player movement in addition with sprint, boost and wall climb makes it possible to run from one end of the map to the other end within 6 -Yoinking!- seconds.
The whole game gets destroyed due to that. If I kill someone he can be next to me again after 10 seconds, no matter where he spawns.
Map control or team play is impossible if enemys can just run behind you like crazy… This fast movement makes competitive play impossible…