Already in solo mode, there is barely any enemies each level or even on the map. I don’t know how three extra players can be more chaotic if you don’t face nearly enough enemies. Previous Halo games would throw you in a large area that overwhelms 4-players. I just don’t feel that in Infinite’s campaign.
Maybe a skull one day…
Yeah, could see it being a little easy with two players ( and eventually more I hope down the line ) talking everything together.
Honestly with 4 players, I always add every enemy difficulty skull to increase the difficulty (especially in halo 3, that was too easy)
But in Halo Infinite, I feel like its needed since brutes can be headshot in 2 hits. Everything isn’t a problem if they aren’t a brute chieftain.