I honestly think attachments are a good idea.

I really like the thought of weapon attachments in Halo. Now before you start blabbering on, I have never played CoD a day in my life. Accept for the 3rd, not Mw3, the 3RD when I was really young. So I first tried them out in Battlefield 3 and I thought they were freaking awesome. So just because its in CoD it doesn’t mean its a bad idea. Halo 4 has to bring many new things to the Halo universe and I think this should be one of them.

I like the way Halo has a level playing field for players. Everyone starts out the same no matter what and any extra frills are on the map. Attachments go against this core concept of Halo’s style. I’m not up for it.

How would attachments benefit Halo’s gameplay? Please elaborate.

Instead of attachments, Halo games use armor abilities/equipment, which has the same effect. No reason to add them to that pre-existing system. Too complicated.

I don’t like the idea of getting spawn killed by a grenade launcher right off the bat so I am good on the grenade launcher. Red dot sites, acog sights variable zoom, infrared, etc. are completely useless in halo because you can’t aim down your sights. The only good attachment would be a bayonet so we could see some new melee animations. But this is in 2552 so bayonets are completely obsolete. So overall I say that attachments would not be a good idea for Halo.

> I like the way Halo has a level playing field for players. Everyone starts out the same no matter what and any extra frills are on the map. Attachments go against this core concept of Halo’s style. I’m not up for it.

Of course the “level playing field” was shaken up a bit with Reach. Having different loadouts with varying weapons and AA’s, in my opinion was fresh and enjoyable. I’m not thinking of anything too drastic either. Better scopes, perhapses upgraded mussels that reduce bullet spread that kinda stuff. Seeing the rocket pistol thing really made me think about attachments.

> How would attachments benefit Halo’s gameplay? Please elaborate.

Every Halo game has brought something new and fresh. Just look at Reach. Theres your elaboration. There has to be something new in Halo 4 and I think this should be it.

Another COD suggestion.

Can i be the first to say no? Okay i’ll start ahem.

No, how does that benefit the player? It would create balance issues me thinks and if noob tube attachments and the like become the norm for Halo, it just make the series a copy cat rather than improving upon the existing ideas (the whole point of sequels). That’s just me though. Feel free to argue how this benefits the player.

Those new changes for Reach you mentioned? That’s not going to suffice as explanation as those changes were not well received. Look, Halo doesn’t need customization for the weapons, the armor will suffice and i rather much see that return improved. Armor doesn’t affect gameplay, weapon customization does, especially if you add in different scopes, secondary attachments (master keys, noob tubes etc).

You don’t change for the sake changing. You have to think about what kind of change makes sense rather then trying to appeal to BF 3/COD crowd with weapon customization. That was the problem Bungie, they added in the new futures without realizing how they could affect Halo’s gameplay. You don’t throw things in there like that just because it’s cool. It has to add to Halo, not detract from it.

> > How would attachments benefit Halo’s gameplay? Please elaborate.
>
> Every Halo game has brought something new and fresh. Just look at Reach. Theres your elaboration. There has to be something new in Halo 4 and I think this should be it.

Just because you add something new doesn’t mean it benefits gameplay, please elaborate how attachments would effect gameplay and how it would be implemented.

> Instead of attachments, Halo games use armor abilities/equipment, which has the same effect. No reason to add them to that pre-existing system. Too complicated.

But all those were new with the release of the big games. Equipment was something totally new to Halo. Who saw that coming? Then AA’s made it more balanced. Then of course theres loadouts. Halo 4 has to bring us something new or it will just feel outdated.

Unless you mean adding attachments and editing weapons in Forge, so everyone that plays the map can use it, I’m against it. Everyone should be on an even playing field.

> Another Rainbow Six suggestion.
>
>
> Can i be the first to say no? Okay i’ll start ahem.
>
>
> No, how does that benefit the player? It would create balance issues me thinks and if noob tube attachments and the like become the norm for Halo, it just make the series a copy cat rather than improving upon the existing ideas (the whole point of sequels). That’s just me though. Feel free to argue how this benefits the player.
>
> Those new changes for Reach you mentioned? That’s not going to suffice as explanation as those changes were not well received. Look, Halo doesn’t need customization for the weapons, the armor will suffice and i rather much see that return improved. Armor doesn’t affect gameplay, weapon customization does.
>
>
> You don’t change for the sake changing. You have to think about what kind of change makes sense rather then trying to appeal to BF 3/COD crowd with weapon customization. That was the problem Bungie, they added in the new futures without realizing how they could affect Halo’s gameplay. You don’t throw things in there like that just because it’s cool.

