I know one thing CoD does well.

> > > > Halo has stayed “Halo” from the very beginning, including Halo: Reach.
> > >
> > > But Reach strayed too far.
> >
> > No it didn’t. It is still “Halo”. Just like how Halo Wars is still “Halo”.
>
> Oh hell no! Halo wars is not Halo!

Yes it is i felt like Halo wars was more haloish then Reach was…maybe its just me but i HATE reach

> > > > > Halo has stayed “Halo” from the very beginning, including Halo: Reach.
> > > >
> > > > But Reach strayed too far.
> > >
> > > No it didn’t. It is still “Halo”. Just like how Halo Wars is still “Halo”.
> >
> > Oh hell no! Halo wars is not Halo!
>
> Yes it is i felt like Halo wars was more FUN then Reach was…maybe its just me but i HATE reach

Fixed for me. Halo Wars was an awsome game. But it didn’t feel like Halo and I wouldn’t expect it to.
It was an RTS for -Yoink-'s sake! :stuck_out_tongue:

Wrong OP. COD attracts so many players because it is the EASIEST FPS on consoles. The amount of aim assist, bullet magnetism and camp oriented gameplay makes any inexperienced player feel like a pro when he gets those easy quickscopes.

it does have to do with the same formula over and over but its MOSTLY because of the fact that cod is so incredibly easy and has nearly no skill gap.

Also this thread is completely pointless because 343 confirmed halo will evolve not go back in time. There not going to dish out the same old thing so just DEAL with it and stop making threads asking to make halo 4 like previous halo’s ITS NOT HAPPENING.

> > There are dozens of things that define what “Halo” is, gameplay mechanics are on the bottom of the list. What makes Halo “Halo” is the universe, the story, the settings, and the characters that inhabit it, not something as petty and insignificant as gameplay mechanics.
> >
> > If 343 or someone else decided to make a 3rd-person cover-based shooter starring UNSC Marines on the frontlines vs. the Covenant, it would still be a Halo game, just like how Halo Wars is still a “Halo” game.
> >
> > I’m not the one drawing a line in the sand dividing the Halo franchise and it’s community. Those who deny that Halo: Reach is a “Halo” game are and are a detriment on the community and the franchise.
>
> Oh, Ok. For the sake of this thread, we’re talking about gameplay.
>
> As far as gameplay was concerned. Reach wasn’t Halo.

Nope, still was.

Were we playing as Spartans? Yes
> “But they’re Spartan-III’s and not Spartan-II’s so it doesn’t count!”
/> Is just a freaking number. We were still super-soldiers, we could still move faster and jump higher than the regular troop.

Were we fighting against the Covenant? Yes

“But there wasn’t dual wielding!”
> Halo: C.E. didn’t have dual wielding either, in fact, it didn’t have equipment or the BR, some of the elements that some people define as being core “Halo” mechanics. So I guess Halo: C.E. wasn’t “Halo”, either.

Armor Abilities are the logical next-step from Equipment, Halo 4 will have a logical evolution of these concepts.
> Jetpacks have been in Halo since Jetpack Brutes, we just haven’t been able to use them. Sprinting isn’t exclusive to Call of Duty, Spartans are allowed to sprint, and the inclusion of Spring as a gameplay mechanic allows for a infantry compliment to vehicles on larger maps. The Drop Shield was basically a prototype Bubble Shield and from a balance perspective, was more balanced than the Bubble Shield. Armor Lock… that’s a whole 'nother topic. Halo: Reach’s Armor Abilities allowed the player to chose what they wanted to use and use it when they wanted to, while Equipment was a chance thing, you either use it in the right moment, or you die and you don’t get to use it.

> Wrong OP. COD attracts so many players because it is the EASIEST FPS on consoles. The amount of aim assist, bullet magnetism and camp oriented gameplay makes any inexperienced player feel like a pro when he gets those easy quickscopes.
>
> it does have to do with the same formula over and over but its MOSTLY because of the fact that cod is so incredibly easy and has nearly no skill gap.
>
>
> Also this thread is completely pointless because 343 confirmed halo will evolve not go back in time. There not going to dish out the same old thing so just DEAL with it and stop making threads asking to make halo 4 like previous halo’s ITS NOT HAPPENING.

No, one said they wanted the same Halo every 3 years. How you pulled that out your -Yoink- I don’t know.

