I liked halo 5, the weapons, armor, characters, gameplay and more

the halo 5 beta was the peek of halo 5

I mean there are still a lot of industrial UNSC maps in Infinite. There may well be more. :grinning_face_with_smiling_eyes:

There’s live fire, recharge and Aquarius.

A third of the total maps and half the arena ones.

Also you have Launch Site. So 4 industrial maps.

Then you have Bazaar and Streets which are human maps but with unique assets and themes.

In terms of Covenant/Forerunner stuff you’ve only really got:

Fragmentation
High power
Behemoth
Deadlock

For me, most UNSC maps could be any sci fi universe. It’s neat being in New Mombasa but not that neat.

When we get Forge Iam sure the community will add plenty of crate maze maps.

I may be the only person who cringed when I watched the Halo 5 opening cutscene for the first time?

But anyway, I generally liked 5. I didn’t enjoy 5’s multiplayer as much, but the ā€œtrading cardā€ aspect was kind of cool. Of course that greatly impacted gameplay in some modes unlike the cosmetics you pay for in Infinite.

I think Infinite should eventually grow to have like every armor option imagineable. Yes, even the goofy ones from 4.

Actually I got goosebumps watching the opening cutscene of Halo 5. It’s one of the coolest pieces of media that actually shows the true power of a Spartan. It was so cool seeing fire team thrusting thru the air as they hot drop into battle. It’s an action game. I want to see action and play the action too.

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Launch site looks like a proper place, with a nice theme to it. It’s not put together by forge crates like aquarius or recharge.

Launch site reminds me of that Halo reach map where the shuttle launched, it was one of my favorites thematically.

No, I also thought halo 5 intro was pretty bad and cartooney.

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it makes my hair stand i think its mainly the music but i just love the idea of spartans just flying into the fight id loved that idea ever since chief did it in space

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only thing i think would ground it for people is if they were controlling it like the cut scene ends when locke jumps out and your spartan is standing waiting for you to jump kinda like in the infinite campaign after chief wakes up in the pelican and jumps through the zero G to get to the ship

YOU would jump and fly landing to almost recreate the original cutscene due to you having abilities and weapons from the halo 5 beta so your way stronger and actually able to match the cutscene combat

infact the entire campaign should be trying to encourage you to use your abilities with unique weapons popping up through out your missions

I thought the cut scenes were ganna go into the thruster system a bit more. In fact the main reason I didn’t like the campagin wasn’t because of the common reasons. It’s because the chief and Locke fight could’ve had them doing thrust battles. Imagine a dbz type fight where Locke tries to thrust at chief and the Chief thrusts out the way and melees him. So many moves could’ve been ripped out the gameplay and used in the cutscenes. That’s what would’ve made the campagin scenes good in my eyes.

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spartan 2s are easily 2x stronger then spartan 4s so that would effect the boss fight you would need to rely on your speed to try and win

It is identical from a gameplay perspective.

If Halo wasn’t designed around mobility then why can Master Chief jump? Why does crouch affect movement speed? Why are maps designed around jumping to get to specific areas?

Then I guess it’s the same as other shooters because it has a health system that isn’t much different. It’s got a reload system and a melee system that aren’t differentiated. Totally generic.

We were talking about the functional TTK difference. Also, if projectile speed is high enough then functionally the player won’t be able to tell the difference between projectile and hitscan.

I bought an Xbox just for CE and obsessively watched Halo 2 demos until it came out.

Leaks already confirmed infection was coming. 343 already said forge is coming. Gametypes are not ā€œcore gameplay.ā€

Big floaty jumps, similar TTKs, vehicle combat, similar control scheme… I’d say it feels a lot like Halo.

Wrong and stupid.

Not even close, try again

surface level observations

surface level observations

And guess what, all of 343’s games use projectiles so fast you can’t dodge them whereas CE and 3 have true projectiles.

But don’t know anything, curious

Halo isn’t know for just it’s core gameplay you dolt, H3 and Reach are famous for their community features and large number of game modes.

surface level observation

3 years for a full content complete games - Bungie
6 years for a game missing everything except the bare bones - 343

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I want you to explain the functional differences without using ā€œdescopeā€ as a handwave

Huh. So you don’t actually have an answer.

