> 1) Irrelevent. I’m asking the community what we should have instead of previous additions or the new ones in halo 4 since the new one’s have been deemed wrong. No point in telling me something is bad if you can’t offer a solution.
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> 2) Opinion. Your basing the “taking away” off of old style halo play. Just like how sprint is really only mostly harmful to old style play. But because of the way halo 4 is made it’s less harmful.
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> 3) Games like call of duty and battlefield have been making significant changes to their MP since they have been out. That’s not up for debate.
- That’s like saying that I can’t say that I didn’t like a movie for x reasons. I am a film watcher, not a film maker. I am not educated or skilled enough to know what makes a movie good; I can only tell when I didn’t like something, and most of the time, what it was I didn’t like.
Likewise, I am also a player, not a developer. I am not educated or skilled enough in game development to tell you what gameplay mechanics should be added. I can only tell you that something was added and as a player, I did or didn’t like it.
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Not opinion. Halo 4 and Halo: Reach play a lot differently than Halo 1-3. Halo: Reach plays a lot different from Halo 4 even.
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Between Modern Warfare and Ghosts, please tell me how much of the core gameplay has changed. I’ll bet that if I showed any non-CoD player gameplay footage from each game, he would not be able to tell that they were different games.
CoD’s new features are things like new perks and changes to the progressive rank system. The game plays more or less the same, yet CoD fans can easily tell you which games are their favorites because the minor tweaks can change a lot.
