I need advice for a Forge project....

So, I wanted to make a gametype and map called “Onin War” (It’s where everyone is either a Samurai Swordsman or Yumi Archer) and I was thinking about it being a KOTH gametype. So, one team is playing as the Attackers and they need to take the “Castle” (On Ravine) as quickly as possible while the other team is defending their Castle and everyone has 3 lives.

Now, I wanted advice on how to build the Castle and I also need to know how I can make each team switch places after each round without an Offense player spawning in the Castle.

Also, these are the loadouts I can think of right now:

  1. Infinity 1 (Samurai Swordsman)
    Primary: Energy Sword
    Secondary: None
    AA: None
    Grenades: None
    Tactical Package: Mobility
    Support Upgrade: Sensor

  2. Infinty 2: (Yumi Archer)
    Primary: Sticky Detonator
    Secondary: None
    AA: None
    Tactical Package: Mobility
    Support Upgrade: Sensor

Everyone moves at 150% speed, 125% jump.

So how should I build the Castle and make the spawns so everyone can be defender and offense atleast one time.

EDIT: Maybe I could have two teams vie for control of the Castle, so they both spawn outside the Castle and try to take it over…

So one is an exact duplicate of the other but with the ability to shoot at range?

Nah man.

> So one is an exact duplicate of the other but with the ability to shoot at range?
>
> Nah man.

I just changed it so the second one has no Energy Sword and has Auto Sentry…

> So how should I build the Castle and make the spawns so everyone can be defender and offense atleast one time.

AFAIK if you set the game variant to use 2 rounds, and use the Attacker and Defender teams, then the sides will swap each round.

> > So how should I build the Castle and make the spawns so everyone can be defender and offense atleast one time.
>
> AFAIK if you set the game variant to use 2 rounds, and use the Attacker and Defender teams, then the sides will swap each round.

Oh, okay, thanks!

Not sure about the gametype…

But I am a very good aesthetic forger (if I say so myself) so I could help you out sometime…