Oh crap. When you’re backed into a corner this must be your catch phrase because you have no idea how to engage with the example.

What is the difference between a ā€œfast projectileā€ and a ā€œtrue projectileā€? I’m dying to know.

Good thing we’re not talking about what Halo is ā€œknown forā€ you dolt. We’re talking about whether or not the gameplay feels too similar to other ā€œgenericā€ shooters.

lol you really don’t have anyway to engage so your brain just short circuits. This is genuinely hilarious.

Were you trying to give me another example of you saying something stupid?

Not being able to descope is a massive change. You would think a player as old as you would understand that.

As much as you

Considering how weak your points were

Imagine needing to explain to someone why hitscan is bad

Actually this point was about Infinite’s lack of content and you being fine with it because the core gameplay is there.

Maybe make a point?

343 stans when someone tells them 343 had 6 years for Infinite and it has less content than games that took 3 years ( CE-Reach ) and all the content was working day 1 and they still got DLC and support afterwards.

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No, I want you to explain to me how people play Halo Infinite the same way they do in COD when it comes to ADS. If descope is a huge part of your argument, then break it down. That’s how arguments work.

I’m not the one typing ā€œsurface level observationā€ each time you make a crappy point. I’m asking questions and trying to engage with your arguments. You’re not trying to engage with mine at all.

Man if they’re so weak it must be really embarrassing that you can’t actually counter them with something other than ā€œsurface level observation.ā€

Imagine dodging the question. I’ll ask it again. What is the difference between ā€œfast projectileā€ and ā€œtrue projectileā€? Forgive me. I’ve worked in the game industry for 11+ years and I’ve never come across these terms. Explain it to me slowly.

NOPE. That is NOT what we’re talking about. This whole crapshow started because you’re talking about how the gameplay in Halo Infinite is generic. That’s what like 90% of our back and forth has been about.

I did, multiple times. On three different occasions you chickened out because you didn’t have a good answer.

Can you do me a favor and break down how many years were spent in pre-production and prototyping for each game before they went into full production?

With no descope it encourages players to hold zoom since it gives better visibility and makes aiming easier.

It’s not dodging when I already explained it, fast projectiles is just hitscan that’s ā€œtechnicallyā€ projectile based ( Infinite’s BR for example ) versus actual projectile based weapons like the H3 BR in which the projectiles are actually a factor in combat.

This specific point was indeed about the lack of content like customs like forge.

Not the communities fault 343 wasted 4 years of development ( 343 said they started work on Infinite right after H5 ) And even if 343 only actually got 2 years fully that’s not an excuse since you could assume the same for Bungie not having a full 3 years thanks to DLC and yet they were still able to get everything out the door in a working state.

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Okay now we can get into it. You’re saying that in the majority of situations, players just hold zoom during battles with the AR and the sidekick because there’s no descope? So then everyone should be constantly using ADS, like in COD right?

Why don’t they? I’ve watched tons of high level gameplay and regular streams. Unless someone is very far away, no one uses ADS.

Wait, is Halo Infinite’s BR not Hitscan? It’s a projectile like Halo 3’s BR?

Quick question: What travel speed differentiates something from being a ā€œfast projectileā€ and a ā€œtrue projectileā€? How many ā€œgame unitsā€ of distance are we talking about?

Then I don’t care about that. I’ve only been talking about whether or not Halo feels generic.

Right and how much of that was pre-production and prototyping?

Do you think Halo 3 map packs required a bunch of time from the engineering team? Is it possible that new systems led to bugs and complications that prevented Forge from shipping on time?

High level isn’t the vast majority of players and new players who will take the easy advantage.

No weapon in Halo has ever been ā€œhitscanā€ ( weapon files all require a projectile speed ) but the projectiles in 343’s games ( and H2 and Reach ) move at such a rate you will never dodge them at any range.

Lacking the most unique features Halo has ever had is a pretty big downgrade.

If we assume Bungie had a full 3 and 343 had a full 6 then a safe bet would have been 2 years for Infinite while Bungie got 1 for each of their games. ( of course this is assuming a competent developer )

Bugs aside it’s still 6 whole years, Bungie had essentially 3 variants of forge ( H2, 3 and Reach ) and despite the countless bugs they probably encountered they still had the knowledge and expertise to get through it all on time.

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