> > 1) Irrelevent. I’m asking the community what we should have instead of previous additions or the new ones in halo 4 since the new one’s have been deemed wrong. No point in telling me something is bad if you can’t offer a solution.
> >
> > 2) Opinion. Your basing the “taking away” off of old style halo play. Just like how sprint is really only mostly harmful to old style play. But because of the way halo 4 is made it’s less harmful.
> >
> > 3) Games like call of duty and battlefield have been making significant changes to their MP since they have been out. That’s not up for debate.
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> 1. That’s like saying that I can’t say that I didn’t like a movie for x reasons. I am a film watcher, not a film maker. I am not educated or skilled enough to know what makes a movie good; I can only tell when I didn’t like something, and most of the time, what it was I didn’t like.
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> Likewise, I am also a player, not a developer. I am not educated or skilled enough in game development to tell you what gameplay mechanics should be added. I can only tell you that something was added and as a player, I did or didn’t like it.
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> 2. Not opinion. Halo 4 and Halo: Reach play a lot differently than Halo 1-3. Halo: Reach plays a lot different from Halo 4 even.
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> 3. Between MW2 and Ghosts, please tell me how much of the core gameplay has changed. I’ll bet that if I showed any non-CoD player gameplay footage from each game, he would not be able to tell that they were different games.
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> CoD’s new features are things like new perks and changes to the progressive rank system. The game plays more or less the same, yet CoD fans can easily tell you which games are their favorites because the minor tweaks can change a lot.
Thank you.
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I’m merely asking players on a player level What should be included. As it’s a players job to provide feedback to aid in making a better experience. I am also asking Because every new mechanic that has been introduced has been bashed and said to have hurt the game in one shape or another. And since you and me both agreed what is or is not okay is strictly an opinion people can’t be 100% right.
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Halo reach has been (at least from what i have seen) thrown in with 1-3 as it is still mainly an arena game. And as we have seen sprint in an arena setting was a huge problem. In halo 4 since it has been deemed no longer an arena shooter sprint works differently and less harmfully. This can be easily applied to any of the new mechanics in halo 4. If you wish for me to go into detail on this please say so.
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I can tell you the changes…But what you consider big changes may not be what i consider big changes. Things like stopping power is a great example. It’s a small simple perk. One tiny addition. When it was in play it generated a style of play for the meta game. You were pretty much going to lose if you did not have it. Thus making loadouts and what “worked” a very narrow list. Now fast forward to black ops 1 where we no longer have stopping power. Suddenly more weapons and play styles become viable. This is just one example of many.
That’s rigged. If you showed a player who wasn’t familiar with the series gameplay they are not going to understand the tiny changes that make a big difference. They are just going to see people shooting people. Ha. Every cod player i know has a different favorite COD game because of different additions. Halo 4 at it’s core still plays the halo formula.
