I miss shield bleed

Back in the old days of CE H2 and H3 the shot from a carbine or BR (or magnum) that took out the shield would pierce and hit the head… now we have to take out the shield then shoot again. of course on some weapons like the DMR and the LR scoped in it would not be fair but at least on say the BR and carbine it would make them extra effectve in their ranges.

full shield the carbine and BR would still remain 4SK and 7SK but however those weapons would be even better at team support due to finishing off targets being made like the classic games sure the BR fires 3 shots meaning one of them could hit after the shield breaks but still bleed is the way to go. as for the carbine sure the shield breaks after 6 shots it sucks for finishing off enemies with very low shields making the BR completely dominate in that regard.

idk maybe im just going on about something that will never return but i do think it would make those close-mid range rifles more consistent

The BR does have bleed.

not really… what you think is bleed is one of the shots destroying the shield then the next hitting the head after the shield breaks so no its not actual bleed

however this probably wont happen in H4’s lifetime cause the weapons would need to be re-tuned oh well… maybe halo 5

I’ve never noticed “bleed” in any weapons in any Halo except the BR and LR, due to their 3-shot bursts.

The loadout precision weapons had bleedthrough removed due to complaints in Reach about players being killed in a single shot when they still had shields. Exceptions to this are the Battle Rifle and unscoped Light Rifle. While a single bullet will not bleed with these weapons, the burst gives a pseudo-bleedthrough effect.

> The loadout precision weapons had bleedthrough removed due to complaints in Reach about players being killed in a single shot when they still had shields. Exceptions to this are the Battle Rifle and unscoped Light Rifle. While a single bullet will not bleed with these weapons, the burst gives a pseudo-bleedthrough effect.

sigh… just another thing reach did wrong considering shield bleed has been a GOOD gameplay mechanic ever since halo CE

> > The loadout precision weapons had bleedthrough removed due to complaints in Reach about players being killed in a single shot when they still had shields. Exceptions to this are the Battle Rifle and unscoped Light Rifle. While a single bullet will not bleed with these weapons, the burst gives a pseudo-bleedthrough effect.
>
> sigh… just another thing reach did wrong considering shield bleed has been a GOOD gameplay mechanic ever since halo CE

343 added bleedthrough back in the TU gametypes. They may have been removed from general gameplay, but both older TU gametypes and MLG still feature bleed.

On the most part is it not just a cosmetic effect as opposed to a mechanic? With or without bleedthrough if a weapon kills in the same amount of shots they kill in the same amount of shots. All it really does is make it harder to know when you are 1 shot.

I thought melee bled through shields…

Guess not!

> On the most part is it not just a cosmetic effect as opposed to a mechanic? With or without bleedthrough if a weapon kills in the same amount of shots they kill in the same amount of shots. All it really does is make it harder to know when you are 1 shot.

ehh in a 1v1 situation its more or less the same but once it comes into team play it makes a world of difference in finishing off that one guy

> On the most part is it not just a cosmetic effect as opposed to a mechanic? With or without bleedthrough if a weapon kills in the same amount of shots they kill in the same amount of shots. All it really does is make it harder to know when you are 1 shot.

One makes it so your weapon is always doing the maximum amount of damage.
One modifies the damage based on how much shield is left. One hitpoint of shields left? I guess your DMR is only doing 1 hitpoint of damage for that shot.

The BR and Carbine have already been buffed so much that the DMR and Light rifle are a waist of time.

There’s shield bleed in Halo 4…

How else do you presume you 4 shot with a BR despite enemy shields still being up after the third shot?

The Scoped LR, DMR, and Carbine don’t have it, but the BR and Unscoped LR certainly do.

> There’s shield bleed in Halo 4…
>
> How else do you presume you 4 shot with a BR despite enemy shields still being up after the third shot?
>
> The Scoped LR, DMR, and Carbine don’t have it, but the BR and Unscoped LR certainly do.

The unscoped LR and BR only have a bleed effect because they fire multiple bullets.

> > The loadout precision weapons had bleedthrough removed due to complaints in Reach about players being killed in a single shot when they still had shields. Exceptions to this are the Battle Rifle and unscoped Light Rifle. While a single bullet will not bleed with these weapons, the burst gives a pseudo-bleedthrough effect.
>
> sigh… just another thing reach did wrong considering shield bleed has been a GOOD gameplay mechanic ever since halo CE

I think it’s good for Melee, but I don’t like it affecting bullets.

It works for the BR and LR because they fire in bursts, if you drain the shield and another projectile from your burst hits the head, it kills. That works genuinely well. However on the single shot weapons like the Magnum, DMR, Carbine, and scoped LR, I’m happy there’s no bleed. It makes more sense.

> > There’s shield bleed in Halo 4…
> >
> > How else do you presume you 4 shot with a BR despite enemy shields still being up after the third shot?
> >
> > The Scoped LR, DMR, and Carbine don’t have it, but the BR and Unscoped LR certainly do.
>
> The unscoped LR and BR only have a bleed effect because they fire multiple bullets.

Exactly, as it should be. There’s no reason for a single bullet to penetrate your shield and headshot you at the same time. The shot would be deflected or absorbed by the shield before it pops.

> > > There’s shield bleed in Halo 4…
> > >
> > > How else do you presume you 4 shot with a BR despite enemy shields still being up after the third shot?
> > >
> > > The Scoped LR, DMR, and Carbine don’t have it, but the BR and Unscoped LR certainly do.
> >
> > The unscoped LR and BR only have a bleed effect because they fire multiple bullets.
>
> Exactly, as it should be. There’s no reason for a single bullet to penetrate your shield and headshot you at the same time. The shot would be deflected or absorbed by the shield before it pops.

Because it introduces random elements where your bullets are not doing their maximum amount of damage at all time.

I like bleedthrough. Thankfully melee bleedthrough is still in.

remember folks, CONSISTENT gameplay is GOOD gameplay :slight_smile:

> > The loadout precision weapons had bleedthrough removed due to complaints in Reach about players being killed in a single shot when they still had shields. Exceptions to this are the Battle Rifle and unscoped Light Rifle. While a single bullet will not bleed with these weapons, the burst gives a pseudo-bleedthrough effect.
>
> sigh… just another thing reach did wrong considering shield bleed has been a GOOD gameplay mechanic ever since halo CE

I don’t think shield bleed was ever a thing in Halo Reach (correct me if I’m wrong) however playlists such as MLG and anniversary had it. It was nothing game changing tbh.