Has 343 released any real documentation on their fancy new engine yet? I can’t really find any technical descriptions of it at all. I’d love to know more about it so I can compare it to other engines. Id released its new engine this year too, and even though they’re always a generation ahead of everyone else, it worries me that Slipspace doesn’t seem to have any features that weren’t two generations back from them.
I can tell that it’s fully deferred rendering, which is nice. Should allow much more dynamic lights.
Id love to know how reflections work. That image of the chiefs helmet is obviously not screenspace reflection, and I wonder if it’s a reflection probe or if the camera is reorienting it’s matrix during rendering.
I see in articles that LOD has been pushed back which… NO! Bad 343! Your LOD is bad and you should feel bad about it. Halos FOD has always dependent on distance not screen real estate. Which works fine… unless you zoom in. Zooming has no effect on LOD in any Halo games and it looks like absolute -Yoink-. If you zoom in on an elite from far away Ill never not see that boxy, barely textured, low poly weapon of theirs.
Im very worried about polygon counts. There is nothing in that demo that’s got any kind of high geometry density. I see heightmaps and bump aps faking it. I wanna see a wireframe render and compare it to Doom Eternal. Again, it’s hard to compare to id, but The geometry density that I see looks more like Doom 2016.
The heard behavior is interesting and has huge implications for The Flood, but I’m curious how many different dynamic objects can it handle. A horde of the same animal running around is actually fairly easy, it’s called GPU instancing, but it doesn’t work for more dynamic stuff like elites/grunts. How many dynamic creature can exist at once on screen? Again, nothing in the demo should have pushed their engine. Dead bodies tend to limit the amount of stuff they can have. That’s why most games tend to remove dead bodies (even id games) to save all that power and let more enemies spawn in, but in Halo, the bodies stick around, so will that be the bottleneck for the size of encounters?


…wait a sec. I just realised, I take it back! STOP!