I just realized, Regarding Forerunner Stuff...

There has been accusation that the recent lore addition of Forerunner stuff slipspacing away after sustaining heavy damage was something created in Halo: Nightfall, and later used to retcon Halo 4. Well, this concept actually comes from a bit earlier… in Halo 4, when you kill a sentinel, the sentinel ‘teleports’ away via slipspace bubble. Meaning this was at least a concept during Halo 4’s development. So that’s interesting.

Is this when those sentinels first show up when you go toward the Site Cartographer? I never thought of shooting them to be honest :’)

And we know that Forerunner tech is capable of that sorta stuff…

There’s also that Forerunner time/space crystal mcguffin that went nowhere.

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Spartan v with fourruner checnology

> 2533274974033696;1:
> There has been accusation that the recent lore addition of Forerunner stuff slipspacing away after sustaining heavy damage was something created in Halo: Nightfall, and later used to retcon Halo 4. Well, this concept actually comes from a bit earlier… in Halo 4, when you kill a sentinel, the sentinel ‘teleports’ away via slipspace bubble. Meaning this was at least a concept during Halo 4’s development. So that’s interesting.

Glad to see I wasn’t the only one who noticed this. :smiley:

I honestly have never noticed Sentinels (you mean Watchers, right?) in H4 teleporting away once they are destroyed.

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> I honestly have never noticed Sentinels (you mean Watchers, right?) in H4 teleporting away once they are destroyed.

No he means sentinels. There are a few in h4, they never attack you but do attack covies during the Requiem level. Also a few flying around during…Reclaimer i think its call.

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> > 2533274887950450;7:
> > I honestly have never noticed Sentinels (you mean Watchers, right?) in H4 teleporting away once they are destroyed.
>
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> No he means sentinels. There are a few in h4, they never attack you but do attack covies during the Requiem level. Also a few flying around during…Reclaimer i think its call.

Ah, I guess I never killed them in those levels, then, because the only flying objects I ever shot down were the Watchers and those floating laser cannons - the ones that posed a direct threat to me.

Still, I think that the explanation for shards of Halo and ships magically slip spacing into plot-convenient situations is just a little too much for me to accept.

> 2533274887950450;9:
> Still, I think that the explanation for shards of Halo and ships magically slip spacing into plot-convenient situations is just a little too much for me to accept.

That I certainly agree with. Its just a plot device for cheap surprises that defeats itself because now we expect it.

TBH i always took the sentinels warping out in h4 just to be them saving time on explosion animations.

> 2533274964189700;10:
> > 2533274887950450;9:
> > Still, I think that the explanation for shards of Halo and ships magically slip spacing into plot-convenient situations is just a little too much for me to accept.
>
>
> That I certainly agree with. Its just a plot device for cheap surprises that defeats itself because now we expect it.
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> TBH i always took the sentinels warping out in h4 just to be them saving time on explosion animations.

Next time I play through Halo 4’s campaign, I will certainly look out for it.

> 2533274887950450;7:
> I honestly have never noticed Sentinels (you mean Watchers, right?) in H4 teleporting away once they are destroyed.

I mean Sentinels. They appear three times in the game at least. Watchers simply fall apart after their hardlight “glue” loses stability.

> 2533274887950450;9:
> Still, I think that the explanation for shards of Halo and ships magically slip spacing into plot-convenient situations is just a little too much for me to accept.

Indeed. But at least they’re being consistent about it and not just making it up as they go along.

Even if they thought of the emergency slip-space jump protocol as early as the Sentinels in Halo 4 (pretty sure it’s just to not put their Sentinel Beam in the game, but I suppose it’s possible), it’s still not being consistent and it is making it up as they go along since they’re applying it to things which most certainly did not have that capability in the past. Why do only Sentinels on Requiem have that capability? Why did only that one shard of Halo port out? Why didn’t it do so right away? If it did do so right away, why did no one notice? No one seriously could tell the difference at the time between the Mantle’s Approach blowing up and it jumping into slipspace (or wait, Chief in Halo 5 seemed to know that it jumped the whole time, except he didn’t at the end of Halo 4…)?

Then the can of worms opens even further. If something like Sentinels can emergency jump, why don’t any of the Prometheans? Why don’t the Phaetons emergency jump?

The emergency jump is a contrivance. It’s a pretty good story contrivance, I’ll give 343 that. It makes sense that such a thing could exist within Forerunner technology, and there’s no real hole in the idea that I can see aside from the obvious “why is it just now a thing, why don’t more things do it”. But still, it’s a frustratingly transparent story-telling tool that personally always brings me right out of it. Things emergency port so they can be used in the story. Period. No other consistency to it, especially no internal consistency.

I hope nothing ever emergency jumps again.

The concept of Forerunner technology slipspace jumping away to avoid destruction or misuse was first introduced in Primordium I believe when Installation 07 slipspace jumped to the edge of the galaxy to crash itself into a moon to prevent it falling into enemy hands.

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*Original post. Click at your own discretion.

> 2533274869999832;14:
> The concept of Forerunner technology slipspace jumping away to avoid destruction or misuse was first introduced in Primordium I believe when Installation 07 slipspace jumped to the edge of the galaxy to crash itself into a moon to prevent it falling into enemy hands.

