I liked in the original halo game how vehicles didn’t have boosts and you could knock out the driver with a well placed grenade. This was fun. Have no idea about the new game. assuming it will be more like the modern halo games, which is cool. Just my opinion. What do you think?
Edit: I know vehicles in CE had an “on ice” feel to them, in fact the whole game sorta had that going on. Although I admit that i like CE and that feel, this post was more about making a specific point; that point being that grenades should be able to effectively upend a vehicle and eject the driver. To me, this created much more competitive gameplay that was lost in the later titles. Of course, a premium should still be given to being inside a vehicle. I don’t think that having a perfectly placed grenade that ejects a player and depletes their energy would wreck this premium.
Besides the additional scenarios of competitve gameplay this would add (ie. infantry to vehicle combat), you could have flag carriers actually get in vehicles for CTF and still be vulnerable enough to make it fun. Example: a desperation huck that perfectly interrupts an escaping warthog. The driver gets “bounced” out of the rolling vehicle, you see he has the flag and pop him. that’s all i was saying, this was a fun part of Halo CE IMO.
You can still flip vehicles with well placed grenades (which ejects drivers and passengers automatically). I’m also a big fan of being able to boost with some vehicles. I like speed.
CE vehicles were clumsy, clunky messes that flipped if they so much as hit a tree.
Halo 3 vehicles are the best and most balanced in every way. Nothing too op, nothing blowing up too easy, you aren’t driving on a bouncy castle ect. Then of coarse with reach’s limited boost and chain gun over heat it is perfect.
Ha. I forgot about that aspect of it. very true. flipping off trees that is. that was pretty annoying, but still fun if you could avoid those pitfalls.
CE had the best campaign vehicle combat, but not the best mp combat (that goes to Custom Edition).
The Banshee was op in Halo PC.
In H3 and Reach, the vehicles flipped easily/had a lot of anti-vehicle threats/were nerfed. Yet in H3, vehicles could dominate in the right conditions.
And H2 made the vehicles more realistic. The one and only downside to this: vehicles collide with walls, you have to backup whereas CE let you bounce against them. Far more easier to position vehicles in CE.
> CE had the best campaign vehicle combat, but not the best mp combat (that goes to Custom Edition).
>
> The Banshee was op in Halo PC.
>
> In H3 and Reach, the vehicles flipped easily/had a lot of anti-vehicle threats/were nerfed. Yet in H3, vehicles could dominate in the right conditions.
>
> And H2 made the vehicles more realistic. The one and only downside to this: vehicles collide with walls, you have to backup whereas CE let you bounce against them. Far more easier to position vehicles in CE.
Off topic: Sliding Ghost, whenever I see your posts I automatically know that you’ve said something well worth reading, just thought I should let you know. Keep it up.
On topic: Favourite vehicles were in Halo 3. just my opinion.
> CE had the best campaign vehicle combat, but not the best mp combat (that goes to Custom Edition).
That reads bizarrely both because both are sort of Halo 1, and both are often abbreviated as CE.
> The Banshee was op in Halo PC.
Speaking of which, do you know whether the HPC banshee FRG behaves like the CE version or the CEA version? The CEA version’s shot descends much faster, and it’d be hilarious if some of the OP’ness was actually due to a buff by Gearbox.
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Anyway, yeah, Halo 1’s vehicles feel great. Most of the complaints you see about them strike me as “I’m driving them as if they’re supposed to behave exactly like their later incarnations.” Yeah, Halo 1 is a very different beast from its successors in many respects, and vehicle combat is a big example of that. Seems like most people who have trouble driving Halo 1’s hog don’t seem to get that the fishtailing is actually the control mechanism, and not a fault. If you sieze upon that stuff, it drives great.
> Off topic: Sliding Ghost, whenever I see your posts I automatically know that you’ve said something well worth reading, just thought I should let you know. Keep it up.
Thanks!
> That reads bizarrely both because both are sort of Halo 1, and both are often abbreviated as CE.
Blame the marines and their Ghosts. I try and try to evade their rampages but even a crouch can’t save me from their killing intent. Now in mp, that’s where the Ghost is a real beast.
Also I was pointing out a minor difference: all vehicles in mp are invincible.
> Speaking of which, do you know whether the HPC banshee FRG behaves like the CE version or the CEA version? The CEA version’s shot descends much faster, and it’d be hilarious if some of the OP’ness was actually due to a buff by Gearbox.
I could give it a test and upload the result. I’m aware of those differences.
CE was pretty clunky. Though the Warthog was fun when you got it going, if you so much as hit a rock you had to accelerate from zero all over again. IMO Halo 3 vehicles were good, only because the weapon damage made Reach vehicles paper. Some were done better in Halo 3, some in Reach (if you ignore weapon damage). IMO it’s something like:
Warthog: Halo 3
Mongoose: Good in both.
Banshee: Reach
Ghost: Reach
Scorpion: Halo 3
Wraith: Reach
Elephant: Halo 3 
> CE vehicles were clumsy, clunky messes that flipped if they so much as hit a tree.
What? Actually hogs were more stable than in later games. Although they did a lot of drifting, they didn’t flip as easily. Remember doing some crazy mojo on Blood Gulch. Ghost was very easy to balance since you could move the front of the vehicle up and down while in mid-air. And I always liked the way banshees fly in CE preferable to the later games, although I wished they’d be a bit faster.
I didn’t like the constant feeling of “driving on ice” I felt in CE. Sure, they were stable and wouldn’t flip if you hit a pebble, as they do currently in Reach, but the driving felt really… odd. I’m also not a fan of their indestructibility.
> > CE vehicles were clumsy, clunky messes that flipped if they so much as hit a tree.
>
> What? Actually hogs were more stable than in later games. Although they did a lot of drifting, they didn’t flip as easily. Remember doing some crazy mojo on Blood Gulch. Ghost was very easy to balance since you could move the front of the vehicle up and down while in mid-air. And I always liked the way banshees fly in CE preferable to the later games, although I wished they’d be a bit faster.
I agree with the bit about the banshees, moving their noses up and down in midflight. I remember being able to launch off of specific mounds on the blood gulch, turn the nose up by holding the A button, and land on top of the bases.