Do you think there’s a difference between concurrent players and monthly active users?
I’m not. I’ve acknowledged in multiple threads that the retention needs to improve. HOWEVER…
What’s your opinion of events spiking concurrent player? Does that information give you any hints as to the cause of declining concurrent players?
Uhhh the player retention isn’t actually horrible. You can look at charts of comparable games and see that it follows a fairly similar trend.
However, I’d like to point your attention to events and their effect on concurrent players. Do you think that maybe, just maybe there’s some information to glean from that?
Unfortunately, the Steam charts is what we have to go by. Not that it holds much weight but, I have just under 200 friends and followers on Xbox. When Infinite launched, my friends list was filled with people playing Infinite. Not the case anymore. At most, I see three other people playing Infinite but just about everybody else went back to COD or PUBG. My friends list was pretty much built with Halo 2, so a lot of them are/were Halo players. Most of us parted ways after Halo 3 because none of us were feeling Halo 4.
I just checked my Xbox app. It looks like the section where it says “X number of friends play this game” tops off at 50, because it just says 50+ friends play this game.
So yeah, from 50+ down to three. Three is the most I’ve seen currently playing Halo, at times there are none playing.
A small single game mode event every few weeks isn’t going to fix the retention rate of this game.
They have given us hardly any roadmaps, they keep blaming the UI on being unable to fix simple things. A staple game mode BTB has been broken for a month . I don’t think they have even mentioned or acknowledged the netcode/lag/desync issues. Absolutely no mention of new maps , the 4v4 maps are getting very stale. It’s a huge guess when forge and co-op will even come out. They keep being very vague about it.
I’d have a gut feeling 60-70% of every unique username across all platforms who was logged into multilayer at some point has stopped playing the multiplayer all together.
If it wasn’t for steam we wouldn’t know at all other than what we can see in our friends list. Check out your friends list and I guarantee you’ll notice a big drop.
Losing 200k+ concurrent players in two months. 50% drop every month is bad .
Between all versions the number of lost players HAS to be huge. Most of the hardcore fans of Halo have been pretty fed up with this disaster of a launch. All my OG Halo trilogy friends dropped out in early Jan and I haven’t seen a single one playing the game.
Good thing that’s not what I said. But if literally the only takeaway that you have from that information is that “a single game mode won’t fix the retention rate” then lol
Ah here we go. This giant paragraph of things that you hate while ignoring the other stuff I mentioned in my post.
In classic fashion, you bring up steamcharts because you’re just frustrated with the game.
wtf does a roadmap have to do with player retention? The majority of people that drop the game aren’t doing so like “You know what? I’d love to play Halo Infinite right now, but the lack of a roadmap is the deal breaker for me.”
Hey, if they want to be transparent with us about it, then they can put a player count in game. But they won’t, and haven’t for a long time because they know the numbers are low. Till then, this is what we got and it doesn’t look good.
Dude, the road map (that does have its niche in allowing invested players to know when actual content is coming) is not the only topic of discussion. It’s obviously insinuated by OP that the actual lack of content and bugs are dropping the player base. Why is it always a battle of semantics with you?
Numerous surveys put the steam population at 30-35% of the total player base. Of course we can’t know precisely, but even if those numbers are slightly inaccurate, steam represents a large enough statistical sampling of the population that it’s almost certainly representing the general population trend.
It’s always possible that the xbox population behaves slightly differently from PC, but it’s very unlikely to be something drastic.
According to the stats released by TrueAchivements today, Halo Infinite is ranked #2 based on the cross-section of over 2.7m active accounts. This is a sample size of the overall Xbox accounts, not limited to TA users. Of course, there is a margin of error, like any poll, but it appears to be healthy on the MS platform (Xbox, PC, Game Pass). TA does not release the numbers.
Infinite spent 9 weeks at #1, and only dropped to second last week.
I am not sure how much Microsoft looks at Steam numbers, but this shows that the game is performing well in their ecosystem.