the halo 5 beta was the peek of halo 5
I mean there are still a lot of industrial UNSC maps in Infinite. There may well be more. 
Thereās live fire, recharge and Aquarius.
A third of the total maps and half the arena ones.
Also you have Launch Site. So 4 industrial maps.
Then you have Bazaar and Streets which are human maps but with unique assets and themes.
In terms of Covenant/Forerunner stuff youāve only really got:
Fragmentation
High power
Behemoth
Deadlock
For me, most UNSC maps could be any sci fi universe. Itās neat being in New Mombasa but not that neat.
When we get Forge Iam sure the community will add plenty of crate maze maps.
I may be the only person who cringed when I watched the Halo 5 opening cutscene for the first time?
But anyway, I generally liked 5. I didnāt enjoy 5ās multiplayer as much, but the ātrading cardā aspect was kind of cool. Of course that greatly impacted gameplay in some modes unlike the cosmetics you pay for in Infinite.
I think Infinite should eventually grow to have like every armor option imagineable. Yes, even the goofy ones from 4.
Actually I got goosebumps watching the opening cutscene of Halo 5. Itās one of the coolest pieces of media that actually shows the true power of a Spartan. It was so cool seeing fire team thrusting thru the air as they hot drop into battle. Itās an action game. I want to see action and play the action too.
Launch site looks like a proper place, with a nice theme to it. Itās not put together by forge crates like aquarius or recharge.
Launch site reminds me of that Halo reach map where the shuttle launched, it was one of my favorites thematically.
No, I also thought halo 5 intro was pretty bad and cartooney.
it makes my hair stand i think its mainly the music but i just love the idea of spartans just flying into the fight id loved that idea ever since chief did it in space
only thing i think would ground it for people is if they were controlling it like the cut scene ends when locke jumps out and your spartan is standing waiting for you to jump kinda like in the infinite campaign after chief wakes up in the pelican and jumps through the zero G to get to the ship
YOU would jump and fly landing to almost recreate the original cutscene due to you having abilities and weapons from the halo 5 beta so your way stronger and actually able to match the cutscene combat
infact the entire campaign should be trying to encourage you to use your abilities with unique weapons popping up through out your missions
I thought the cut scenes were ganna go into the thruster system a bit more. In fact the main reason I didnāt like the campagin wasnāt because of the common reasons. Itās because the chief and Locke fight couldāve had them doing thrust battles. Imagine a dbz type fight where Locke tries to thrust at chief and the Chief thrusts out the way and melees him. So many moves couldāve been ripped out the gameplay and used in the cutscenes. Thatās what wouldāve made the campagin scenes good in my eyes.
spartan 2s are easily 2x stronger then spartan 4s so that would effect the boss fight you would need to rely on your speed to try and win
It is identical from a gameplay perspective.
If Halo wasnāt designed around mobility then why can Master Chief jump? Why does crouch affect movement speed? Why are maps designed around jumping to get to specific areas?
Then I guess itās the same as other shooters because it has a health system that isnāt much different. Itās got a reload system and a melee system that arenāt differentiated. Totally generic.
We were talking about the functional TTK difference. Also, if projectile speed is high enough then functionally the player wonāt be able to tell the difference between projectile and hitscan.
I bought an Xbox just for CE and obsessively watched Halo 2 demos until it came out.
Leaks already confirmed infection was coming. 343 already said forge is coming. Gametypes are not ācore gameplay.ā
Big floaty jumps, similar TTKs, vehicle combat, similar control scheme⦠Iād say it feels a lot like Halo.
Wrong and stupid.
Not even close, try again
surface level observations
surface level observations
And guess what, all of 343ās games use projectiles so fast you canāt dodge them whereas CE and 3 have true projectiles.
But donāt know anything, curious
Halo isnāt know for just itās core gameplay you dolt, H3 and Reach are famous for their community features and large number of game modes.
surface level observation
3 years for a full content complete games - Bungie
6 years for a game missing everything except the bare bones - 343
I want you to explain the functional differences without using ādescopeā as a handwave
Huh. So you donāt actually have an answer.
