With lots of talk about “aiming cones” and dead zones and magnetism i started testing for myself in other halos versus halo 5
it seems that in older halos when you place the reticle over an enemy it turns red letting you know you are on target and gives a small indicator for what will be a headshot
with aim assist off the play feels smooth and being accurate is key. magnetism applies with the reticle is red and when hitboxes are overlapping
at range the hits are determined by the magnification value and hitscan.
now in halo 5 they did the opposite
the “cone” takes into consideration hitboxes, magnetism, and assist
the reticle will slow down and “stick” to a player’s hitbox area allowing you to just fire and let the magnetism take over
when the enemy moves quickly, strafes, or dodges behind cover the “sticky” feeling goes away immediately and aiming is normal again causing the crosshairs to move at the set speed
how does this apply to how it feels?
well in other halo games we were more accustomed to ACTUALLY AIMING at a person and firing when the shots were lined up
now that the system does all that for us we see the side effects of “jumpy reticles” “sluggish aiming” and too slow or too fast turn speeds
deadzones might fix this but i have a feeling this issue runs deeper into the programming than a muscle memory/adaptation issue