I liked halo 5, the weapons, armor, characters, gameplay and more

if i could get the halo 5 beta build on PC thats all id play it had better gameplay, better textures an lighting and sound

Same. I would pay any price to have that beta

1 Like

Wow you guys have good memory. I remember the map I played in the beta but I don’t recall anything else :drooling_face:

1 Like

i think we only had access to the beta for 3 days and i no lifed it unlocking fred 104s armor set with the black visor i distinctly remember the armor looking really nice almost mat and metal then the main game comes out and everything looks plastic

the abilities were also tuned down slower and less lethal as that point what is the point in them being in the game for people that are playing halo 5 they want that stuff so it should be strong more so now that infinite is out halo 5 if it ever comes to PC i how it receives changes to set itself apart from infinite

If youall like h5 so much and hate infinite why dont play h5 and leave infinite. oh right its abandoned by everyone. and we dont want old things from h5 something you h5 kids have been saying to everyone for a very long time

4 Likes

There’s alot of armors, weapons and other stuff that i definitely enjoyed in halo 5, i hope they do make more weapon variants, and maybe bring back some armors from 5 for a armor core.

1 Like

The only meaningful improvement going from Halo 5 to Infinite is the implementation of equipment and the art style(which itself is subjective.) , with somehow even fewer features options, and weaker, guns with more spread, bloom, and recoil

They are both deeply flawed games with predatory monetization, but I truly believe that the only reason this game is getting a pass is because it looks more like a Halo game, but its 343 Halo through and through flaws and all.

2 Likes

I just ignore comments like this BTW

Sorry what!?
Every single game, except 4 and Reach has equal starts.
What have map pickups as Bubble Shields or Grappling Hooks to do with equal starts? Those are map pick ups - you pick them up while traversing the map.

By your logic, Halo 2 and Halo 5 also don’t have equal starts because you can pick up a rocket launcher or overshield in Multiplayer. Your argument doesn’t make any sense.

1 Like

I’m not gonna lie, I like Halo 5 and 4 a lot more than infinite. At least 5 built on 4. Infinite should have been a reboot not a sequel. It doesn’t even make sense, its like the Xmen movies too many plot holes. Also the multiplayer was much better in 4 and 5 imo. They were definitely more fleshed out, and felt natural, like riding a bike. Infinite feels like going from a bike to a pogo stick. Sure you’ll figure it out, but its not the same as everything that came before it.

That’s blatantly false.
Spartans in the books don’t need to lower their gun to sprint.
Spartans in the books don’t need to aim through crude iron sights in order to zoom.
Spartans in the books don’t need other Spartans to revive them when their armor is locked.
Etc, etc.
None of the Halo games ever followed lore to a tee, but H5G is by far the least lore-accurate game of the franchise.

2 Likes

That lowering the weapon issue actually went away because of the Halo 5 abilites. The Sprint being tied to the abilites actually freed the sprint from it’s chains. There was no "getting caught sprinting " in halo 5 because you had tools to bring your weapon up. A thruster would take you out of the animation. A Spartan share would as well.

Now in halo infnite there is nothing like that so lowering your weapon is pointless. Making the Sprint pointless. I only ever defended Sprint in halo 5 because of how it was balanced. other than Halo 5 I don’t want Sprint in halo.

Actually military training has you aim down sights. That’s how you work a real firearm. You don’t hip fire it. You place your hands in front of you. I get it classic halos didn’t have that but let’s be real here aiming down the sights is logical and I HATE the sidekick zoom in. I cringe Everytime I zoom in because the gun isn’t in the middle. In real life it just DOESNT work like that.

Also the ADS in halo 5 was seen thru SMART SCOPE. Meaning that reticle on the Halo 5 Magnum is actually part of your helmet overlay. So if anything Halo 5 followed exactly how the lore wouldve handled aim down sights

Idk what your talking about with the armor Locke. Are you talking about reach or something?