> > Wrong OP. COD attracts so many players because it is the EASIEST FPS on consoles. The amount of aim assist, bullet magnetism and camp oriented gameplay makes any inexperienced player feel like a pro when he gets those easy quickscopes.
> >
> > it does have to do with the same formula over and over but its MOSTLY because of the fact that cod is so incredibly easy and has nearly no skill gap.
> >
> >
> > Also this thread is completely pointless because 343 confirmed halo will evolve not go back in time. There not going to dish out the same old thing so just DEAL with it and stop making threads asking to make halo 4 like previous halo’s ITS NOT HAPPENING.
>
> No, one said they wanted the same Halo every 3 years. How you pulled that out your -Yoink!- I don’t know.

I do…

> > Wrong OP. COD attracts so many players because it is the EASIEST FPS on consoles. The amount of aim assist, bullet magnetism and camp oriented gameplay makes any inexperienced player feel like a pro when he gets those easy quickscopes.
> >
> > it does have to do with the same formula over and over but its MOSTLY because of the fact that cod is so incredibly easy and has nearly no skill gap.
> >
> >
> > Also this thread is completely pointless because 343 confirmed halo will evolve not go back in time. There not going to dish out the same old thing so just DEAL with it and stop making threads asking to make halo 4 like previous halo’s ITS NOT HAPPENING.
>
> No, one said they wanted the same Halo every 3 years. How you pulled that out your -Yoink!- I don’t know.

Its obvious your new to this forum. People actuallysay what you just said all the time. And the OP said that halo 4 should stick to the old formula. So yeah essentially what his post means is that he wants halo to be the same formula every release.

Try actually structuring your attacks logically instead of trying to use swearing and no foundation points to attack me :stuck_out_tongue:

EDIT PixL BLiTZ proved my point already lmao. Hopefully you learn from this and research next time before blindly attacking someone when you have no backup.

> Wrong OP. COD attracts so many players because it is the EASIEST FPS on consoles. The amount of aim assist, bullet magnetism and camp oriented gameplay makes any inexperienced player feel like a pro when he gets those easy quickscopes.
>
> it does have to do with the same formula over and over but its MOSTLY because of the fact that cod is so incredibly easy and has nearly no skill gap.
>
>
> Also this thread is completely pointless because 343 confirmed halo will evolve not go back in time. There not going to dish out the same old thing so just DEAL with it and stop making threads asking to make halo 4 like previous halo’s ITS NOT HAPPENING.

In other words, you’re telling me to adapt.

While CoD IS an easy FPS, it is both competitive and fun. This is where Reach went wrong. It’s neither competitive OR fun.

> > Wrong OP. COD attracts so many players because it is the EASIEST FPS on consoles. The amount of aim assist, bullet magnetism and camp oriented gameplay makes any inexperienced player feel like a pro when he gets those easy quickscopes.
> >
> > it does have to do with the same formula over and over but its MOSTLY because of the fact that cod is so incredibly easy and has nearly no skill gap.
> >
> >
> > Also this thread is completely pointless because 343 confirmed halo will evolve not go back in time. There not going to dish out the same old thing so just DEAL with it and stop making threads asking to make halo 4 like previous halo’s ITS NOT HAPPENING.
>
> In other words, you’re telling me to adapt.
>
> While CoD IS an easy FPS, it is both competitive and fun. This is where Reach went wrong. It’s neither competitive OR fun.

Thats your opinion, its back up to #5 on xbox live and has over 500,000 players every 24 hours. That means more and more people are playing reach again. NO MATTER WHAT your opinion of the game is, those stats means reach is a successful and fun game.

I dont care how much you dont like it, being in the top 5 on xbox live means its a great game.

BTW im not telling you to adapt or anything. Im telling you what 343 has said countless times in that HALO WILL CONTINUE TO EVOLVE. That is FACT. And threads demanding halo stay like the old trilogy will accomplish absolutely nothing.

> Halo has stayed “Halo” from the very beginning, including Halo: Reach.

This.

> Halo has stayed “Halo” from the very beginning, including Halo: Reach.

Also Don’t freakin compare COD to HALO. Sometimes change is good so shut up.

