I need alot of help in 3v3s. Best strategy? Tips?!

So here is my gameplan.

  1. Build 3 supply pads.
  2. Build 2 gens.
  3. Train at least 8 marines/grunts.
  4. Build at least 2 turrets.
  5. Fast tech to tect 2.
  6. Build 2 air pads/garages and train army.
  7. Rush between 6-8min mark…

Here are the problems I am having/ worried about.

  1. Cant handle an enemy rush because heros are op.
  2. If I fast tech an air rush and the enemy counters I might as well leave after that.

Also here are some questions I would like answered.

  1. What if I want tech 3 not 2. How do I fast tech and survive that long?
  2. What if I have level 3 air army, is it possible to win even if they train AA?
  3. What is the best way to tech 3 so I can get super units up and running?

Any tips or suggestions would be amazing!:heart_eyes::kissing_heart:

It’s best to go gen 1st if you want to fast tech and then build the rest supply pads. Only build turrets if you scout and see a rush coming. Going air is also a bad idea, as it is severely underpowered currently. Also, this is semantics I guess, but a rush is an attack before 4 minutes. So if you hit them at 6 minutes in, it’s not technically a rush. That would be called a timing push.

Only certain Heroes are OP (namely the Forgehog). Fast teching is good, but you need to follow it up with something viable. Warthogs are a much better option than Hornets.

You can’t get away with a fast tech to T3 against a competent opponent. I wouldn’t recommend doing that, getting level 3 air (as AA is OP), or building super units.

> 2535427200847202;1:
> So here is my gameplan.
> 1. Build 3 supply pads.
> 2. Build 2 gens.
> 3. Train at least 8 marines/grunts.
> 4. Build at least 2 turrets.
> 5. Fast tech to tect 2.
> 6. Build 2 air pads/garages and train army.
> 7. Rush between 6-8min mark…
> ----------------------------------------------------------------------------------
> Here are the problems I am having/ worried about.
> 1. Cant handle an enemy rush because heros are op.
> 2. If I fast tech an air rush and the enemy counters I might as well leave after that.
> ----------------------------------------------------------------------------------
> Also here are some questions I would like answered.
> 1. What if I want tech 3 not 2. How do I fast tech and survive that long?
> 2. What if I have level 3 air army, is it possible to win even if they train AA?
> 3. What is the best way to tech 3 so I can get super units up and running?
> ---------------------------------- -----------------------------------------------
> Any tips or suggestions would be amazing!:heart_eyes::kissing_heart:

Ok, while I’m no pro I do see the problem. Your first problem is that you are waiting waaaaaay to late to rush. While it’s doable at the 6-8 minute mark any person who is above average will see it coming and prevent it/ and or just have an army to defend with. If you’re going to rush do it at the 3-4 minute mark, the earlier the rush the less prepared your opponent is to defend it. Second problem is that your build order, while OK, could be better. Unless you’re ignoring supply caches and JUST going for power nodes you’re waiting a LONG time until getting power. I’d say go supply pad>generator>supply pad>supply pad>generator. Of course the build order could change with what you’re doing. So play around with it. Your third problem is that there is NO WAY(In my experience) you will have a nice mixed army of marines, air units, and vehicle units, all ready to go by the 6-8 minute mark. You may have one nightingale/2 hornets or maybe some warthogs. If you’re not rushing than this is totally fine as a nice way to defend and prepare for the long game. But if you even want a remote chance to surprise the enemy and rush then there’s no need to invest in an mixed army. It cost way too much supplies, power, and time. If you are going to rush I suggest that you rush with Kinsano using these units around 4-5 minute mark: grenade marines and a few hell bringers with Kinsano’s hero. Now, let’s answer you’re questions.

