I know this may be a weird request but, please ruin the assault rifle and magnum. Ever since Reach the both of them have been really good, perhaps too good. Having the starting weapons be really good almost defeats the purpose of having other weapons to begin with, many players won’t even be touching half of the weapons in the game because they will be using the starting weapons the whole game. The assault rifle has ridiculous range and has really good damage, needing to only take about half a magazine to kill someone provided every shot hits, and as has been discussed since halo 5’s launch, the magnum is essentially a pocket DMR, it has the range, accuracy, and damage of a DMR without having the full zoom from the scope and you spawn with it. There is almost no need to pick up any other precision weapon because of this. Halo 3 did this right because it made the assault rifle and magnum terrible, they are the throw away guns that you spawn with, which encourages players to pick up other weapons and try every different gun the game has to offer. While in Halo reach, 4, and 5. The throw away guns are actually really good, which makes players not get as much use out of other weapons. Many players will only pick up other weapons when they are out of ammo which is not likely to happen since every player spawns with some of the best weapons in the game, and there will be plenty of ammo along the ground because of all the dead bodies. So i know this is an odd request, but please in future games such as halo 6, ruin the assault rifle and magnum, and make them the throw away guns once again.
I love that the AR is useful. The design has always made it my favorite gun and being able to actually use it is great.
> 2533274816299345;2:
> I love that the AR is useful. The design has always made it my favorite gun and being able to actually use it is great.
i agree the design of it is very pleasing, however if it is going to be a useful weapon, perhaps the player should not be spawning with it, and instead spawn with another weapon designated as a throw away gun. That way the assault rifle could still be useful. Perhaps 343 could design an entirely new weapon just for the purpose of being useless so that players could pick up an assault rifle or other weapons lying around a map.
This is sure strange. I don’t have any words for this. Asides from that, I think the team needs to reduce the range of the AR which you state and remove the ability to scope for all base automatic weapons. Other than that, I’m speechless.
Well unfortunately the time for this type of feedback, and the ability to help participate in changing this weapon is done and gone. Why didn’t you get involved with that?
> 2533274863544717;5:
> Well unfortunately the time for this type of feedback, and the ability to help participate in changing this weapon is done and gone. Why didn’t you get involved with that?
been too busy with my senior year of high school
> 2533274879407634;6:
> > 2533274863544717;5:
> > Well unfortunately the time for this type of feedback, and the ability to help participate in changing this weapon is done and gone. Why didn’t you get involved with that?
>
> been too busy with my senior year of high school
That’s too bad, but that is more important. Here’s to hoping the changes come this November will help with the issues you brought up.
I played the tuning test quite a bit, and in a lot of ways it made more weapons more viable. But there were a lot of games that became one weapon games. The AR did receive a significant change. It was mostly a change of increased spread and lowered the damage to the distance. At least that was how I saw it.
We are only one month away. Keep an eye out for what those changes will be. It’s going to be a significant change to the game.
> 2533274863544717;7:
> > 2533274879407634;6:
> > > 2533274863544717;5:
> > > Well unfortunately the time for this type of feedback, and the ability to help participate in changing this weapon is done and gone. Why didn’t you get involved with that?
> >
> > been too busy with my senior year of high school
>
> That’s too bad, but that is more important. Here’s to hoping the changes come this November will help with the issues you brought up.
>
> I played the tuning test quite a bit, and in a lot of ways it made more weapons more viable. But there were a lot of games that became one weapon games. The AR did receive a significant change. It was mostly a change of increased spread and lowered the damage to the distance. At least that was how I saw it.
>
> We are only one month away. Keep an eye out for what those changes will be. It’s going to be a significant change to the game.
i only played about 3 matches of the weapon tuning test, i remember they made the br shoot slower, the smg worse because it had a slower rate of fire than the ar, defeating the purpose of an smg, and that some of the plasma weapons became pretty good to use finally.
Sorry but I disagree. The one thing I felt they actually did right in H5 was the weapon balance. Every weapon is finally a viable and useful weapon.
> 2533274816788253;9:
> Sorry but I disagree. The one thing I felt they actually did right in H5 was the weapon balance. Every weapon is finally a viable and useful weapon.
everyone has their own opinions, i agree that every weapon is useful which in some ways is great, but i feel it limits how much some of the weapons will be used…
also off topic damn man you got to onyx? i gotta start coming here again since i’ve disappeared off the face of waypoint for like a year lol
> 2533274879407634;8:
> > 2533274863544717;7:
> > > 2533274879407634;6:
> > > > 2533274863544717;5:
> > > > Well unfortunately the time for this type of feedback, and the ability to help participate in changing this weapon is done and gone. Why didn’t you get involved with that?
> > >
> > > been too busy with my senior year of high school
> >
> > That’s too bad, but that is more important. Here’s to hoping the changes come this November will help with the issues you brought up.