> > > There are dozens of things that define what “Halo” is, gameplay mechanics are on the bottom of the list. What makes Halo “Halo” is the universe, the story, the settings, and the characters that inhabit it, not something as petty and insignificant as gameplay mechanics.
> > >
> > > If 343 or someone else decided to make a 3rd-person cover-based shooter starring UNSC Marines on the frontlines vs. the Covenant, it would still be a Halo game, just like how Halo Wars is still a “Halo” game.
> > >
> > > I’m not the one drawing a line in the sand dividing the Halo franchise and it’s community. Those who deny that Halo: Reach is a “Halo” game are and are a detriment on the community and the franchise.
> >
> > Oh, Ok. For the sake of this thread, we’re talking about gameplay.
> >
> > As far as gameplay was concerned. Reach wasn’t Halo.
>
> Nope, still was.
>
> Were we playing as Spartans? Yes
> > “But they’re Spartan-III’s and not Spartan-II’s so it doesn’t count!”
> /> Is just a freaking number. We were still super-soldiers, we could still move faster and jump higher than the regular troop.
>
> Were we fighting against the Covenant? Yes
>
> “But there wasn’t dual wielding!”
> > Halo: C.E. didn’t have dual wielding either, in fact, it didn’t have equipment or the BR, some of the elements that some people define as being core “Halo” mechanics. So I guess Halo: C.E. wasn’t “Halo”, either.
>
> Armor Abilities are the logical next-step from Equipment, Halo 4 will have a logical evolution of these concepts.
> > Jetpacks have been in Halo since Jetpack Brutes, we just haven’t been able to use them. Sprinting isn’t exclusive to Call of Duty, Spartans are allowed to sprint, and the inclusion of Spring as a gameplay mechanic allows for a infantry compliment to vehicles on larger maps. The Drop Shield was basically a prototype Bubble Shield and from a balance perspective, was more balanced than the Bubble Shield. Armor Lock… that’s a whole 'nother topic. Halo: Reach’s Armor Abilities allowed the player to chose what they wanted to use and use it when they wanted to, while Equipment was a chance thing, you either use it in the right moment, or you die and you don’t get to use it.

Are you doing that on purpose?

What does playing as a spartan and fighting the elites have to do with gameplay? Please, explain that to me.

And it isn’t so much AA’s that are the problem, it is the system which you acquired AA’s. Through a menu, rather than picking them up off the map.

> > Wrong OP. COD attracts so many players because it is the EASIEST FPS on consoles. The amount of aim assist, bullet magnetism and camp oriented gameplay makes any inexperienced player feel like a pro when he gets those easy quickscopes.
> >
> > it does have to do with the same formula over and over but its MOSTLY because of the fact that cod is so incredibly easy and has nearly no skill gap.
> >
> >
> > Also this thread is completely pointless because 343 confirmed halo will evolve not go back in time. There not going to dish out the same old thing so just DEAL with it and stop making threads asking to make halo 4 like previous halo’s ITS NOT HAPPENING.
>
> In other words, you’re telling me to adapt.
>
> While CoD IS an easy FPS, it is both competitive and fun. This is where Reach went wrong. It’s neither competitive OR fun.

Though a few hundred thousand people that still play the game seem to disagree with you on that one.

I don’t understand why people want Halo 4 to be essentially the same as Halo 3. If you want Halo 3, go play that instead. And for those of you that say that Halo doesn’t need to change, since it never has before Halo Reach, take a look at Halo 2. That was the Halo game that changed the most compared to its predecessor, adding tons of new features like dual-wielding, vehicle boarding, destructible vehicles, etc.

Yes, perhaps Halo Reach wasn’t as wildly accepted as past Halo games, but the reason behind this is NOT because it changed, but more because of the changes weren’t necessarily well implemented or balanced. Now with Halo 4, we know it’s going to change a lot too. Does that mean that it’ll be bad? Not necessarily, no.

We need to keep in mind that 343 Industries is made out of the fans of Halo, people like us who were once in the same community. If anybody should know how to make a fun Halo game, it’s them.

> > Wrong OP. COD attracts so many players because it is the EASIEST FPS on consoles. The amount of aim assist, bullet magnetism and camp oriented gameplay makes any inexperienced player feel like a pro when he gets those easy quickscopes.
> >
> > it does have to do with the same formula over and over but its MOSTLY because of the fact that cod is so incredibly easy and has nearly no skill gap.
> >
> >
> > Also this thread is completely pointless because 343 confirmed halo will evolve not go back in time. There not going to dish out the same old thing so just DEAL with it and stop making threads asking to make halo 4 like previous halo’s ITS NOT HAPPENING.
>
> In other words, you’re telling me to adapt.
>
> While CoD IS an easy FPS, it is both competitive and fun. This is where Reach went wrong. It’s neither competitive OR fun.

One does not simply, speak for everyone else.

I found Halo Reach Matchmaking a lot more fun than Halo 3’s. Sure Bloom and Armor Lock get annoying, but other than that, it was much much more fun. Halo 3 people would be skipping around the map like a bunch of buffoons because of the shoddy connection. Sometimes it wouldn’t even count my bullets, how is that fun?!? The only thing I find more fun about Halo 3 is the Campaign, and Custom Games. That’s it. In Halo Reach, if I am at a Falcon with a tank, and fire, I will get the kill, as long as it hits. In Halo 3, I can fire at the Hornet in the tank six times, have each shot hit the thing, and still have it kill me. That isn’t fun.