Lol that’s pretty hilarious. So Halo installations can just “Allahu Ackbar!” into a rock and blow themselves up at any moment when things go south?

CE Master Chief should count himself very lucky then.

> 2533274869999832;14:
> The concept of Forerunner technology slipspace jumping away to avoid destruction or misuse was first introduced in Primordium I believe when Installation 07 slipspace jumped to the edge of the galaxy to crash itself into a moon to prevent it falling into enemy hands.

That’s a bit different than slipspacing away in the middle of blowing up. I mean, we’ve seen Infinity and other ships flee a combat zone by using slipspace. Or even just the Pillar of Autumn. But Installation 04 and Mantle’s Approach were clearly in the middle of exploding and even left debris fields.

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It was enacted by the lifeworkers and the master builder, it wasn’t just on a whim. They were experimenting on humans and flood on the ring and was a failsafe in case things went south.

At the time 07 did it, it was one of the original 12, and likely wasn’t considered as ‘valuable’ as the current 7 are now. Thus spark wasn’t going to do anything of the sort.

> 2533274884722193;13:
> Even if they thought of the emergency slip-space jump protocol as early as the Sentinels in Halo 4 (pretty sure it’s just to not put their Sentinel Beam in the game, but I suppose it’s possible), it’s still not being consistent and it is making it up as they go along since they’re applying it to things which most certainly did not have that capability in the past. Why do only Sentinels on Requiem have that capability? Why did only that one shard of Halo port out? Why didn’t it do so right away? If it did do so right away, why did no one notice? No one seriously could tell the difference at the time between the Mantle’s Approach blowing up and it jumping into slipspace (or wait, Chief in Halo 5 seemed to know that it jumped the whole time, except he didn’t at the end of Halo 4…)?
>
> Then the can of worms opens even further. If something like Sentinels can emergency jump, why don’t any of the Prometheans? Why don’t the Phaetons emergency jump?
>
> The emergency jump is a contrivance. It’s a pretty good story contrivance, I’ll give 343 that. It makes sense that such a thing could exist within Forerunner technology, and there’s no real hole in the idea that I can see aside from the obvious “why is it just now a thing, why don’t more things do it”. But still, it’s a frustratingly transparent story-telling tool that personally always brings me right out of it. Things emergency port so they can be used in the story. Period. No other consistency to it, especially no internal consistency.
>
> I hope nothing ever emergency jumps again.

(Of course it is just so they won’t put the sentinel beam in. 99% of the time, the decisions they make is JUST for gameplay purposes. “Why do sentinels have shields?” “to make them challenging.” Stuff like that. But - it’s VERY valuable to at least offer SOME lore explanation for these decisions.)

Anyway, I don’t see the problem. Emergency slip-space jump can be used very effectively. They just didn’t use it well in Halo 5. Like, maybe if we fight through the ruins of the Didact’s ship “because it slip-spaced there” and that’s the only story effect to it, that’s fine. But not the main plot.

REGARDLESS, THIS POST HAS LITERALLY-BLOODY-NOTHING TO DO WITH JUSTIFYING THEIR DECISION FOR HALO 5.

> 2533274974033696;17:
> Anyway, I don’t see the problem. Emergency slip-space jump can be used very effectively. They just didn’t use it well in Halo 5. Like, maybe if we fight through the ruins of the Didact’s ship “because it slip-spaced there” and that’s the only story effect to it, that’s fine. But not the main plot.

There’s definitely ways to make it better, as you say. Actually seeing some suggestion of it doing so would be good too.Problem is right now its mostly just shoe-horned in as excuses for stuff, and oddly enough characters act like its not too surprising in game too…

Halo 5’s is especially bad though. I mean, the section cortana was in was ground zero fro the explosion. At least the halo shard wasn’t the shard the Pillar of Autumn was on presumably.

> 2533274964189700;18:
> > 2533274974033696;17:
> > Anyway, I don’t see the problem. Emergency slip-space jump can be used very effectively. They just didn’t use it well in Halo 5. Like, maybe if we fight through the ruins of the Didact’s ship “because it slip-spaced there” and that’s the only story effect to it, that’s fine. But not the main plot.
>
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> Halo 5’s is especially bad though. I mean, the section cortana was in was ground zero fro the explosion. At least the halo shard wasn’t the shard the Pillar of Autumn was on presumably.

Too be fair, you forget that Cortana is just data; and her hologram is just a projection. It’s not entirely correct to say she was in one place on the ship, she was technically in the entire ship, in it’s data core.

> 2533274974033696;19:
> Too be fair, you forget that Cortana is just data; and her hologram is just a projection. It’s not entirely correct to say she was in one place on the ship, she was technically in the entire ship, in it’s data core.

But data is stored in one spot. Its called harddrives and servers, to exist on multiple places truly is to create copies. Its unlikely the entire ship is so easily accessed, given the amount of systems she had to fight, and how you had to plug her into multiple terminals. She was never plugged into a central hub, just the first terminal they bump in to, and a bunch around the didact.

So yeah, i guess cortana may have shoved a part of her somewhere else in the ship off screen, while going rampant, and hiding from the didact, that wasn’t at ground zero of the explosion. Just given how you have to physically moved her around so much on a relatively small portion of the ship relative to the ship’s size and the explosion, it sure doesn’t seem likely.