> 2533274819446242;10:
> BR are starts should absolutely be in social and the only thing available for BTB. If a versatile weapon with a molasses slow TTK is all it takes to remove “variety” then your sandbox was never good to begin with.
>
> You don’t really care about true variety, just more pretty lights and colors. Variety for varieties sake when it comes to weapons doesn’t measurably improve the game if the weapons themselves are not interesting.
>
> I honestly don’t know which weapon some of you think would get dropped that were not already getting ignored. The Pulse Carbine went largely unused even with AR starts, the plasma Pistol lost a huge part of its usefulness without vehicle EMP and the sidekick is designed to be thrown away. But people would rather invent elaborate fantasies about Precision weapon starts somehow making anything close range or “not a power weapon” useless.
Yes, the whole “BR STARTS KILL VARIETY” is just a myth, if we take a look at the Infinite Sandbox we can see that it is nonsense:
CQS48 Bulldog, Gravity Hammer, Heatwave - I will put these 3 in the same category: Dont see anything wrong with this weapon with BR starts, maybe it becomes more useful since everyone is going around without an AR, maybe it becomess less usefull since everyone is not mindlessly running around with an AR, its hard to tell but shotguns and melee weapons have always been useful no matter the starting weapon
M41 SPNKr Rocket Launcher - The balancing in this one actually benefits from BR starts since it gives the victim of the Rocket Launcher more of a chance to fight because they are not forced to engage in close quarters against a dude which has a rocket launcher.
MA40 Assault Rifle - Still useful in short or even medium distances since it is kinda OP, but that is a different debate.
MK50 Sidekick Pistol - The only weapon that has the potential to become useless with BR starts, BUT it has a lower TTK than the BR, skilled player can use this to kill br users and its still useful if you run out of ammo and need a quick weapon to finish your enemies.
Needler, Plasma Pistol, Pulse Carbine - These 3 weapons are in a weird spot already, they have always been tbh and its not like they are part of the most effective weapons right now, putting BR starts wouldnt make any of these weapons more or less useful
Ravager - This weapon is really unique and there is nothing like it in the series, i have used it against BR players a lot and its a fantastic close quarters weapon with 2 different types of fire that can be used in varied situations, it doesn’t matter if there is AR starts or BR start
S7 Sniper Rifle, Shock Rifle, Skewer - These 3 weapon are kind of the same so i will just consider the 3 as snipers: Again, another weapon that has balancing issues without BR starts, in big maps or long distances in smaller maps. You have almost no way of countering a good sniper. With a BR is as easy as shooting them and descoping them to get a huge chance of surviving. Its specially horrible in Fragmentation and Behemoth since you can find yourself being surrounded by at least 2 sniper users really easily and you are basically a sitting duck against them without a BR.
VK78 Commando - This one is perfectly viable against BR, it has a much lower TTK in short distances, it headshots people and its really hard to use, right now is the only headshot weapon that kills in under a second. Skilled players can make use of this weapon no matter the distance, its a really versatile and skill based weapon
I dont see the BR affecting the sandbox in a negative way at all, there is literally not a single weapon that becomes useless with BR starts. This isnt like Halo 3, 4 and 5 which had tons of reiterative weapons that were obviously worse than the UNSC counterpart, Halo infinite sandbox is really varied and finely tuned (for the most part) so there isn’t repetition in the sandbox, and when 2 weapon have similar niches they both work in different ways, like the bulldog and the heatwave and they also can appear at random in the maps so they dont collide and its fun learning to use both.
> 2533274796415676;8:
> I really think it’s unhealthy to think of ranks this way.
I completely understand what you mean and i agree! whenever i lose in Halo 5 i dont get angry or anything, my thought process is more like “if i go down in rank, that means i will have some easier matches in the future because of the lower rank”. Halo 5 ranking system is very good, i actually prefer playing it over social even if im trying to play more “relaxed” since you will always play with people that is more or less your level but in social its random so maybe you will play against someone much much better.