I really have enjoyed the competitive nature of Halo 5 so far, but I dunno man, I always feel short changed by 343 when I buy there games, and feel as if more needs to be added and updates need to be done.
I feel like -
No forge
No split screen
No BTB or social playlists
No objective playlists
Short campaign
The same 4 or so maps over and over in Arena…
It’s just not good enough man! I could take 2 or 3 of the above, but all 6? Once you’re finished with the mediocre campaign you’ve got Warzone which is ok but wont keep me coming back for months, or getting increasingly bored in Arena facing games with quitters and the same maps too often. I swear to god I’ve seen enough of Orion and Pegasus to last me for a life time.
I know some people don’t like it when we compare Bungie to 343, but like it or not, there’s always going to be that comparison.
Sure. Halo 2 and Halo 3 weren’t perfect on release, but there was a sense of a solid product. A product that would be more than playable before any updates. A product with many different features to enjoy, and one that was solid enough at launch to justify $50-60
With 343 I now always brace myself for a patient 2-3 month wait after a game is released before it feels like I’m getting a solid, finished product, and that I can roam freely and explore and enjoy loads of different options, like I could with Bungie in the past.
343i is doing it’s best. Not only that, but it’s not like they didn’t tell you there were going to be limits. And they aren’t leaving this game the way it is, they will be bringing in plenty more content.
The reason it’s come out like this is that there are lots of new releases coming out that all have a lot of hype. Microsoft is spacing out the sales to make more money. Don’t blame 343i for it.
Free maps are coming before the end of the year as well as forge and more playlists. Don’t panic just yet
> 2552709967383416;3:
> Free maps are coming before the end of the year as well as forge and more playlists. Don’t panic just yet
That’s right. 343i told us so. Everyone needs to calm down and listen instead of ignoring them.
Honestly, I feel the same way.
They couldve given us a couple of extra maps. Hopefully forge gets here soon. I’m dying to see the new stuff and praying for a good file share system
> 2535424094525136;5:
> Honestly, I feel the same way.
> They couldve given us a couple of extra maps. Hopefully forge gets here soon. I’m dying to see the new stuff and praying for a good file share system
I understand that the current content amount is a little disappointing, but they did say it would be limited. They said that it will still be updated and new content added.
It does still feel like a beta, but the first beta was way better
One of the likely reasons they’re releasing the game like this is so that they can address problems within it quicker. They probably wanted to make up for what happened with MCC, which was much more difficult to take care of because there were several games.
Go play something else then. Easy fix.
I think the people complaining have to realize this is only 343’s first game franchise they have officially developed, and they are doing quite a good job for their second game.
> 2533274969718805;10:
> I think the people complaining have to realize this is only 343’s first game franchise they have officially developed, and they are doing quite a good job for their second game.
Agreed.
I am feeling pretty down about the lack of content but it will increase the longevitiy of Halo 5! As everyone previous has said, they’re adding forge, new maps, new weapons, new playlists, the lot! So if you’re willing to play H5 out or take breaks when other titles such as Battlefront and Fallout come out and then return to H5, you’ll probably find yourself a lot happier when December comes c:
In the past, Halo games have constantly taken steps forward with the amount of content present in each game (all complete and fully operational at launch I might add).
