I Need 6 -Yoinking!- seconds!!

player movement in addition with sprint, boost and wall climb makes it possible to run from one end of the map to the other end within 6 -Yoinking!- seconds.
The whole game gets destroyed due to that. If I kill someone he can be next to me again after 10 seconds, no matter where he spawns.

Map control or team play is impossible if enemys can just run behind you like crazy… This fast movement makes competitive play impossible…

And in your little scenario everyone in the other team sits there waiting for you to kill them… not like they are scrambled around the map or anything.

lol. no.

"Wait…just stand there and let me kill you"…LOL…!

BR starts will dramatically slow down the game if that’s your thing. I assume H5 will have an HCS playlist where a more methodical and strategic pace will be evident.