I like Halo 4 more then just as friends...

I was part of the vocal minority that spoke out against the decisions that 343i were making in regards to Halo 4’s multiplayer… I saw myself as a classical Halo truist, and didn’t feel comfortable seeing the beloved game I grew up playing stray from the tried and true formula that Bungie has created a decade prior. I was even a fan of Reach, having little over a month’s worth of playing time just in multiplayer alone, I saw myself siding with Halo’s original studio and developer and following whatever decision they ended up making as a result.

So when I finally gotten around to getting the game a month after it came out, I had entered the campaign with high hopes, but I already had my mind made up about the online component. I think my personal opinion was swayed by the plethora of online discussions and arguments over Halo somehow turning into a call of duty-esque experience and how 343i were lacking any creative liberties, and were instead following what was apparently the industry standard in game design. While there’s some parallels with what has been said and done, I feel like in my mind that this game does in fact create a sand box in which grants players a new way to experience and participate in Halo in a new and creative way that is not only exclusive to Halo but perhaps in gaming in general.

It wasn’t until AFTER I have unlocked all the loadout weapons and options that I have started to discover what makes this game so great… everything has a counter and nothing should be taken for granted, and the best part is that the community is given the room and chance to evolve their tactics to fit the environment that the players ultimately create in the game. How the game will be played a year from now will be drastically different then how it’s generally played today… the fact that Halo 4 has these hidden possibilities and opportunities waiting for the player to take advantage of suggests that Halo may still be on the cusp of being the industry leader in online multiplayer design. That is of course the developer fails to see what potential lies in this direction and instead opts for a more conventional and streamlined approach.

A lot of fans are making a ruckus about being able to create ‘load outs’ and that there are certain weapons that are more efficient in taking out opponents over the other, while these complaints do raise valid questions and concerns… one would need to delve in the mechanics of the game and dissect the game on a technical level before making such conclusions. With each weapon I have found there is a reasonable counter, and how these weapons interact with each other may not be so obvious or apparent to the typical gamer who are not as discerning in how the game is set up. As of right now I feel that the options are moderately weighted in congruence with each other and that one particular tool or option carries enough importance to consider being used without completely making other counterparts seem unnecessary.

And perhaps that’s why I’m having fun with this game, I like seeing how different options render different results… and how that the game caters almost meticulously to specific playing style. However, I must admit that the latest Call of Duty offers more options and more freedom on how a player goes about playing, but I honestly can’t play that game without wanting to put in Halo 4 instead… unless it’s zombies, I like zombies.

So all in all… I love this game.

> I was part of the vocal minority that spoke out against the decisions that 343i were making in regards to Halo 4’s multiplayer… I saw myself as a classical Halo truist, and didn’t feel comfortable seeing the beloved game I grew up playing stray from the tried and true formula that Bungie has created a decade prior. I was even a fan of Reach, having little over a month’s worth of playing time just in multiplayer alone, I saw myself siding with Halo’s original studio and developer and following whatever decision they ended up making as a result.
>
> So when I finally gotten around to getting the game a month after it came out, I had entered the campaign with high hopes, but I already had my mind made up about the online component. I think my personal opinion was swayed by the plethora of online discussions and arguments over Halo somehow turning into a call of duty-esque experience and how 343i were lacking any creative liberties, and were instead following what was apparently the industry standard in game design. While there’s some parallels with what has been said and done, I feel like in my mind that this game does in fact create a sand box in which grants players a new way to experience and participate in Halo in a new and creative way that is not only exclusive to Halo but perhaps in gaming in general.
>
> It wasn’t until AFTER I have unlocked all the loadout weapons and options that I have started to discover what makes this game so great… everything has a counter and nothing should be taken for granted, and the best part is that the community is given the room and chance to evolve their tactics to fit the environment that the players ultimately create in the game. How the game will be played a year from now will be drastically different then how it’s generally played today… the fact that Halo 4 has these hidden possibilities and opportunities waiting for the player to take advantage of suggests that Halo may still be on the cusp of being the industry leader in online multiplayer design. That is of course the developer fails to see what potential lies in this direction and instead opts for a more conventional and streamlined approach.
>
> A lot of fans are making a ruckus about being able to create ‘load outs’ and that there are certain weapons that are more efficient in taking out opponents over the other, while these complaints do raise valid questions and concerns… one would need to delve in the mechanics of the game and dissect the game on a technical level before making such conclusions. <mark>With each weapon I have found there is a reasonable counter,</mark> and how these weapons interact with each other may not be so obvious or apparent to the typical gamer who are not as discerning in how the game is set up. As of right now I feel that the options are moderately weighted in congruence with each other and that one particular tool or option carries enough importance to consider being used without completely making other counterparts seem unnecessary.
>
> And perhaps that’s why I’m having fun with this game, I like seeing how different options render different results… and how that the game caters almost meticulously to specific playing style. However, I must admit that the latest Call of Duty offers more options and more freedom on how a player goes about playing, but I honestly can’t play that game without wanting to put in Halo 4 instead… unless it’s zombies, I like zombies.
>
> So all in all… I love this game.

How do you counter the DMR?:stuck_out_tongue:

Not sure if serious post. Youve played MP for 30 minutes and you havent played online for a month? And yet your certain that everyone is wrong about their views on halo 4 MM?