Halo: Combat Evolved (2001 at $49.99):
-
Full Singleplayer (with 2-player Co-op) - Split-Screen Multiplayer - LAN MultiplayerHalo 2 (2004 at $49.99):
-
Full Singleplayer(with 2-player Co-op) - Split-Screen Multiplayer - LAN multiplayer - Xbox LIVE Multiplayer - Enhanced Custom Game Options and Character Customization OptionsHalo 3 (2007 at $59.99):
-
Full Singleplayer (with 2 player Co-op) - Split-Screen Multiplayer - LAN multiplayer - Xbox LIVE multiplayer - Giant leap in Custom Game Options and Character Customization Options - 4 Player Campaign Co-op over Xbox LIVE - Forge Mode - File Sharing - Theater (including campaign theater)Halo: Reach (2010 at $59.99):
-
Full Singleplayer (with 2 player Co-op) - Split-Screen Multiplayer - LAN multiplayer - Xbox LIVE multiplayer - Another giant leap in Custom Game Options and Character Customization Options - 4 Player Campaign Co-op over Xbox LIVE - Greatly Enhanced Forge Mode - File Sharing - Theater (including campaign theater) - Firefight(skip forward five years)
Halo 5: Guardians (2015 still at $59.99) (at launch):
- Full Singleplayer (SOLO ONLY) - NO SPLIT-SCREEN SUPPORT - NO LAN MULTIPLAYER SUPPORT - Xbox LIVE multiplayer - Enormous STEP DOWN in Custom Game Options - Character Customization Options - 4 Player Campaign Co-op over Xbox LIVE - NO FORGE MODE - NO FILE SHARING - Theater (not including campaign theater) - **NO CO-OP MODE (FIREFIGHT)**The way I see it, Halo 5: Guardians is really only worth $39.99 with Forge and file sharing not being included at launch and custom game options butchered back down to Halo 2’s level. This is also combined with the removal of split-screen support, LAN multiplayer support, and a Co-op gamemode (like Firefight).
Halo: Reach (although certainly not my favorite Halo game) five years later is still the peak in regards to the amount of content that was released at launch (and past launch for that matter) in a Halo game. And while I’m glad 343i is planning to at least release Forge (hopefully) at some unannounced time in December for free, it really should have just been finished and released at launch with the game.
All I can hope now is that 343i keeps their promises and delivers the custom games experience that is at this point expected to be included with every Halo game. I also hope that this will not happen again with future Halo titles.
> 2533274822033295;13:
> In the past, Halo games have constantly taken steps forward with the amount of content present in each game (all complete and fully operational at launch I might add).
>
> Halo: Combat Evolved (2001 at $49.99):
>
> - Full Singleplayer (with 2-player Co-op)
> - Split-Screen Multiplayer
> - LAN Multiplayer
> Halo 2 (2004 at $49.99):
>
> - Full Singleplayer(with 2-player Co-op)
> - Split-Screen Multiplayer
> - LAN multiplayer
> - Xbox LIVE Multiplayer
> - Enhanced Custom Game Options and Character Customization Options
> Halo 3 (2007 at $59.99):
>
> - Full Singleplayer (with 2 player Co-op)
> - Split-Screen Multiplayer
> - LAN multiplayer
> - Xbox LIVE multiplayer
> - Giant leap in Custom Game Options and Character Customization Options
> - 4 Player Campaign Co-op over Xbox LIVE
> - Forge Mode
> - File Sharing
> - Theater (including campaign theater)
> Halo: Reach (2010 at $59.99):
>
> - Full Singleplayer (with 2 player Co-op)
> - Split-Screen Multiplayer
> - LAN multiplayer
> - Xbox LIVE multiplayer
> - Another giant leap in Custom Game Options and Character Customization Options
> - 4 Player Campaign Co-op over Xbox LIVE
> - Greatly Enhanced Forge Mode
> - File Sharing
> - Theater (including campaign theater)
> - Firefight
> (skip forward five years)
>
> Halo 5: Guardians (2015 still at $59.99) (at launch):
>
> - Full Singleplayer (SOLO ONLY)
> - NO SPLIT-SCREEN SUPPORT
> - NO LAN MULTIPLAYER SUPPORT
> - Xbox LIVE multiplayer
> - Enormous STEP DOWN in Custom Game Options
> - Character Customization Options
> - 4 Player Campaign Co-op over Xbox LIVE
> - NO FORGE MODE
> - NO FILE SHARING
> - Theater (not including campaign theater)
> - NO CO-OP MODE (FIREFIGHT)
> The way I see it, Halo 5: Guardians is really only worth $39.99 with Forge and file sharing not being included at launch and custom game options butchered back down to Halo 2’s level. This is also combined with the removal of split-screen support, LAN multiplayer support, and a Co-op gamemode (like Firefight).
>
> Halo: Reach (although certainly not my favorite Halo game) five years later is still the peak in regards to the amount of content that was released at launch (and past launch for that matter) in a Halo game. And while I’m also glad 343i is planning to at least release Forge (hopefully) at some unannounced time in December for free, it really should have just been finished and released at launch with the game.
