> 2535427200847202;1:
> So here is my gameplan.
> 1. Build 3 supply pads.
> 2. Build 2 gens.
> 3. Train at least 8 marines/grunts.
> 4. Build at least 2 turrets.
> 5. Fast tech to tect 2.
> 6. Build 2 air pads/garages and train army.
> 7. Rush between 6-8min mark…
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> Here are the problems I am having/ worried about.
> 1. Cant handle an enemy rush because heros are op.
> 2. If I fast tech an air rush and the enemy counters I might as well leave after that.
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> Also here are some questions I would like answered.
> 1. What if I want tech 3 not 2. How do I fast tech and survive that long?
> 2. What if I have level 3 air army, is it possible to win even if they train AA?
> 3. What is the best way to tech 3 so I can get super units up and running?
> ---------------------------------- -----------------------------------------------
> Any tips or suggestions would be amazing!

Ok, while I’m no pro I do see the problem. Your first problem is that you are waiting waaaaaay to late to rush. While it’s doable at the 6-8 minute mark any person who is above average will see it coming and prevent it/ and or just have an army to defend with. If you’re going to rush do it at the 3-4 minute mark, the earlier the rush the less prepared your opponent is to defend it. Second problem is that your build order, while OK, could be better. Unless you’re ignoring supply caches and JUST going for power nodes you’re waiting a LONG time until getting power. I’d say go supply pad>generator>supply pad>supply pad>generator. Of course the build order could change with what you’re doing. So play around with it. Your third problem is that there is NO WAY(In my experience) you will have a nice mixed army of marines, air units, and vehicle units, all ready to go by the 6-8 minute mark. You may have one nightingale/2 hornets or maybe some warthogs. If you’re not rushing than this is totally fine as a nice way to defend and prepare for the long game. But if you even want a remote chance to surprise the enemy and rush then there’s no need to invest in an mixed army. It cost way too much supplies, power, and time. If you are going to rush I suggest that you rush with Kinsano using these units around 4-5 minute mark: grenade marines and a few hell bringers with Kinsano’s hero. Now, let’s answer you’re questions.
- What if I want tech 3 not 2. How do I fast tech and survive that long?
Simple answer is, in most games you don’t, the only way to fast tech is too invest pretty much everything into power and get very little supplies. If someone rushes you at this time you’re screwed. The only way I could see this being possible is in a custom game with friends and you saying you can’t rush. In this scenario I’d recommend: Generator>SupplyPad>Upgrade Generator>Grab Power Node> Build a second generator> and form their you decide what to build depending on what is happening in the game.
- What if I have level 3 air army, is it possible to win even if they train AA?
Nope, only in certain circumstances can a AA army be defeated going against Air. AA, while not being very efficient, still does it’s job. So the only way I could see an air army winning against an AA army is if their are no supporting units for the AA, there is very little AA, and the air army is maxed out.
- What is the best way to tech 3 so I can get super units up and running?
It’s sort-of explained in my answer to question 1 so go back there for a simple answer. But the complex answer is too invest in as much power as you can while still having enough supplies and supply pads to sustain you for the first 10 minutes, after that you should be good.
Now, time tor turn the tables around, since writing this I noticed I have question in which would help me help you, so if you may please answer these questions for me to further help.
- Do you have a team or do you play with friends?
- What leader do you play with/ which ones do you play with the most?
- Do you have all the leaders or just the default ones?
- What is your experience with this game/ RTS’s in general, I mean how long have you been playing this game/ games in the RTS genre.