Halo 2 wasn’t all that great either. You start off with SMG’s, and when someone has a BR, say goodbye! Both these games were one gun games. THe only difference? One would register your shots.

> > > Wrong OP. COD attracts so many players because it is the EASIEST FPS on consoles. The amount of aim assist, bullet magnetism and camp oriented gameplay makes any inexperienced player feel like a pro when he gets those easy quickscopes.
> > >
> > > it does have to do with the same formula over and over but its MOSTLY because of the fact that cod is so incredibly easy and has nearly no skill gap.
> > >
> > >
> > > Also this thread is completely pointless because 343 confirmed halo will evolve not go back in time. There not going to dish out the same old thing so just DEAL with it and stop making threads asking to make halo 4 like previous halo’s ITS NOT HAPPENING.
> >
> > In other words, you’re telling me to adapt.
> >
> > While CoD IS an easy FPS, it is both competitive and fun. This is where Reach went wrong. It’s neither competitive OR fun.
>
> Though a few hundred thousand people that still play the game seem to disagree with you on that one.
>
> I don’t understand why people want Halo 4 to be essentially the same as Halo 3. If you want Halo 3, go play that instead. And for those of you that say that Halo doesn’t need to change, since it never has before Halo Reach, take a look at Halo 2. That was the Halo game that changed the most compared to its predecessor, adding tons of new features like dual-wielding, vehicle boarding, destructible vehicles, etc.
>
> Yes, perhaps Halo Reach wasn’t as wildly accepted as past Halo games, but the reason behind this is NOT because it changed, but more because of the changes weren’t necessarily well implemented or balanced. Now with Halo 4, we know it’s going to change a lot too. Does that mean that it’ll be bad? Not necessarily, no.
>
> We need to keep in mind that 343 Industries is made out of the fans of Halo, people like us who were once in the same community. If anybody should know how to make a fun Halo game, it’s them.

THANK YOU!

Unfortunately there is no way to make the typical mindset see this truth.

this is the simple minded halo fans logic----> “If halo 4 has anything from reach in it then halo 4 will automatically fail because reach is the most fail of all halo games”

^^^^^^^That is what i see on this forum alot and its sad.

> There are dozens of things that define what “Halo” is, gameplay mechanics are on the bottom of the list. What makes Halo “Halo” is the universe, the story, the settings, and the characters that inhabit it, not something as petty and insignificant as gameplay mechanics.
>
> If 343 or someone else decided to make a 3rd-person cover-based shooter starring UNSC Marines on the frontlines vs. the Covenant, it would still be a Halo game, just like how Halo Wars is still a “Halo” game.
>
> I’m not the one drawing a line in the sand dividing the Halo franchise and it’s community. Those who deny that Halo: Reach is a “Halo” game are and are a detriment on the community and the franchise.

Gameplay is not on the bottom of the list. How you feel when you are in control of a spartan is one of the most defining, aspects of the game that actually has an impact on the player. The most appealing aspect of the Halo has always been individual prowess and feeling like an unstoppable super soldier. The longer engagements open up more viable options to the player and add depth to the game that realistic shooter with low health can’t. Thats what give Halo its niche in the the FPS realm.

If CE had the exact same setting but the player was just a weak marine it wouldn’t be nearly as popular as it is today.

OP, y u no go play cod then?

> > > There are dozens of things that define what “Halo” is, gameplay mechanics are on the bottom of the list. What makes Halo “Halo” is the universe, the story, the settings, and the characters that inhabit it, not something as petty and insignificant as gameplay mechanics.
> > >
> > > If 343 or someone else decided to make a 3rd-person cover-based shooter starring UNSC Marines on the frontlines vs. the Covenant, it would still be a Halo game, just like how Halo Wars is still a “Halo” game.
> > >
> > > I’m not the one drawing a line in the sand dividing the Halo franchise and it’s community. Those who deny that Halo: Reach is a “Halo” game are and are a detriment on the community and the franchise.
> >
> > Oh, Ok. For the sake of this thread, we’re talking about gameplay.
> >
> > As far as gameplay was concerned. Reach wasn’t Halo.
>
> Nope, still was.
>
> Were we playing as Spartans? Yes
> > “But they’re Spartan-III’s and not Spartan-II’s so it doesn’t count!”
> /> Is just a freaking number. We were still super-soldiers, we could still move faster and jump higher than the regular troop.
>
> Were we fighting against the Covenant? Yes
>
> “But there wasn’t dual wielding!”
> > Halo: C.E. didn’t have dual wielding either, in fact, it didn’t have equipment or the BR, some of the elements that some people define as being core “Halo” mechanics. So I guess Halo: C.E. wasn’t “Halo”, either.
>
> Armor Abilities are the logical next-step from Equipment, Halo 4 will have a logical evolution of these concepts.
> > Jetpacks have been in Halo since Jetpack Brutes, we just haven’t been able to use them. Sprinting isn’t exclusive to Call of Duty, Spartans are allowed to sprint, and the inclusion of Spring as a gameplay mechanic allows for a infantry compliment to vehicles on larger maps. The Drop Shield was basically a prototype Bubble Shield and from a balance perspective, was more balanced than the Bubble Shield. Armor Lock… that’s a whole 'nother topic. Halo: Reach’s Armor Abilities allowed the player to chose what they wanted to use and use it when they wanted to, while Equipment was a chance thing, you either use it in the right moment, or you die and you don’t get to use it.

