So, I wanted to make a gametype and map called “Onin War” (It’s where everyone is either a Samurai Swordsman or Yumi Archer) and I was thinking about it being a KOTH gametype. So, one team is playing as the Attackers and they need to take the “Castle” (On Ravine) as quickly as possible while the other team is defending their Castle and everyone has 3 lives.
Now, I wanted advice on how to build the Castle and I also need to know how I can make each team switch places after each round without an Offense player spawning in the Castle.
Also, these are the loadouts I can think of right now:
-
Infinity 1 (Samurai Swordsman)
Primary: Energy Sword
Secondary: None
AA: None
Grenades: None
Tactical Package: Mobility
Support Upgrade: Sensor -
Infinty 2: (Yumi Archer)
Primary: Sticky Detonator
Secondary: None
AA: None
Tactical Package: Mobility
Support Upgrade: Sensor
Everyone moves at 150% speed, 125% jump.
So how should I build the Castle and make the spawns so everyone can be defender and offense atleast one time.
EDIT: Maybe I could have two teams vie for control of the Castle, so they both spawn outside the Castle and try to take it over…