  1. What if I want tech 3 not 2. How do I fast tech and survive that long?

Simple answer is, in most games you don’t, the only way to fast tech is too invest pretty much everything into power and get very little supplies. If someone rushes you at this time you’re screwed. The only way I could see this being possible is in a custom game with friends and you saying you can’t rush. In this scenario I’d recommend: Generator>SupplyPad>Upgrade Generator>Grab Power Node> Build a second generator> and form their you decide what to build depending on what is happening in the game.

  1. What if I have level 3 air army, is it possible to win even if they train AA?

Nope, only in certain circumstances can a AA army be defeated going against Air. AA, while not being very efficient, still does it’s job. So the only way I could see an air army winning against an AA army is if their are no supporting units for the AA, there is very little AA, and the air army is maxed out.

  1. What is the best way to tech 3 so I can get super units up and running?

It’s sort-of explained in my answer to question 1 so go back there for a simple answer. But the complex answer is too invest in as much power as you can while still having enough supplies and supply pads to sustain you for the first 10 minutes, after that you should be good.

Now, time tor turn the tables around, since writing this I noticed I have question in which would help me help you, so if you may please answer these questions for me to further help.

  1. Do you have a team or do you play with friends?
  2. What leader do you play with/ which ones do you play with the most?
  3. Do you have all the leaders or just the default ones?
  4. What is your experience with this game/ RTS’s in general, I mean how long have you been playing this game/ games in the RTS genre.

> 2535431243595189;3:
> > 2535427200847202;1:
> > So here is my gameplan.
> > 1. Build 3 supply pads.
> > 2. Build 2 gens.
> > 3. Train at least 8 marines/grunts.
> > 4. Build at least 2 turrets.
> > 5. Fast tech to tect 2.
> > 6. Build 2 air pads/garages and train army.
> > 7. Rush between 6-8min mark…
> > ----------------------------------------------------------------------------------
> > Here are the problems I am having/ worried about.
> > 1. Cant handle an enemy rush because heros are op.
> > 2. If I fast tech an air rush and the enemy counters I might as well leave after that.
> > ----------------------------------------------------------------------------------
> > Also here are some questions I would like answered.
> > 1. What if I want tech 3 not 2. How do I fast tech and survive that long?
> > 2. What if I have level 3 air army, is it possible to win even if they train AA?
> > 3. What is the best way to tech 3 so I can get super units up and running?
> > ---------------------------------- -----------------------------------------------
> > Any tips or suggestions would be amazing!:heart_eyes::kissing_heart:
>
> Ok, while I’m no pro I do see the problem. Your first problem is that you are waiting waaaaaay to late to rush. While it’s doable at the 6-8 minute mark any person who is above average will see it coming and prevent it/ and or just have an army to defend with. If you’re going to rush do it at the 3-4 minute mark, the earlier the rush the less prepared your opponent is to defend it. Second problem is that your build order, while OK, could be better. Unless you’re ignoring supply caches and JUST going for power nodes you’re waiting a LONG time until getting power. I’d say go supply pad>generator>supply pad>supply pad>generator. Of course the build order could change with what you’re doing. So play around with it. Your third problem is that there is NO WAY(In my experience) you will have a nice mixed army of marines, air units, and vehicle units, all ready to go by the 6-8 minute mark. You may have one nightingale/2 hornets or maybe some warthogs. If you’re not rushing than this is totally fine as a nice way to defend and prepare for the long game. But if you even want a remote chance to surprise the enemy and rush then there’s no need to invest in an mixed army. It cost way too much supplies, power, and time. If you are going to rush I suggest that you rush with Kinsano using these units around 4-5 minute mark: grenade marines and a few hell bringers with Kinsano’s hero. Now, let’s answer you’re questions.
>
> 1. What if I want tech 3 not 2. How do I fast tech and survive that long?
>
> Simple answer is, in most games you don’t, the only way to fast tech is too invest pretty much everything into power and get very little supplies. If someone rushes you at this time you’re screwed. The only way I could see this being possible is in a custom game with friends and you saying you can’t rush. In this scenario I’d recommend: Generator>SupplyPad>Upgrade Generator>Grab Power Node> Build a second generator> and form their you decide what to build depending on what is happening in the game.
>
> 2. What if I have level 3 air army, is it possible to win even if they train AA?
>
> Nope, only in certain circumstances can a AA army be defeated going against Air. AA, while not being very efficient, still does it’s job. So the only way I could see an air army winning against an AA army is if their are no supporting units for the AA, there is very little AA, and the air army is maxed out.
>
> 3. What is the best way to tech 3 so I can get super units up and running?
>
> It’s sort-of explained in my answer to question 1 so go back there for a simple answer. But the complex answer is too invest in as much power as you can while still having enough supplies and supply pads to sustain you for the first 10 minutes, after that you should be good.
>
> Now, time tor turn the tables around, since writing this I noticed I have question in which would help me help you, so if you may please answer these questions for me to further help.
>
> 1. Do you have a team or do you play with friends?
> 2. What leader do you play with/ which ones do you play with the most?
> 3. Do you have all the leaders or just the default ones?
> 4. What is your experience with this game/ RTS’s in general, I mean how long have you been playing this game/ games in the RTS genre.

