I hope 343 keeps track of how often the Mangler is picked up and used after the nerf

For those not in the know: All guns will receive a 10% melee damage decrease (except the BR in ranked). This will cause the Mangler to have 2-shot-to-melee combo.

It might still combo from a headshot + melee, but we’ll have to wait and see.

Personally, I think the Mangler was one of those guns that walked a razor thin like between powerful and weak. As a gun, it is relatively hard to use because of the bullet travel/drop and the slow rate of fire. So it got outshot by most other guns. But in melee range it shined.

It will be losing that identity.

I’d be curious to see if the Mangler sees less use because it’ll be a much less desirable gun.

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Yeah, it fires faster than the BR, so it isn’t going to be total trash, but hitting two shots in CQB is going to be extremely hard. It will serve best as the “hold this” type of gameplay.

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I hope that they keep adding balance updates throughout the season

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True, but the BR outranges it by a country mile, so the Mangler shouldn’t be out shooting it in the right situations.

Idk. I just think it would have been better with spawning/ammo tweaks over a hard nerf.

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Any idea why they globally reduced the melee instead of just reducing it on the mangler? It sounded like they did it for the BR…

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100% agree.

What I meant was the only role it will play now is in the short side of medium range with a quick two shots then swap/drop to BR.

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With the Mangler Nerf logic, we might as well Nerf the Heatwave & Bulldog since they garraunteed a 1 Shot Melee skill as well

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Where did you read that 343I are doing this? I must say, I don’t think I like this idea at all…but I’ll see.

With the melee nerf, they will also be weaker. So, yes, that logic was also applied there.

https://www.halowaypoint.com/news/season-1-outcomes-report

I was kind of hoping they would have kept it 1+1 for a kill, but made the melee speed a lot slower. Or even make the melee attack have two damage moments that you have to keep on target to hit (still one button press though).

I’m not really upset about the nerf, I was just hoping they might get more creative.

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Makes sense.

I just feel this nerf is giving it the “Pulse Carbine Treatment”. That is, it’s range is becoming a little too specific. The Mangler is a gun that gets stronger as it get closer to its target. At long range the Mangler is hard to use because of the bullet drop. At mid to close-mid range, you can really take advantage of its main fire. But at melee range is where it really shines. This nerf will likely equalize it’s close range and mid-close effectiveness, but I think that makes it less interesting. It gets hard capped at a certain range. Soon there won’t really be a reason to use it in melee range since it wouldn’t really me anymore effective.

The swap/drop to BR is a neat application of the Mangler but it just creates another gun that’s just used as a segway to a BR headshot instead of just having guns that are competent on their own.

Hydra as well.

20 fat ones.

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When is the nerf supposed to happen? It doesn’t seem to be nerfed now.

Season 2 (launches 3rd May)

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If 343 ever nerfs melee to be a 3 hit kill, I’m done with Infinite. If Mangler is a 2 shot beatdown, I can probably still use Bulldog, Heatwave, Sniper, and Ravager to 1 shot beatdown if needed, depending on the game mode. Honestly, it would be faster to just double melee with a Sidekick than bother to pick up a Mangler. Sidekick has the fastest Melee animation.

Bladed weapons are now pointless, since their whole lore gimmick in the tips screen and training was that they do more melee damage than a normal melee. Now they do less damage than a normal melee, simply due to taking longer ttk than just meleeing twice with many other weapons. Why would I try to shoot a Mangler twice and melee, when it’s way faster and easier to nail headshots with BR and Sidekick after a melee? Mangler is a 3 shot kill anyway, so why bother even trying to melee?

I probably won’t be using Mangler anymore, which is a shame, because it was my favorite sub-power weapon. Doomed to fail, because of 343’s incompetence, placing it on the Plasma Pistol/Disruptor support weapon rack, instead of the Needler/Sentinel Beam rack, or the Bulldog/Heatwave rack where Mangler belongs. Mangler is not a weak support weapon. It was on the wrong rack. The global melee nerf was a crayon eater decision.

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From one dad to another…thank you.

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Nerfed mangler will be stronger still than any non power weapon in the game.

Just swap to a headshot weapon after 2 shots. It’s not complicated.

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As in melee then headshot? You can’t do headshot then melee, because headshot doesn’t work for shielded enemies, except by a few weapons like Sniper and Skewer with armor piercing.

As long as the melee nerf still actually pops the shields, this should theoretically work. You just won’t be able to shoot before meleeing like you can now, since bladed melee won’t do that extra 125% damage or whatever.

In this situation, you’d still be better off getting a second melee since it would be faster than trying to headshot after a melee, plus more guaranteed you won’t miss with your fist.

If you mean swap to a headshot weapon after 2 Mangler shots, that’s stupid. Just don’t use Mangler at all then, or just use 3 Mangler shots. It’s a 3 shot body kill. Why would you shoot twice with Mangler then swap?

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Couple things wrong here.

No, I’m not talking about in melee. The nerf to melee strength is super warranted, but the gun is very strong without it.

The mangler isn’t a 3 shot body shot. It’s 3 shots with the last being a headshot. The only time it’s a 3sk to the body is in academy.

That’s why you 2 shot, then drop/ swap. It’s faster than 4 shotting with a BR and basicallt auto wins you any fights in close to medium range.