> >
> > I played the tuning test quite a bit, and in a lot of ways it made more weapons more viable. But there were a lot of games that became one weapon games. The AR did receive a significant change. It was mostly a change of increased spread and lowered the damage to the distance. At least that was how I saw it.
> >
> > We are only one month away. Keep an eye out for what those changes will be. It’s going to be a significant change to the game.
>
> i only played about 3 matches of the weapon tuning test, i remember they made the br shoot slower, the smg worse because it had a slower rate of fire than the ar, defeating the purpose of an smg, and that some of the plasma weapons became pretty good to use finally.
There was no RoF change to the SMG just a nerf on the distance it was viable. I still found it pretty useful.
Umm no. Having a BR or DMR is still more valuable than having just your magnum. If you have two equally skilled players, the guy with the BR wins, the guy with the DMR wins, the guy with the sniper wins. The game is still about weapon and map control. If the AR and mag were made worse it would just make it a different game. It’s too late for changes like that, and they aren’t even needed.
> 2533274879407634;10:
> > 2533274816788253;9:
> > Sorry but I disagree. The one thing I felt they actually did right in H5 was the weapon balance. Every weapon is finally a viable and useful weapon.
>
> everyone has their own opinions, i agree that every weapon is useful which in some ways is great, but i feel it limits how much some of the weapons will be used…
>
> also off topic damn man you got to onyx? i gotta start coming here again since i’ve disappeared off the face of waypoint for like a year lol
To me it makes players need to use more weapons. But sadly they don’t want to. Some seem to think the only skill that matters is ability with a precision weapon. I started Halo with H2. H2 and H3 were pretty much one gun games, the BR. There was pretty much no reason to pick up any other weapon unless it was the sniper or rocket launcher. BR dominated everywhere. In H5 though you have to consider which weapon works best in different areas of the maps. I like that I have to be like this area of the maps I am going to is close quarters so I may want to switch to an AR or SMG… Or ok this area has longer sight lines let me bring up my pistol or BR. To me the problem isn’t necessarily the weapons it’s that most of the maps are CQC, they did a terrible job at map diversity and design in H5. My Xbox one broke so I am back on the 360. I played some FFA in reach last night and it is better than H5. I didn’t like Reach to much when it first came out but now revisiting it I am liking it better than H5. I once said H5 was better than Reach but I think I may have to take that back. Reach is superior, sure the loadouts aren’t great and armor lock is still the worse thing in Halo, but the maps, game varieties, and super customizable firefight are just epic.
It’s best to make a weapon viable rather than make it overpowered / underpowered. Both are fantastic in their current state.
I don’t know about thay, seems kinda odd to do but I can see your point in some areas. But other then that I think it should be either A:Like you said give us another version of it where it sucks or something. B:Just have it more tuned.
The AR is very good in some cases but I think the BR or DMR are just better. As for the pistol I don’t see anything wrong with it. Halo CE pistol was over powered and in Halo 5 it’s still powerful. The pistol you start with is still weakish but if you can use it just right then you will win most of the time.
> 2535455516949371;16:
> Halo CE pistol was over powered
That was an accedent that happened right before shipping the game
> 2533274816299345;17:
> > 2535455516949371;16:
> > Halo CE pistol was over powered
>
> That was an accedent that happened right before shipping the game
Really? Hmm well can you send me a link to your proof? That would be awesome friend. I guess you learn something everyday.
I think the AR is a bit too accurate, but overall it’s fairly balanced. If we had a trashy magnum like in Halo 3 and 4, that would ruin other gamemodes like infection and SWAT. They definitely need some tweaking, but it’s far-fetched to just ruin it. The magnum in Halo 5 has a smaller reticule, increasing accuracy but also requiring you to place shots more accurately. Imo, this makes players have to work a bit harder to get shots in (especially at mid-long) range, as the magnum no longer has a 2x scope. In short, magnum is fine, and AR should be less accurate (especially with the crouch and zoom).
Regarding the fact that people no longer pick up weapons, I don’t see it that often in ranked. Pretty much everyone picks up the carbines, smg’s, hydras, etc. (Especially in truth, EVERYONE always gets the BR and Carbine) Of course, people always toss the AR away for other weapons in infection (for obvious reasons). This is just my opinion, and I’m probably wrong, but on a slightly selfish note, the less weapons people pick up, the more you can get 
Long time no see btw, you probably don’t remember me but hi
> 2535455516949371;18:
> > 2533274816299345;17:
> > > 2535455516949371;16:
> > > Halo CE pistol was over powered
> >
> > That was an accedent that happened right before shipping the game
>
> Really? Hmm well can you send me a link to your proof? That would be awesome friend. I guess you learn something everyday.
Check your sources mate
And yes, you do learn something everyday
Also to Nooga, it’s was technically a last minute change, not an accident, but you were close