>
> All I can hope now is that 343i keeps their promises and delivers the custom games experience that is at this point expected to be included with every Halo game. I also hope that this will not happen again with future Halo titles.
The thing is, this is a completely different system from Xbox/Xbox 360 and only there 2nd full game. They are doing well with it. And they did tell you there would be limited content available at launch, it’s not like they blindsided you.
> 2533274987946887;14:
> > 2533274822033295;13:
> >
>
>
> The thing is, this is a completely different system from Xbox/Xbox 360 and only there 2nd full game. They are doing well with it. And they did tell you there would be limited content available at launch, it’s not like they blindsided you.
What’s you’re point? The Xbox 360 was also a completely different system from the original Xbox in 2007, yet Halo 3 still contained a plethora of content out of the box at launch.
The fact that this is 343i’s second full game means nothing considering their team is mostly made up of already accomplished game developers.
Strictly in terms of how much content was included ready to go at launch, they did a pitiful job. If they had to delay the game a few months to include Forge, file sharing, and the fan favorite custom game options that are expected to be in a Halo game out of the box, then they should have just delayed the game.
Games should not be released with 75% of it’s content with (hopefully) the other 25% to be released at a later time. That’s not how game development works.
> 2533274822033295;15:
> > 2533274987946887;14:
> > > 2533274822033295;13:
> > >
> >
> >
> > The thing is, this is a completely different system from Xbox/Xbox 360 and only there 2nd full game. They are doing well with it. And they did tell you there would be limited content available at launch, it’s not like they blindsided you.
>
>
> What’s you’re point? The Xbox 360 was also a completely different system from the original Xbox in 2007, yet Halo 3 still contained a plethora of content out of the box at launch.
>
> The fact that this is 343i’s second full game means nothing considering their team is mostly made up of already accomplished game developers.
>
> Strictly in terms of how much content was included ready to go at launch, they did a pitiful job. If they had to delay the game a few months to include Forge, file sharing, and the fan favorite custom game options that are expected to be in a Halo game out of the box, then they should have just delayed the game.
>
> Games should not be released with 75% of it’s content with (hopefully) the other 25% to be released at a later time. That’s not how game development works.
It is when it’s not your choice. You want to blame someone for lack of content on release date, that’s Microsoft. Halo’s their cash cow, they’d release it with nothing if people would pay for it.
> 2533274987946887;16:
> > 2533274822033295;15:
> > > 2533274987946887;14:
> > > > 2533274822033295;13:
> > > >
> > >
> > >
> > > The thing is, this is a completely different system from Xbox/Xbox 360 and only there 2nd full game. They are doing well with it. And they did tell you there would be limited content available at launch, it’s not like they blindsided you.
> >
> >
> > What’s you’re point? The Xbox 360 was also a completely different system from the original Xbox in 2007, yet Halo 3 still contained a plethora of content out of the box at launch.
> >
> > The fact that this is 343i’s second full game means nothing considering their team is mostly made up of already accomplished game developers.
> >
> > Strictly in terms of how much content was included ready to go at launch, they did a pitiful job. If they had to delay the game a few months to include Forge, file sharing, and the fan favorite custom game options that are expected to be in a Halo game out of the box, then they should have just delayed the game.
> >
> > Games should not be released with 75% of it’s content with (hopefully) the other 25% to be released at a later time. That’s not how game development works.
>
>
> It is when it’s not your choice. You want to blame someone for lack of content on release date, that’s Microsoft. Halo’s their cash cow, they’d release it with nothing if people would pay for it.
Microsoft wanted this game to come out before anyone else’s for the holiday season.
> 2533274987946887;16:
> > 2533274822033295;15:
> > > 2533274987946887;14:
> > > > 2533274822033295;13:
> > > >
>
>
> It is when it’s not your choice. You want to blame someone for lack of content on release date, that’s Microsoft. Halo’s their cash cow, they’d release it with nothing if people would pay for it.
No, it is never acceptable under any circumstances. That’d be taking a leap towards the early access model of game development, which is a dark and dangerous path for AAA games.
