Think about Hemorrhage in Reach, by default it houses a Scorpion Tank, or Wraith, Warthogs, and Ghost. Yet only one Sticky Launcher is on the map, except for Sniper Rifles. Now in Halo 3 these same vehicle load-outs on maps would be a heavy’s game type. Each team would have access to Spartan Lasers and Rockets if not more. It was to even the odds.
Now Bungie has done away with the heavy’s game type, but why? I dunno. But this needs to make a comeback in BTB. Why? Every vehicle enthusiast in Reach collectively is disappointed with how vehicles get pushed around so easily. The Hog takes 4 clips from the DMR to explode, sounds like much but when you have a coordinated team; very deadly. The thing though is they are shooting a vehicle, so why does it do damage to the occupants? In Halo 3 when you shot a vehicle you did damage to it, but it had damage resistance when loaded with Spartans. You shoot the occupants and it was now your rolling death machine.
I think i speak for all vehicle enthusiast when i say Reach needs a change to vehicles. So I vote that maps have different variants if not a heavies variant return. Damage done to vehicles only damage the vehicle, and not the occupants. Shooting a gunner, driver, passenger should not blow up the vehicle. So that stays the same. Tanks no longer take small arms fire damage. As well seeing how Reach’s battle grounds tend to favor a larger distance, I believe that the Warthogs turret should see a accuracy increase. Banshee bomb should do less damage in the blast radius department, in return more damage resistance towards weapons.
All in favor say I, All in partial favor make a post why, all who disagree can swain dive into a lake bed full of angry piranhas’.
Imagine this text is fine print: These are my opinions and should not be taken as how the community feels as a whole. We all want changes for the better, again these are mine for vehicles. In case 343 is listening for ideas I’d like mine to be on the table with everyone else’s.