Oh crap. When youāre backed into a corner this must be your catch phrase because you have no idea how to engage with the example.
What is the difference between a āfast projectileā and a ātrue projectileā? Iām dying to know.
Good thing weāre not talking about what Halo is āknown forā you dolt. Weāre talking about whether or not the gameplay feels too similar to other āgenericā shooters.
lol you really donāt have anyway to engage so your brain just short circuits. This is genuinely hilarious.
Were you trying to give me another example of you saying something stupid?
Not being able to descope is a massive change. You would think a player as old as you would understand that.
As much as you
Considering how weak your points were
Imagine needing to explain to someone why hitscan is bad
Actually this point was about Infiniteās lack of content and you being fine with it because the core gameplay is there.
Maybe make a point?
343 stans when someone tells them 343 had 6 years for Infinite and it has less content than games that took 3 years ( CE-Reach ) and all the content was working day 1 and they still got DLC and support afterwards.
No, I want you to explain to me how people play Halo Infinite the same way they do in COD when it comes to ADS. If descope is a huge part of your argument, then break it down. Thatās how arguments work.
Iām not the one typing āsurface level observationā each time you make a crappy point. Iām asking questions and trying to engage with your arguments. Youāre not trying to engage with mine at all.
Man if theyāre so weak it must be really embarrassing that you canāt actually counter them with something other than āsurface level observation.ā
Imagine dodging the question. Iāll ask it again. What is the difference between āfast projectileā and ātrue projectileā? Forgive me. Iāve worked in the game industry for 11+ years and Iāve never come across these terms. Explain it to me slowly.
NOPE. That is NOT what weāre talking about. This whole crapshow started because youāre talking about how the gameplay in Halo Infinite is generic. Thatās what like 90% of our back and forth has been about.
I did, multiple times. On three different occasions you chickened out because you didnāt have a good answer.
Can you do me a favor and break down how many years were spent in pre-production and prototyping for each game before they went into full production?
With no descope it encourages players to hold zoom since it gives better visibility and makes aiming easier.
Itās not dodging when I already explained it, fast projectiles is just hitscan thatās ātechnicallyā projectile based ( Infiniteās BR for example ) versus actual projectile based weapons like the H3 BR in which the projectiles are actually a factor in combat.
This specific point was indeed about the lack of content like customs like forge.
Not the communities fault 343 wasted 4 years of development ( 343 said they started work on Infinite right after H5 ) And even if 343 only actually got 2 years fully thatās not an excuse since you could assume the same for Bungie not having a full 3 years thanks to DLC and yet they were still able to get everything out the door in a working state.
Okay now we can get into it. Youāre saying that in the majority of situations, players just hold zoom during battles with the AR and the sidekick because thereās no descope? So then everyone should be constantly using ADS, like in COD right?
Why donāt they? Iāve watched tons of high level gameplay and regular streams. Unless someone is very far away, no one uses ADS.
Wait, is Halo Infiniteās BR not Hitscan? Itās a projectile like Halo 3ās BR?
Quick question: What travel speed differentiates something from being a āfast projectileā and a ātrue projectileā? How many āgame unitsā of distance are we talking about?
Then I donāt care about that. Iāve only been talking about whether or not Halo feels generic.
Right and how much of that was pre-production and prototyping?
Do you think Halo 3 map packs required a bunch of time from the engineering team? Is it possible that new systems led to bugs and complications that prevented Forge from shipping on time?
High level isnāt the vast majority of players and new players who will take the easy advantage.
No weapon in Halo has ever been āhitscanā ( weapon files all require a projectile speed ) but the projectiles in 343ās games ( and H2 and Reach ) move at such a rate you will never dodge them at any range.
Lacking the most unique features Halo has ever had is a pretty big downgrade.
If we assume Bungie had a full 3 and 343 had a full 6 then a safe bet would have been 2 years for Infinite while Bungie got 1 for each of their games. ( of course this is assuming a competent developer )
Bugs aside itās still 6 whole years, Bungie had essentially 3 variants of forge ( H2, 3 and Reach ) and despite the countless bugs they probably encountered they still had the knowledge and expertise to get through it all on time.