> > I was part of the vocal minority that spoke out against the decisions that 343i were making in regards to Halo 4’s multiplayer… I saw myself as a classical Halo truist, and didn’t feel comfortable seeing the beloved game I grew up playing stray from the tried and true formula that Bungie has created a decade prior. I was even a fan of Reach, having little over a month’s worth of playing time just in multiplayer alone, I saw myself siding with Halo’s original studio and developer and following whatever decision they ended up making as a result.
> >
> > So when I finally gotten around to getting the game a month after it came out, I had entered the campaign with high hopes, but I already had my mind made up about the online component. I think my personal opinion was swayed by the plethora of online discussions and arguments over Halo somehow turning into a call of duty-esque experience and how 343i were lacking any creative liberties, and were instead following what was apparently the industry standard in game design. While there’s some parallels with what has been said and done, I feel like in my mind that this game does in fact create a sand box in which grants players a new way to experience and participate in Halo in a new and creative way that is not only exclusive to Halo but perhaps in gaming in general.
> >
> > It wasn’t until AFTER I have unlocked all the loadout weapons and options that I have started to discover what makes this game so great… everything has a counter and nothing should be taken for granted, and the best part is that the community is given the room and chance to evolve their tactics to fit the environment that the players ultimately create in the game. How the game will be played a year from now will be drastically different then how it’s generally played today… the fact that Halo 4 has these hidden possibilities and opportunities waiting for the player to take advantage of suggests that Halo may still be on the cusp of being the industry leader in online multiplayer design. That is of course the developer fails to see what potential lies in this direction and instead opts for a more conventional and streamlined approach.
> >
> > A lot of fans are making a ruckus about being able to create ‘load outs’ and that there are certain weapons that are more efficient in taking out opponents over the other, while these complaints do raise valid questions and concerns… one would need to delve in the mechanics of the game and dissect the game on a technical level before making such conclusions. <mark>With each weapon I have found there is a reasonable counter,</mark> and how these weapons interact with each other may not be so obvious or apparent to the typical gamer who are not as discerning in how the game is set up. As of right now I feel that the options are moderately weighted in congruence with each other and that one particular tool or option carries enough importance to consider being used without completely making other counterparts seem unnecessary.
> >
> > And perhaps that’s why I’m having fun with this game, I like seeing how different options render different results… and how that the game caters almost meticulously to specific playing style. However, I must admit that the latest Call of Duty offers more options and more freedom on how a player goes about playing, but I honestly can’t play that game without wanting to put in Halo 4 instead… unless it’s zombies, I like zombies.
> >
> > So all in all… I love this game.
>
> How do you counter the DMR?:stuck_out_tongue:
>
> Not sure if serious post. Youve played MP for 30 minutes and you havent played online for a month? And yet your certain that everyone is wrong about their views on halo 4 MM?

Is this a serious post i don’t know? I would think so if he typed all this but exactly what you said he has played 31 minutes of online so im not sure

Yeah, I have almost 8 days clocked in, and the DMR is -Yoink-. The boltshot isn’t as bad as everyone makes it out to be. I’ve only gotten killed by it a handful of times, but the DMR is absolute -Yoink-.

> Yeah, I have almost 8 days clocked in, and <mark>the DMR is -Yoink!-. The boltshot isn’t as bad as everyone makes it out to be. I’ve only gotten killed by it a handful of times, but the DMR is absolute -Yoink!-.</mark>

so this.

I signed in with my old account on accident (This is the OP but using the account I use to play online)… what has happened I sold my XBOX to my cousin and I didn’t bother with transferring my account so I just gave it to him… since my GF left town around late December I decided to pick up gaming again but with a new account. Although I’m moving in with her middle of February but I’m bringing my XBOX back with me, just in case anyone was wondering… since it’s a big issue apparently. And also… I play purely to have fun, I only get serious when I see the Deaths almost catch up with my kills, then around then I try to keep it above by at least a hundred. (:

> Yeah, I have almost 8 days clocked in, and the DMR is -Yoink!-. The boltshot isn’t as bad as everyone makes it out to be. I’ve only gotten killed by it a handful of times, but the DMR is absolute -Yoink!-.

You have that backwards. While the DMR currently is the best loadout primary and needs to be better balanced, it’s not as bad as people make it out to be, it CAN be beaten by other guns. The Boltshot on the other hand it completely ridiculous. It’s a 1sk kill capable weapon that you spawn with and it’s kill range is too much and its too efficient at getting that 1sk. You shouldn’t be able to spawn with a 1sk weapon.

you seriously have to wonder about the sanity of some people who post on this forum. the op has only played the game for 31 minutes and that was a month ago ! so he is either insane or the mother of all trolls.

> > Yeah, I have almost 8 days clocked in, and the DMR is -Yoink!-. The boltshot isn’t as bad as everyone makes it out to be. I’ve only gotten killed by it a handful of times, but the DMR is absolute -Yoink!-.
>
> You have that backwards. While the DMR currently is the best loadout primary and needs to be better balanced, it’s not as bad as people make it out to be, it CAN be beaten by other guns. The Boltshot on the other hand it completely ridiculous. It’s a 1sk kill capable weapon that you spawn with and it’s kill range is too much and its too efficient at getting that 1sk. You shouldn’t be able to spawn with a 1sk weapon.

Your most used weapon is the DMR, by a LONG shot. All you need for the boltshot is a pair of headphones or a hard light shield and they won’t even come close. The DMR is used in every situation, the boltshot is used in very close quarters in a pinch (and is EASILY avoided). This is coming from someone that hasn’t even put the boltshot in a loadout yet. I haven’t even started using it.

The DMR is as bad as everyone makes out ! its a game breaker.