I know one thing CoD does well.

Here goes:

It attracts players.

How? By using the same formula most people know and love.

This is the direction Halo needs to take. It needs to stay Halo at the core, while adding small new features. Except the transition from CoD 4 to MW2 was massive.

Reach changed too much. They took too much of a step. Halo 3 is CoD4 and Reach is MW2. MW2 added more guns, “pro” perks, and a plethora of other things. But these things didn’t affect the core gameplay too much. What Reach did affected the Halo gameplay TOO much.

They added things like armor abilities, OP grenades, and slow movement speed, bloom, the DMR, Credits, and other stuff. All of these affected the core gameplay of Halo. Dual wielding in MW2, not so much.

inb4 SCARED OF CHANGE
inb4 OP likes CoD.

When I say Halo, I mean the gameplay. Not the universe.

EDIT: What I was TRYING to say is that CoDs formula is good (to some people). They don’t need to change it. It’s still thriving perfectly. In no way, shape, or form am I promoting things from CoD being put in Halo.

Halo has stayed “Halo” from the very beginning, including Halo: Reach.

I couldn’t agree more, OP.

> Halo has stayed “Halo” from the very beginning, including Halo: Reach.

Lol…If you say so…

> Halo has stayed “Halo” from the very beginning, including Halo: Reach.

But Reach strayed too far.

> > Halo has stayed “Halo” from the very beginning, including Halo: Reach.
>
> But Reach strayed too far.

No it didn’t. It is still “Halo”. Just like how Halo Wars is still “Halo”.

> Halo has stayed “Halo” from the very beginning, including Halo: Reach.

April fools joke? reach was terrible and strayed wayyy to far! didnt even feel like halo…

> Halo has stayed “Halo” from the very beginning, including Halo: Reach.

Thats a nice opinion you got there… the OP and I have one too(which I prefer).

> > > Halo has stayed “Halo” from the very beginning, including Halo: Reach.
> >
> > But Reach strayed too far.
>
> No it didn’t. It is still “Halo”. Just like how Halo Wars is still “Halo”.

Technically its still halo but I think there talking about the gameplay in the original trilogy

> Halo has stayed “Halo” from the very beginning, including Halo: Reach.

Perhaps, but Reach with the ability to chose an AA and with Bloom contradicted what Halo has always been about; starting off equal.

> > > Halo has stayed “Halo” from the very beginning, including Halo: Reach.
> >
> > But Reach strayed too far.
>
> No it didn’t. It is still “Halo”. Just like how Halo Wars is still “Halo”.

Are you just trying to argue based on the fact that it’s got Halo in the title and is set in the Halo universe? If so you don’t seem to understand what the OP is getting at, or are just trying to be awkward on purpose.

> > > Halo has stayed “Halo” from the very beginning, including Halo: Reach.
> >
> > But Reach strayed too far.
>
> No it didn’t. It is still “Halo”. Just like how Halo Wars is still “Halo”.

As far as gameplay, it did.

> No it didn’t. It is still “Halo”. Just like how Halo Wars is still “Halo”.

I’m sure when Halo Wars released you didn’t expect an experience similar to FPS multiplayer Halo games. Halo: Reach was considered the game franchise sequel to Halo 3, despite it being a prequel when viewing the story and fiction.

When we discuss Halo in this context, we aren’t talking about Halo Wars, Halo: CEA, or even Halo 3: ODST. We’re talking about the line of multiplayer FPS Halo games. Halo 4 is expected to be in that line. If this was a forum about Halo: Reach: ODST or something similar in nature, we wouldn’t be having this discussion.

> > > Halo has stayed “Halo” from the very beginning, including Halo: Reach.
> >
> > But Reach strayed too far.
>
> No it didn’t. It is still “Halo”. Just like how Halo Wars is still “Halo”.

Troll detected.

Just because it has Halo in it’s name, doesn’t mean that it has Halo gameplay.

Halo Wars = RTS.
Rest of Halo = FPS.

There are dozens of things that define what “Halo” is, gameplay mechanics are on the bottom of the list. What makes Halo “Halo” is the universe, the story, the settings, and the characters that inhabit it, not something as petty and insignificant as gameplay mechanics.

If 343 or someone else decided to make a 3rd-person cover-based shooter starring UNSC Marines on the frontlines vs. the Covenant, it would still be a Halo game, just like how Halo Wars is still a “Halo” game.

I’m not the one drawing a line in the sand dividing the Halo franchise and it’s community. Those who deny that Halo: Reach is a “Halo” game are and are a detriment on the community and the franchise.

> > > Halo has stayed “Halo” from the very beginning, including Halo: Reach.
> >
> > But Reach strayed too far.
>
> No it didn’t. It is still “Halo”. Just like how Halo Wars is still “Halo”.

Oh hell no! Halo wars is not Halo!

People go back to COD because:

  1. You don’t have to invest a lot of time to be good at it.
    2.) People always know what they’re gonna get when they buy a COD game.
    3.) Most people (besides the die-hard fans) stop playing after a few months so they have enough time too forget how crappy it is before the new one comes out.

> There are dozens of things that define what “Halo” is, gameplay mechanics are on the bottom of the list. What makes Halo “Halo” is the universe, the story, the settings, and the characters that inhabit it, not something as petty and insignificant as gameplay mechanics.
>
> If 343 or someone else decided to make a 3rd-person cover-based shooter starring UNSC Marines on the frontlines vs. the Covenant, it would still be a Halo game, just like how Halo Wars is still a “Halo” game.
>
> I’m not the one drawing a line in the sand dividing the Halo franchise and it’s community. Those who deny that Halo: Reach is a “Halo” game are and are a detriment on the community and the franchise.

Oh, Ok. For the sake of this thread, we’re talking about gameplay.

As far as gameplay was concerned. Reach wasn’t Halo.

> People go back to COD because:
> 1) You don’t have to invest a lot of time to be good at it.
> <mark>2.) People always know what they’re gonna get when they buy a COD game.</mark>
> 3.) Most people (besides the die-hard fans) stop playing after a few months so they have enough time too forget how crappy it is before the new one comes out.

Which isn’t a bad thing.

Halo innovates, which makes it great. It keeps the Halo feel without pushing out the same game, which is one of the reasons why I love it.