I was looking at one of these threads talking about the graphics of Halo 5 beta and Halo 2A. I also didn’t play the beta so I never realized that the beta HAD 30 METERS. I never complain that much on Halo but when I remember what 343 also said this on the radar.
Motion Tracker
The motion tracker, or radar, featured a giant 30-meter range in the Beta. We felt that this negatively affected the game for a few reasons, but the big one was that players of all skill levels relied too heavily on the big radar range. Lesser skilled players never looked at it, the higher skilled players always looked at it, and the top level players did both as they quickly learned the maps and understood where everyone was by a quick glance at the radar. So we’ve decided to drastically reduce the range of the radar down to 18 meters. The radar has now become less of a motion tracker that sees through multiple rooms and is now more of a combat tracker that promotes engagement. If someone shows up on your radar, they are REALLY close and a fight is about to go down. This is something that we feel is in line with our equal starts philosophy where everyone at all skill levels and competition will be playing the same game.
I mean, if you didn’t want a 30m motion tracker then go back to the classic 25m motion tracker that worked in the other Halo games. I know that there might’ve been a thread about this but still. For Halo 6 or some update to 5 on games like team slayer and Arena. Bring in back classic 25.
I don’t have a whole lot of knowledge on the functionality of this, I was never hugely into Halo online until late into Halo 4’s life and Halo 5… But I feel like with the greater movement speed in Halo 5 a motion tracker at 25m would still be a huge advantage to people who are either skilled or rely on it.
I’m relatively good, no champion or anything, but I use the motion tracker plenty, and there are plenty of times when I come out of engagements where I’m pretty sure my opponent hasn’t used the motion tracker much.
But that being said, it’s not a topic I feel strongly about either way. I don’t feel like it’s either great or terrible how it is, it functions with the gameplay mechanics well, and I enjoy the game(mostly), so all good in my book.
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> Lesser skilled players never looked at it, the higher skilled players always looked at it, and the top level players did both as they quickly learned the maps and understood where everyone was by a quick glance at the radar
Isn’t that how it’s always been though?
The problem with the 18m radar is that it actually works with Shoulder charge to create an inherent advantage to the user. It is unlikely that you will have time to spot the charger on the radar , and have time to orient to him , then take him out. This makes running blindly around the map a legitimate strategy as the odds favor the charger. The mechanics should balance the game , not give a certain ability an advantage.
TL;DR , I agree 25m would be a better solution (and mechanically cohesive with previous titles).
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> > 2535409489305717;1:
> > Lesser skilled players never looked at it, the higher skilled players always looked at it, and the top level players did both as they quickly learned the maps and understood where everyone was by a quick glance at the radar
>
>
> Isn’t that how it’s always been though?
yep
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> > 2533274975115124;4:
> > > 2535409489305717;1:
> > > Lesser skilled players never looked at it, the higher skilled players always looked at it, and the top level players did both as they quickly learned the maps and understood where everyone was by a quick glance at the radar
> >
> >
> > Isn’t that how it’s always been though?
>
>
> yep
And it was perfectly fine that way. So what if new players haven’t learned how to use the motion tracker yet? Once they do, which takes maybe an hour’s worth of playing, the game will become much more balanced for them. This is because a useful motion tracker allows them to know when a duel is about to happen, and helps to remove the element of surprise for everyone involved. Because of this, it’s actually a big advantage to newer players. It gives people a way to start their duels on more even terms with their opponents, which is essential for new players to have. Otherwise, the outcome of duels are mostly determined by who surprised who, and that’s not friendly to new players at all. In my opinion, 343’s logic was messed up here.
I haven’t played many other shooter games besides Halo, but the ones I did lacked a motion tracker and had very fast TTKs, which basically turned them into hide-and-seek with guns. Every time you kill someone, it feels hollow because you just caught them unawares, and every time you get shot, you’re saying “who is shooting me?” The concepts of perfecting your strafe, or having “DMR duels”, or even reversals, were all basically nonexistent. This is why I enjoy Halo so much more than games like that. An essential part of Halo has always been the ability to know when an encounter with a bad guy is about to happen, and 343 is going to throw that out the window, just because “oh new players haven’t learned how to use it, and better players can use it against them”. It’s completely harebrained.
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> > 2533274975115124;4:
> > > 2535409489305717;1:
> > > Lesser skilled players never looked at it, the higher skilled players always looked at it, and the top level players did both as they quickly learned the maps and understood where everyone was by a quick glance at the radar
> >
> >
> > Isn’t that how it’s always been though?
>
>
> yep
Just another thing that they tried to fix that wasn’t broken…
Good grief did the beta look good…
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> Good grief did the beta look good…
It look so good. the lighting was good.