Why does everyone on Halo Waypoint think Reach is a failure? It’s honestly one of my favorite Halo games I have played, and I’ve played all of them.
The game shipped very well balanced, and the only notably unbalanced feature was the armor lock. The DMR fulfills its function better than the BR, as it is more accurate at long range but can be beaten by the assault rifle at short range. All of the weapons available are effective within their own niche, and almost none overpower the others in all scenarios.
It is also one of the most option-filled and varied games to date. The theater, custom games and forge mode options are unmatched in the Halo series. All of the weapons provide important and useful functions without copying the other weapons in the game. Firefight and Campaign have more options than ever. The new forge mode means that anyone can have hundreds of great maps without ever paying an extra cent.
Finally, the Campaign is well written and provides well designed sandbox gameplay. It wasn’t the most exciting or optimistic campaign of them all, but it fit the story being told very well. It is equally glitchy as the Halo games before it, and has much cooler easter eggs. The AI uses their armor abilities appropriately instead of randomly as they have done in the past, and they know the gun your using and attempt to distance themselves accordingly. It can be one of the most difficult campaigns of the series, or the easiest if you want it to be. You don’t have to find the skulls to change gameplay, the option of changing your experience is completely up to you.
With all this in mind, why is Reach considered a failure?