You should atleast aim if you want your bullets to hit your enemies, not let the game do it for you. Obviously past Halo’s have bullet magnetism, Reach with the worst and CE on the other end. There should be ZERO bullet magnetism, but a little aim assist (ofcourse).
Unless it was somehow confirmed not in, than that will be one more thing to list under the good stuff I see in Halo 4. Last thing for reference bullet magnetism =/= aim assist.
> or atleast nowhere near the joke that it is in Reach. This applies to other weapons aswell, not just the AR.
>
> You should atleast aim if you want your bullets to hit your enemies, not let the game do it for you. Unless it was somehow confirmed not in, than that will be one more thing to list under the good stuff I see in Halo 4. Last thing for reference bullet magnetism =/= aim assist.
>
> Discuss and stuff.
Thanks for this, a competent user with something important to talk about.
Sadly though, the trend lately is that they are catering to worse players giving them ways to compete and allowing them to kill people above their skill level undeservingly which for me is the cardinal sin in any video game.
> > or atleast nowhere near the joke that it is in Reach. This applies to other weapons aswell, not just the AR.
> >
> > You should atleast aim if you want your bullets to hit your enemies, not let the game do it for you. Unless it was somehow confirmed not in, than that will be one more thing to list under the good stuff I see in Halo 4. Last thing for reference bullet magnetism =/= aim assist.
> >
> > Discuss and stuff.
>
> Thanks for this, a competent user with something important to talk about.
>
> Sadly though, the trend lately is that they are catering to worse players giving them ways to compete and allowing them to kill people above their skill level undeservingly which for me is the cardinal sin in any video game.
That’s why I’m worried.
In Reach, it’s bad enough with stuff like the huge aim assist, which is a little annoying. Than you throw on this bullet magnetism and it’s just horrendous.
> > > or atleast nowhere near the joke that it is in Reach. This applies to other weapons aswell, not just the AR.
> > >
> > > You should atleast aim if you want your bullets to hit your enemies, not let the game do it for you. Unless it was somehow confirmed not in, than that will be one more thing to list under the good stuff I see in Halo 4. Last thing for reference bullet magnetism =/= aim assist.
> > >
> > > Discuss and stuff.
> >
> > Thanks for this, a competent user with something important to talk about.
> >
> > Sadly though, the trend lately is that they are catering to worse players giving them ways to compete and allowing them to kill people above their skill level undeservingly which for me is the cardinal sin in any video game.
>
> That’s why I’m worried.
>
> In Reach, it’s bad enough with stuff like the huge aim assist, which is a little annoying. Than you throw on this bullet magnetism and it’s just horrendous.
The trend on waypoint is that people don’t generally like to discuss things that are poor about halo, or anything vital to how the multiplayer works.
I would prefer none, a game requiring more skill. But the bands of bads that compose the casual community and ultimately are the cash pool wouldn’t be able to get any kills i suppose.
Auto-aim wasn’t the problem with Reach. The problem was that bullets didn’t work. In every match, there are too many instances of shooting an unshielded foe in the head, repeatedly, and watching them shrug it off as if it were a gentle breeze.
But then they shoot you in the foot with the same gun, through a wall, and it’s a “HEADSHOT!!”, apparently.
> > Would you prefer Halo3’s magnetism?
> >
> >
> > Halo2’s extreme magnetism?
> >
> >
> > Or CE’s
>
> I would prefer none, a game requiring more skill. But the bands of bads that compose the casual community and ultimately are the cash pool wouldn’t be able to get any kills i suppose.
You’re going to have to develop a better understanding of controller versus mouse&keyboard.
If you truly want precision-skill as being the only deciding factor in your console shooter:
You have to understand the game will be Ninja Gaiden popular if it’s well received. (in other words, not very popular)
You should play shooters that use the keyboard and mouse. It is the necessity of the evil of a controller that PC-precision isn’t used on consoles.
… How about you load up CE on the console right now and do a similar test to the PC-CE. Your mother will not mind if you do.
As the poster of the video commented, people thought the PC version REMOVED the console magnetism.
True I don’t have a console-CE video at the moment, I don’t have a capture card but if you did this test on the console version of CE and H2, you’d recreate similar results.
I double dare you to try it out.
> Worse case scenario, I’d pick CE, most of the time the bullets didn’t even hit. Overall, there should not be any bullet magnetism.
… And are you against Reach’s bloom which lessens magnetism as spread increases, therefore increasing the chance of a miss?
As long as we’re relying on joysticks instead of a computer mouse for aiming, we’re impaired. Bullet magnetism and auto-aim are meant to bridge that gap, and have both been important components of gameplay since Halo: Combat Evolved. Until you can provide concrete values from the source code to identify why certain Halo games are “worse” with bullet magnetism, there’s only opinion and perspective to talk about. And you’ll find that makes for two parties shouting at each other rather than finding common ground.
OP: I hope you realize that Reach had some of the lowest aim-assist and bullet magnetism since Halo CE. Lower than Halo 2 and significantly lower than Halo 3.
> Well too bad, it’s a console game. Console games designed without aim-assist work badly.
>
> Go upgrade your PC if you really want that level of play.
> > > Would you prefer Halo3’s magnetism?
> > >
> > >
> > > Halo2’s extreme magnetism?
> > >
> > >
> > > Or CE’s
> >
> > I would prefer none, a game requiring more skill. But the bands of bads that compose the casual community and ultimately are the cash pool wouldn’t be able to get any kills i suppose.
>
> You’re going to have to develop a better understanding of controller versus mouse&keyboard.
>
> If you truly want precision-skill as being the only deciding factor in your console shooter:
> 1) You have to understand the game will be Ninja Gaiden popular if it’s well received. (in other words, not very popular)
> 2) You should play shooters that use the keyboard and mouse. It is the necessity of the evil of a controller that PC-precision isn’t used on consoles.
Bullet magnetism has absolutely nothing with doing the accuracy of the control device. For that, we have aim assist. I have personally never quite understood the true purpose of bullet magnetism. Granted, in online conditions it may be useful for having a latency bumper for hit detection to avoid broken hit detection. But when it comes to games that were not designed for online play, such as Halo CE, it really makes me want to hear the reasoning behind the implementation of it.
Unlike aim assist, it doesn’t smooth your reticle movements to make the analogue sticks more “accurate” to use. It merely makes hitting the opponents easier. I don’t really believe the removal of bullet magnetism would make Halo less popular. At least, if the game was properly designed. It’s merely a hindrance to aiming skill in the game and removing it doesn’t really make getting the kill too much harder.
> > Well too bad, it’s a console game. Console games designed without aim-assist work badly.
> >
> > Go upgrade your PC if you really want that level of play.
>
> lol
> bullet magnetism =/= aim assist.
It’s a form of aim assist.
Bullet magnetism alters the path of a projectile by “bending” it towards the target.
Sticky-reticle causes the reticle to stick to an enemy. This slows down reticle speed when locked onto an enemy and can actually pull the reticle with a moving player.
> > Well too bad, it’s a console game. Console games designed without aim-assist work badly.
> >
> > Go upgrade your PC if you really want that level of play.
>
> lol
> bullet magnetism =/= aim assist.
Does magnetism correct poor aim? It does, then it can be thought of as a type of aim assist.
How about we call things what they are. We have bullet trajectory correction (magnetism) and tracking assistance (sticky reticule, or aim assist).