  1. I play with friends sometimes but mostly alone.
  2. I like colony or jerome.
  3. I own every leader. Fun to mess around and try new stuff.
  4. I pre ordered this game and played it since release. I have been very active in the community but this is my first RTS .
    now i have a question.
    What is I have an army of level 3 tanks. Can i win ig i have healers and maxed out tanks? Or is this the same deal where some AV will take me out.

> 1. I play with friends sometimes but mostly alone.
> 2. I like colony or jerome.
> 3. I own every leader. Fun to mess around and try new stuff.
> 4. I pre ordered this game and played it since release. I have been very active in the community but this is my first RTS .
> now i have a question.
> What is I have an army of level 3 tanks. Can i win ig i have healers and maxed out tanks? Or is this the same deal where some AV will take me out.

I’d recommend finding a group of friends who can play with you as often as you need them, random teammates are unreliable and you can bet they’ll let you down 9/10 times. As for your leader choices good job on picking easy-to-play leaders. Here are a few tips for the leaders.

Colony:
-Build up a good eco early game, rushing with colony is hard so I wouldn’t recommend it but it is doable if you feel like it. His hero is arguably the best in the game right next to Jerome’s.

Jerome:
-All your really have to do is build your hero and upgrade it to command mantis, it is amazing in defense and is amazing in rushes, and it is adaptable to pretty much any strategy with Jerome.
-Literally all you have to do is train

With Vehicles it’s a different story, if you’re talking about a full on AV army for UNSC(Cyclops) the vehicle still have a chance, but if it’s strictly AV with banished(Hunters) then you stand no chance, and if they had air then you’re army would be toast.

I just did a warthog Rush with Forge and they used one leader power and it instantly killed them all…

Sup man it looks like to me your problem is that you’re not scouting at all or early enough, scouting wins games man. So lets say you see your enemy has a double raid camp instead of teching up i’d stop teching and build a raid camp myself and prepare for the rush build anit infantry turrets and snipers or suicide grunts.

Always scout and make counter units that will help out a lot.

I have good experience while rushing with Johnson. You just need Johnson, a allied Pavium and another Leader with a hero with strong attack (no meele).
Drop the Bunker in front of the Enemy’s base while Johnson and Pavium get their first upgrade. Pavium will repair the Bunker now while beeing inside it, and has a giant range. Johnson has smartmissel which shoot even when beeing inside the Bunker. If they try break the Bunker drop Johnson out and use the healing ability . With this u have double heal. In most cases u can crack the bases or go T2 and get an significant advantage. As a third leader I would recommend Jerome ore Atriox which can also use the Bunker and are pretty strong in it.

Edit: if the other player won’ help their ally build a turret on your base, they may try to rush u