Actually Halo 5 is the most lore accurate because in the books chief fights with the thrusters, bashes into people and walls, does flips and acrobatics. The opening cutscene of Halo 5 is literally ripped right from the books. It’s exactly how they fight. Esspically the spartan 4s

Because they’re logical points

1 Like

Interesting. Halo Infinite is my favorite Halo game since CE. The story of Infinite is imo a lot better than most games, the multiplayer really feels that it evolved the combat, an issue that the series has faced for a decade.

In Guardians, the weapons felt redundant and too good. You can easily get kills due to high aim assist and bullet magnetism. The game rewarded you with shots that clearly missed. The sniper highlights this example.

Guardians in hindsight had positives but Infinite feels like a major improvement in every way. Despite lacking enhanced mobility compared to Guardians, it’s much faster and movement feels perfect. It rewards the ones who don’t abuse sprint and slide when necessary. You can tell the team gave it their all in accessing the sandbox and whatnot.

1 Like

To me the abilites WAS “combat evolved”. The Sprint,slide,clamber thing in halo infnite feels exactly like call of duty warzone so if anything in my eyes it devolved.

Never saw how the base weapons were redundant. Use expamples. I also hate aim assist and magnetism in any game period so I agree there. Thing is that argument about the abilities being the reason for high aim assist doesn’t work because Halo infinites aim assist is just as bad if not worse

It feels slower now because everyone is stuck behind walls peak shooting instead of flying in to engage in gun fights. In classic the maps were small enough where 3 part jumps got you around the map quick. Akin to what qauke and doom is like.

Idk how it’s an improvement in any way over Halo 5 esspically when I can already turn off the abilites in halo 5 to make infinite AND create the maps in forge

Halo 5 is a mixed bag. Players have different feelings on it. I enjoyed the gameplay, the multiplayer, the flexibility of forge, and how much content it ended up having.

The story was terrible and the reception to multiplayer is pretty mixed.

I personally believe that Halo Infinite learned too many wrong lessons from Halo 5 and so far I’m pretty “Meh” on the new game. I know some people are really loving it and I know I’m going to play it long run but the campaign feels pretty shallow so far and multiplayer has some work a head of it.

Back to the original point, yeah Halo 5 failed in a lot of ways but there are other factors to be considered and it wasn’t the sole reason the franchise rebooted.

2 Likes

Wouldn’t have been great if the Halo infinite campagin released along with a Halo 5 PC launch?

The launch would mean a lot of content for PC players and everyone gets a new campagin. All while keep what works in halo 5 like all the features we want that’s already in halo 5 like the custom games browser

1 Like

no because its just hate

I’m still waiting for a Halo 5 to come to PC. Just to be able to have more players have access to it and give multiplayer a second chance. I enjoyed Halo 5 Forge on PC.

2 Likes

What are you talking about?
The point is that you cannot shoot while sprinting, in direct contradiction to lore, not what abilities are able to cancel sprint or how long it takes them to do so.

Real-life firearms don’t have a computer interface between a camera mounted onto the gun and a heads-up display on your helmet that is able to calculate where the bullets will land, making aiming down sights not only pointless but actually detrimental, because every movement of the gun means the computer needs to recalculate the crosshair.

There is no aiming down sights in lore because compared to the time when Halo takes place it is a 1100 year old mechanic (literally, iron sights were invented around the year 1450 and Halo takes place around 2550) that has long been abandoned through the advent of superior technology.
Also, what you said about the magnum being part of the helmet overlay is blatantly false and can be proven so by looking at the 3rd person animation that shows the Spartans actually raising the weapon to eyes’ height.
If it were an overlay (which it isn’t) it would be laughably stupid, having something programmed into the software that intentionally blocks your view of the thing you’re trying to get a clear shot at.

No, Reach’s armor-lock is actually lore-consistent in that the Spartans activate and deactivate it themselves. In H5G, armor-lock can only be deactivated by your teammates.

No it isn’t, for the reasons I pointed out and more.

Cutscenes don’t count, I’m talking about the actual gameplay.
Besides, Spartan Team Omega already does all of this cutscenes and gameplay, and those games don’t have any of H5G’s countless contradictions, so that would still make Halo Wars more lore accurate than H5G.

2 Likes