I might have figured out the aiming difference

With lots of talk about “aiming cones” and dead zones and magnetism i started testing for myself in other halos versus halo 5

it seems that in older halos when you place the reticle over an enemy it turns red letting you know you are on target and gives a small indicator for what will be a headshot

with aim assist off the play feels smooth and being accurate is key. magnetism applies with the reticle is red and when hitboxes are overlapping

at range the hits are determined by the magnification value and hitscan.

now in halo 5 they did the opposite

the “cone” takes into consideration hitboxes, magnetism, and assist

the reticle will slow down and “stick” to a player’s hitbox area allowing you to just fire and let the magnetism take over

when the enemy moves quickly, strafes, or dodges behind cover the “sticky” feeling goes away immediately and aiming is normal again causing the crosshairs to move at the set speed

how does this apply to how it feels?

well in other halo games we were more accustomed to ACTUALLY AIMING at a person and firing when the shots were lined up

now that the system does all that for us we see the side effects of “jumpy reticles” “sluggish aiming” and too slow or too fast turn speeds

deadzones might fix this but i have a feeling this issue runs deeper into the programming than a muscle memory/adaptation issue

I know it has something to do with aim assist.

> 2533274908722615;2:
> I know it has something to do with aim assist.

that could be it but it just doesnt have the same “feel”

4 was aim assist city but Ce-Reach had a smoother feel and relied more on your actual accuracy

Finally an answer to the age old complaint with this current aiming setup I’ve been having with this game since release.

Hence the resurgence of the flick shot…

> 2533274916877595;5:
> Hence the resurgence of the flick shot…

hence the resurgence of this thread, holy crap necro bump much?

> 2533275010968401;6:
> > 2533274916877595;5:
> > Hence the resurgence of the flick shot…
>
>
> hence the resurgence of this thread, holy crap necro bump much?

lol no joke

Halo 5 aiming is very different but still takes skill. Once you get used to it you will have good aim. My only complaint is when two enemies cross over one another and my crosshair drifts over the player I wasn’t originally aiming at and I get killed.