I liked halo 5, the weapons, armor, characters, gameplay and more

True. And thus the Drop Wall is a far less selfish rendition of a deployable cover tool. It stops enemy fire and allows you and your team to be shielded while able to fire through the wall.

Your original statement that Halo Infinite equipment being selfish is quite flawed.

And it is. Selfish equipment is less interesting and upsets the core gameplay more.

No, they don’t. At extreme ranges, yes. But it’s no different than zooming in with the battle rifle from older halos. If you’re suggesting that ADS has changed the core gameplay and made it more like COD, where zero people hipfire in nearly all circumstances, then you’re full of crap.

Halo absolutely was designed around mobility, and the mobility has increased from game to game.

If you’re saying Halo Infinite feels even remotely the same as any of the other popular shooters out right now, I’m calling bullcrap.

I said I want a breakdown of the TTK with some evidence. Should be easy to post a video or something from youtube that talks about the functional TTK instead of paper TTK, right? Especially if it’s significantly shorter like you said.

Projectile speed of kinetic weapons in the main Halo games was so fast that no one led their shots. People were convinced the BR was hitscan until someone went into the game files and actually changed the projectile speed of the weapon. I don’t buy it for a second that Halo Infinite’s BR is somehow a completely different experience from Halo 3’s BR because it’s hitscan now. Maybe at the most extreme ranges, but again. I don’t buy it for a second.

Oh please. I keep asking for information and your source is just “trust me bro.”

No. I think they’re irrelevant to the core gameplay feeling like a generic shooter. Whether or not Forge was in the game doesn’t help your argument that Halo Infinite feels like every other shooter now.

We’re not talking about disappointment here. Stay on topic. We’re talking about all these individual gameplay features and whether or not they make Halo feel too much like other popular shooters that are out right now.

Hey look. Someone who doesn’t know anything about how making games works has very strong opinions on how people should make games.

Bonnie Ross said 343 considered that they had got Halo 5 multiplayer right but Halo 4 story right.

I know, I know, spin to imply that the porridge is going to be just right this time. But still they do tend to talk up Halo 5 multiplayer.

The retcon, sorry soft reboot, is really referring to the campaign whose consequences they have completely hand waved. Like, you know, the near total destruction of the UNSC and occupation of Earth by AI; totally minor story thread. Iam sure they’ll address it in Infinite or in some of the novels. :grimacing:

blame halo waypoint community. they insisted they couldn’t see anything. many of the changes from beta to launch and worsening the weapons in the tune up are al because of the few whiners. they ruined it because they wanted another pitiful Halo 3

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Then you know people thought the armor looked like “Power Rangers” and “Like plastic” and that the colors all sucked.

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thats what they said about the current build… for the beta the pros complained because the dark lighting and gritty textures were “distracting” so then 343 down graded the visuals turning everything into plastic glow in the dark armor

beta was way nicer looking

the reasons halo 5s armor looks bad is because the undersuit is basic making most the armor flout off of it instead of being apart of it like the campaign armor sets you cant change the undersuit to be all black again making the armor look bad and then the textures and lighting further let it down

in the beta we only had 5 armor sets and in game they looked really good the visor actually popped because your metal armor contracted the glass visor

for the last stupid time halo has always projectile weapons not hitscan. go do some research we even now have the mod tools.

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Oh so you blame pros for things.

It’s almost like the Reclaimer Saga armor was kinda bad.

I actually kind of liked that Power Rangers look. But maybe that’s because of I fond memories of the Mighty Morphin Power Rangers.

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no i blame to design lead for not having any clear vision of what they wanted to game to be the dev team clearly did because we got the halo 5 beta

the bad armor is bad but the good armor is great if you think of it as cars your spartan 2 armors are like 10 second cars most are really nice looking and can be modified with kits

spartan 4 armor is like super cars highly specialized not too customisable the ulgy is ugly but the good is really good

the lambo started of simple almost like a kit car and then to gain relevance and set itself apart for competitors they progressed their design becoming more complicated and specialized with it being “specialized” means some people love it and some hate it

we can all agree most of the armor in halo 5 is ugly and has no right being in the game but the armor people actually love has a right to represented because it has fans

the armor itself realised heavily on the undersuit fitting the armor

quality not quantity

the halo 5 recruit armor is one of my favourite sets and its because the undersuit is meant to be one that set if only we could have custom undersuit like in the MCC you could have a full black one

That was a lot of words for a really simple point.

Halo 5 was a decent game but it wasn’t given any love during its entire time out.

So I don’t wanna’ hear people loving on it now.

Some of us did love it during it’s time. I did.

i loved the beta F the release game its -Yoink!-

It functions nothing like the scope of the BR, ADS cannot be descoped

If Halo was always designed around mobility then why did Reach add sprint as a limited armor ability instead of as a default mechanic, why were maps designed around base movement speed, crouch jumping and power positions instead of just encouraging rotations like H5 and Infinite.

When your game shares a large number of mechanics and doesn’t even try to make them functionally different then yea, the game feels generic

I don’t need to do a breakdown when the difference speaks for itself, a projectile weapon versus a hitscan laser weapon.

Tell me you’ve never played CE or 3 without telling me you never played CE or 3

Go play the old games : )

So Halo should be like COD and ignore all the unique features that Halo came out and fostered?
Halo should ignore infection, customs and forge because it’s not slayer.

And the individual gameplay mechanics aren’t classic in the slightest, and what surrounds it isn’t good

Am I wrong? : )

Halo 5 was an abomination, maps sucked, armors sucked. Halo infinite is better in every way.

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Idk how that’s possible. Plaza is one the best maps ever made. The rig is amazing. Empire. A lot of great maps came out of Halo 5.

Now all the maps in infinite are bare. Barely anything to climb on. Long hallways. Nothing Interesting.

I guess armours could’ve been better but there were some that were really good like all of blue team.

Halo 5 maps were done using forge tools, they looked bland and amateurish. Not to mention the hard on 343 has for containers and unsc designs.

When I look at a wall in Bazar or Streets its actually a wall, a door is a door, windows are windows and everything looks natural and organic. Like halo 2 and halo 3.

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