Counterstrike: Almost no change in 15 years, more popular than ever both in player count and the competitive scene
> Halo: Lots of fundamental change in 7 years, population dying, gone from competitive scene. Tons of hype surrounding the MCC - a return to the classic formula.
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> This doesn’t mean a franchise CAN’T change and remain successful, but it does mean that the idea that a game must “change or die” is invalid. For all the internet QQ about games needing to change or become stale, the actual evidence doesn’t back that up. Like it or not, FPS games are becoming very much like sports games - you get a new iteration each year that’s not significantly different from the previous one, and you either like that franchise and buy it, or not.
Okay. So what can bring Halo back to the top? What are your ideas? I honestly felt like Halo was dying when Halo 3 was out. I predicted it and guess what? We never seen Halo in MLG since. And Halo 3 was more towards the classic formula.
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> Okay. So what can bring Halo back to the top? What are your ideas? I honestly felt like Halo was dying when Halo 3 was out. I predicted it and guess what? We never seen Halo in MLG since.
Halo was at its most popular with Halo 3, both in terms of sales, player base, and its competitive scene. So I hate to break it to you but you were just flat wrong with that one.
I think that Halo could get back on top in the console FPS esports world just by going back to the basics that were there in CE-3, and sprint/abilities does not really fit well with that. It may work with those things, but they’re like the no-hitscan and bad BR spread of Halo 3: intrinsically bad for competitive play.
I think there’s nothing Halo can do to get back on top as far as player base. It’s a game that is fundamentally more difficult to be good at than CoD/etc and is thus more punishing to casual players. I don’t think Halo will ever be able to build up enough of a casual playerbase to compete as a #1-2 game on XBL anymore. In a sad twist of irony, chasing the casual crowd (as per H4) is the most sure fire way to kill off the game completely - alienating core fans while not really accomplishing the desired effect.
I think that Halo could hold a solid 50-100k peak weekly playerbase if it just got rid of all these gameplay elements that are detrimental to the core of Halo play.
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> Halo was at its most popular with Halo 3, both in terms of sales, player base, and its competitive scene. So I hate to break it to you but you were just flat wrong with that one.
My bad, I meant to say after Halo 3 and towards the end of 3’s life span.
> I think that Halo could get back on top in the console FPS esports world just by going back to the basics that were there in CE-3, and sprint/abilities does not really fit well with that. It may work with those things, but they’re like the no-hitscan and bad BR spread of Halo 3: intrinsically bad for competitive play.
> I think there’s nothing Halo can do to get back on top as far as player base. It’s a game that is fundamentally more difficult to be good at than CoD/etc and is thus more punishing to casual players. I don’t think Halo will ever be able to build up enough of a casual playerbase to compete as a #1-2 game on XBL anymore. In a sad twist of irony, chasing the casual crowd (as per H4) is the most sure fire way to kill off the game completely - alienating core fans while not really accomplishing the desired effect.
> I think that Halo could hold a solid 50-100k peak weekly playerbase if it just got rid of all these gameplay elements that are detrimental to the core of Halo play.
You are completely right. Ill agree with you. But I mean Halo 5 is trying to balance things out. Lets play the beta and then we can discuss the direction from there. Id like to actually hear feedback from you on the forums when it does release.