The only thing I blame Microsoft for is how much 343i had to sacrifice to achieve a consistent 60fps (removing split-screen and butchering graphical fidelity). Everything else is on 343i. They’re the developer, so they take full responsibility for the lack of content in this game.
> 2533274822033295;18:
> > 2533274987946887;16:
> > > 2533274822033295;15:
> > > > 2533274987946887;14:
> > > > > 2533274822033295;13:
> > > > >
> >
> >
> > It is when it’s not your choice. You want to blame someone for lack of content on release date, that’s Microsoft. Halo’s their cash cow, they’d release it with nothing if people would pay for it.
>
>
> No, it is never acceptable under any circumstances. That’d be taking a leap towards the early access model of game development, which is a dark and dangerous path for AAA games.
>
> The only thing I blame Microsoft for is how much 343i had to sacrifice to achieve a consistent 60fps (removing split-screen and butchering graphical fidelity). Everything else is on 343i. They’re the developer, so they take full responsibility for the lack of content in this game.
Even though, there isn’t lack of content… They told us what there would/wouldn’t be and what will be added. Just because something takes patience to get doesn’t mean it’s bad. In fact, it usually means it gets better.
> 2533274987946887;19:
> > 2533274822033295;18:
> > > 2533274987946887;16:
> > > > 2533274822033295;15:
> > > > > 2533274987946887;14:
> > > > > > 2533274822033295;13:
> > > > > >
> > >
> > >
> > > It is when it’s not your choice. You want to blame someone for lack of content on release date, that’s Microsoft. Halo’s their cash cow, they’d release it with nothing if people would pay for it.
> >
> >
> > No, it is never acceptable under any circumstances. That’d be taking a leap towards the early access model of game development, which is a dark and dangerous path for AAA games.
> >
> > The only thing I blame Microsoft for is how much 343i had to sacrifice to achieve a consistent 60fps (removing split-screen and butchering graphical fidelity). Everything else is on 343i. They’re the developer, so they take full responsibility for the lack of content in this game.
>
>
> Even though, there isn’t lack of content…
There isn’t a lack of content?
> Halo: Combat Evolved (2001 at $49.99):
>
> - Full Singleplayer (with 2-player Co-op)
> - Split-Screen Multiplayer
> - LAN Multiplayer
> Halo 2 (2004 at $49.99):
>
> - Full Singleplayer(with 2-player Co-op)
> - Split-Screen Multiplayer
> - LAN multiplayer
> - Xbox LIVE Multiplayer
> - Enhanced Custom Game Options and Character Customization Options
> Halo 3 (2007 at $59.99):
>
> - Full Singleplayer (with 2 player Co-op)
> - Split-Screen Multiplayer
> - LAN multiplayer
> - Xbox LIVE multiplayer
> - Giant leap in Custom Game Options and Character Customization Options
> - 4 Player Campaign Co-op over Xbox LIVE
> - Forge Mode
> - File Sharing
> - Theater (including campaign theater)
> Halo: Reach (2010 at $59.99):
>
> - Full Singleplayer (with 2 player Co-op)
> - Split-Screen Multiplayer
> - LAN multiplayer
> - Xbox LIVE multiplayer
> - Another giant leap in Custom Game Options and Character Customization Options
> - 4 Player Campaign Co-op over Xbox LIVE
> - Greatly Enhanced Forge Mode
> - File Sharing
> - Theater (including campaign theater)
> - Firefight
> (skip forward five years)Halo 5: Guardians (2015 still at $59.99) (at launch):
>
> - Full Singleplayer (SOLO ONLY)
> - NO SPLIT-SCREEN SUPPORT
> - NO LAN MULTIPLAYER SUPPORT
> - Xbox LIVE multiplayer
> - Enormous STEP DOWN in Custom Game Options
> - Character Customization Options
> - 4 Player Campaign Co-op over Xbox LIVE
> - NO FORGE MODE
> - NO FILE SHARING
> - Theater (not including campaign theater)
> - NO CO-OP MODE (FIREFIGHT)
Yes there is, easily.
> They told us what there would/wouldn’t be and what will be added. Just because something takes patience to get doesn’t mean it’s bad. In fact, it usually means it gets better.
Go play any early access game still in development then come back and tell me about how great that game development model is.