In Halo 2 Anniversary(if it ever exists) or any other Anniversary game that ever gets made.
after replaying CEA, the whole thing just causes way too many issues in the game.
-The animation is exactly the same as it used to be, which gets really annoying for the face animation
-Graphical limitations of the original engine, the pop-in time was ridiculous for textures
-still using the original hitboxes. I swear somethings off sometimes when i shoot enemies, especially grunts which i think I’m hitting right in the head but I’m not, I dunno maybe that could be put down to skill. but the terrain hitboxes had a lot of problems. want to snipe between those to trees? oh you can’t there’s an invisible hitbox blocking the way and you just wasted ammo.
I understand wanting to keep the combat exactly the same, but there’s got to be ways to keep the original balance with a new engine. and while switching back and forward is cool, it’s just not worth it.
I totally agree with the texture popping issue and sniping … especially the sniping.
It’s still one of my favorite games, though.
They used some motion capture on Chief and a few other characters in cutscenes that helped a lot, but like you said, the lip-sync seemed off (not that it was ever “on” to begin with).
I’m hoping that with the theoretical Halo 2 Anniversary, these will all be taken into consideration. CEA was really the first of its kind to attempt something like that, so they’ll only get better.
I don’t know if you’ve played Fable Anniversary, but outside of graphics, they changed NOTHING … the game still freezes often, animations are very lousy, etc. It’s a disaster compared to CEA (and I love Fable).
I think for Halo 2 Anniversary cutscenes, they should utilize the same CG they used for the Prologue, Epilogue, and Spartan Ops in Halo 4 to recreate the scenes exactly how they were, but to make them rival cinema quality CG. They wouldn’t be using a game engine at all, just CGI. Imagine Truth or the Arbiter looking as detailed as Jul Mdama. It wouldn’t be an issue of using the Halo 4 Elite model, because again, it’s CG, so it’ll look like Halo 2 only movie quality.
That would be super.
I’m sure the issues we saw in CEA would be fixed for Halo 2.
> -The animation is exactly the same as it used to be, which gets really annoying for the face animation
Keyes’ perpetual “Who farted?” face got old REALLY fast.
> > -The animation is exactly the same as it used to be, which gets really annoying for the face animation
>
> Keyes’ perpetual “Who farted?” face got old REALLY fast.
Sarah Palmer seems to make that face a lot, but that’s not a graphics issue, is it?
The problem with HCEA was that they used Reach’s multiplayer/maps. They “redid” the game using what existed at the time. Should H2A come out as an XB1 exclusive they may have to do everything from scratch, definitely the multiplayer. If it’s a 360 game they will just tack it onto H4 like they tacked HCEA onto Reach.
Just a thought: Has anyone noticed that Proving Grounds settings/weapons are similar to Halo 2?
> Just a thought: Has anyone noticed that Proving Grounds settings/weapons are similar to Halo 2?
I believe that was the intent.