You’re right. The III is just a number. The reduced strafe acceleration, non floaty jumps and everything else that I seriously don’t have the time or patience to list here are what made it feel nothing like Halo.

Why you’re talking about dual wielding is beyond me.

Calling armour abilities the logical next step from equipment is very debatable. Why you are mentioning that brutes have always used jetpacks is, again, beyond me. That was always in campaign, if you really need me to establish the differences between campaign and multiplayer I can’t help you. Why you mention call of duty is beyond me. The fact that sprint is in other FPS games is not a reason for it bieng in Halo. I don’t see what you mean by “infantry compliment to vehicles”, this is a very vague statement. Derp shield was just completely useless.

All this time you’ve been talking about the abilities themelves, when it’s actually the concepts of AAs and loadouts in general which were bad. The reason they are bad as loadouts is simple: They are not, and cannot be balanced. Yet putting them in loadouts would suggest they are equal. Equipment was not a chance thing, you should know where the equipment is, rush for it if you want it, and if you’re more skilled than the other player you should get the reward of the equipment. At that point, you adapt your playstyle to the equipment, if you have a bubble shield or regenerator, you play more aggressivley.

> > > Halo has stayed “Halo” from the very beginning, including Halo: Reach.
> >
> > But Reach strayed too far.
>
> No it didn’t. It is still “Halo”. Just like how Halo Wars is still “Halo”.

He is talking about the gameplay not the reoccuring title.

> > > > Wrong OP. COD attracts so many players because it is the EASIEST FPS on consoles. The amount of aim assist, bullet magnetism and camp oriented gameplay makes any inexperienced player feel like a pro when he gets those easy quickscopes.
> > > >
> > > > it does have to do with the same formula over and over but its MOSTLY because of the fact that cod is so incredibly easy and has nearly no skill gap.
> > > >
> > > >
> > > > Also this thread is completely pointless because 343 confirmed halo will evolve not go back in time. There not going to dish out the same old thing so just DEAL with it and stop making threads asking to make halo 4 like previous halo’s ITS NOT HAPPENING.
> > >
> > > In other words, you’re telling me to adapt.
> > >
> > > While CoD IS an easy FPS, it is both competitive and fun. This is where Reach went wrong. It’s neither competitive OR fun.
> >
> > Though a few hundred thousand people that still play the game seem to disagree with you on that one.
> >
> > I don’t understand why people want Halo 4 to be essentially the same as Halo 3. If you want Halo 3, go play that instead. And for those of you that say that Halo doesn’t need to change, since it never has before Halo Reach, take a look at Halo 2. That was the Halo game that changed the most compared to its predecessor, adding tons of new features like dual-wielding, vehicle boarding, destructible vehicles, etc.
> >
> > Yes, perhaps Halo Reach wasn’t as wildly accepted as past Halo games, but the reason behind this is NOT because it changed, but more because of the changes weren’t necessarily well implemented or balanced. Now with Halo 4, we know it’s going to change a lot too. Does that mean that it’ll be bad? Not necessarily, no.
> >
> > We need to keep in mind that 343 Industries is made out of the fans of Halo, people like us who were once in the same community. If anybody should know how to make a fun Halo game, it’s them.
>
> THANK YOU!
>
> Unfortunately there is no way to make the typical mindset see this truth.
>
> this is the simple minded halo fans logic----> “If halo 4 has anything from reach in it then halo 4 will automatically fail because reach is the most fail of all halo games”
>
> ^^^^^^^That is what i see on this forum alot and its sad.

I agree, people don’t know how to be open to the idea of something new and different, and stick to the idea that the game is going to be terrible, even though we know virtually nothing about it yet.

I’m fairly confident that Halo 4 will be a great game, and I know I’m going to spend an unhealthy amount of playtime into it, even if it does have some features similar to other games.