I have added 7-8 ¨FX: explosion(HUMAN; LARGE) ¨ on my map, and I have typed in the respawn-timer on different number individually. I want the explosions to explode after each other / between each other… but they all explode at the same time. at first when I added the explosions it worked fine because I didn’t´t add them to the map at the same time of course, but when I tried the map in custom game, all the explosions kept going off at the same time. I headed straight to forge again and there it was happening the same. Please help. HOW DO I MAKE THE EXPLOSIONS REACT TO WHAT I AM CHOOSING AT THE RESPAWN-TIMER? why doesn’t it explode as I´m ¨telling it to do?
Desperately,
Morten, Norway
Email: <mark>removed by moderator, please don’t post personal information</mark>
Respawn timers don’t affect the time of the explosions because it’s an animation of the object. The FX are on a constant timer so that the effect happens every 5 or so seconds. You would want to make then despawn at the start of the match, then spawn at different intervals.
Scripts:
1:
<Condition> On Match: Start
<Action> Despawn
2:
<Condition> On Match: Time: (Increase by how long you want to be in between each explosion for each object)
<Action> Spawn
> 2533274919101675;2:
> Respawn timers don’t affect the time of the explosions because it’s an animation of the object. The FX are on a constant timer so that the effect happens every 5 or so seconds. You would want to make then despawn at the start of the match, then spawn at different intervals.
>
> Scripts:
> 1:
> <Condition> On Match: Start
> <Action> Despawn
> 2:
> <Condition> On Match: Time: (Increase by how long you want to be in between each explosion for each object)
> <Action> Spawn
Thank you so much for replying! I have never tested scripting before. I will test you steps out soon!
> 2535465668467386;3:
> > 2533274919101675;2:
> > Respawn timers don’t affect the time of the explosions because it’s an animation of the object. The FX are on a constant timer so that the effect happens every 5 or so seconds. You would want to make then despawn at the start of the match, then spawn at different intervals.
> >
> > Scripts:
> > 1:
> > On Match: Start
> > Despawn
> > 2:
> > On Match: Time: (Increase by how long you want to be in between each explosion for each object)
> > Spawn
>
> Thank you so much for replying! I have never tested scripting before. I will test you steps out soon!
So I have grabbed a ¨FX: human explosions object.
I went in to ¨object properties¨.
Clicked ¨ADD SCRIPT¨.
Then I set ¨Condition¨ to ¨Match: Start¨
Then I set ¨Action 1¨ to ¨Despawn¨.
(now this is called Script 1)
Then I clicked back to Object properties and then once again clicked on ¨ADD SCRIPT¨
I then set the ¨Condition¨ to ¨Round: Time¨. ((There were no ¨match: time¨ option, so I assume you meant ¨Round: Time¨?))
Then a timer appeared under the ¨Condition¨ button which I have now added a random number/count for testing this out.
Beneath the ¨Time¨ /timer button which appeared, there now is a button called ¨ Periodic¨ which is set to ¨ ON¨ btw…
The ¨Action¨ is set to ¨ Spawn ¨
a button appeared under that one too, saying ¨Force¨ , which is set to ¨OFF ¨
I then clicked back to object properties again, and this is now called ¨ Script 2¨
Does this look right? I will test 8 different ¨FX: human explosion¨ on my map now, which is cloned/dubbled from each other.
> 2533274919101675;2:
> Respawn timers don’t affect the time of the explosions because it’s an animation of the object. The FX are on a constant timer so that the effect happens every 5 or so seconds. You would want to make then despawn at the start of the match, then spawn at different intervals.
>
> Scripts:
> 1:
> <Condition> On Match: Start
> <Action> Despawn
> 2:
> <Condition> On Match: Time: (Increase by how long you want to be in between each explosion for each object)
> <Action> Spawn
> 2535465668467386;4:
> > 2535465668467386;3:
> > > 2533274919101675;2:
> > > Respawn timers don’t affect the time of the explosions because it’s an animation of the object. The FX are on a constant timer so that the effect happens every 5 or so seconds. You would want to make then despawn at the start of the match, then spawn at different intervals.
> > >
> > > Scripts:
> > > 1:
> > > On Match: Start
> > > Despawn
> > > 2:
> > > On Match: Time: (Increase by how long you want to be in between each explosion for each object)
> > > Spawn
> >
> > Thank you so much for replying! I have never tested scripting before. I will test you steps out soon!
>
> So I have grabbed a ¨FX: human explosions object.
> I went in to ¨object properties¨.
> Clicked ¨ADD SCRIPT¨.
> Then I set ¨Condition¨ to ¨Match: Start¨
> Then I set ¨Action 1¨ to ¨Despawn¨.
> (now this is called Script 1)
> Then I clicked back to Object properties and then once again clicked on ¨ADD SCRIPT¨
> I then set the ¨Condition¨ to ¨Round: Time¨. ((There were no ¨match: time¨ option, so I assume you meant ¨Round: Time¨?))
> Then a timer appeared under the ¨Condition¨ button which I have now added a random number/count for testing this out.
> Beneath the ¨Time¨ /timer button which appeared, there now is a button called ¨ Periodic¨ which is set to ¨ ON¨ btw…
> The ¨Action¨ is set to ¨ Spawn ¨
> a button appeared under that one too, saying ¨Force¨ , which is set to ¨OFF ¨
> I then clicked back to object properties again, and this is now called ¨ Script 2¨
>
> Does this look right? I will test 8 different ¨FX: human explosion¨ on my map now, which is cloned/dubbled from each other.
Yes, this should work. Turn “Force” to on (This makes it spawn even if a Player is in the way), and remember to increase. the time for each object
Edit: Whoops, I just now saw your reply after this.