Fix’d

> > > How would attachments benefit Halo’s gameplay? Please elaborate.
> >
> > Every Halo game has brought something new and fresh. Just look at Reach. Theres your elaboration. There has to be something new in Halo 4 and I think this should be it.
>
> Just because you add something new doesn’t mean it benefits gameplay, please elaborate how attachments would effect gameplay and how it would be implemented.

Better scopes, upgraded muzzles for bullet spread, EMP? silencer, ect.

> > Another Rainbow Six suggestion.
> >
> >
> > Can i be the first to say no? Okay i’ll start ahem.
> >
> >
> > No, how does that benefit the player? It would create balance issues me thinks and if noob tube attachments and the like become the norm for Halo, it just make the series a copy cat rather than improving upon the existing ideas (the whole point of sequels). That’s just me though. Feel free to argue how this benefits the player.
> >
> > Those new changes for Reach you mentioned? That’s not going to suffice as explanation as those changes were not well received. Look, Halo doesn’t need customization for the weapons, the armor will suffice and i rather much see that return improved. Armor doesn’t affect gameplay, weapon customization does.
> >
> >
> > You don’t change for the sake changing. You have to think about what kind of change makes sense rather then trying to appeal to BF 3/COD crowd with weapon customization. That was the problem Bungie, they added in the new futures without realizing how they could affect Halo’s gameplay. You don’t throw things in there like that just because it’s cool.
>
> Fix’d

I see what you did thar. Appropriate fix is appropriate :stuck_out_tongue:

> > > > How would attachments benefit Halo’s gameplay? Please elaborate.
> > >
> > > Every Halo game has brought something new and fresh. Just look at Reach. Theres your elaboration. There has to be something new in Halo 4 and I think this should be it.
> >
> > Just because you add something new doesn’t mean it benefits gameplay, please elaborate how attachments would effect gameplay and how it would be implemented.
>
> Better scopes, upgraded muzzles for bullet spread, EMP? silencer, ect.

As I said in my previous post you can’t aim down sights so new scopes are completely useless and a waste of time to add. Did you even read my post at all?

> > > > > How would attachments benefit Halo’s gameplay? Please elaborate.
> > > >
> > > > Every Halo game has brought something new and fresh. Just look at Reach. Theres your elaboration. There has to be something new in Halo 4 and I think this should be it.
> > >
> > > Just because you add something new doesn’t mean it benefits gameplay, please elaborate how attachments would effect gameplay and how it would be implemented.
> >
> > Better scopes, upgraded muzzles for bullet spread, EMP? silencer, ect.
>
> As I said in my previous post you can’t aim down sights so new scopes are completely useless and a waste of time to add. Did you even read my post at all?

Dude you do realize you can zoom in Halo right? By clicking on the thumbstick? So now with a better scope, instead of seeing in x2 its now x3 or x4. Understand now?

> > > > > > How would attachments benefit Halo’s gameplay? Please elaborate.
> > > > >
> > > > > Every Halo game has brought something new and fresh. Just look at Reach. Theres your elaboration. There has to be something new in Halo 4 and I think this should be it.
> > > >
> > > > Just because you add something new doesn’t mean it benefits gameplay, please elaborate how attachments would effect gameplay and how it would be implemented.
> > >
> > > Better scopes, upgraded muzzles for bullet spread, EMP? silencer, ect.
> >
> > As I said in my previous post you can’t aim down sights so new scopes are completely useless and a waste of time to add. Did you even read my post at all?
>
> Dude you do realize you can zoom in Halo right? By clicking on the thumbstick? So now with a better scope, instead of seeing in x2 its now x3 or x4. Understand now?

You seem to be ignoring my post as well. That would you have no counter argument sir.

The current scopes on standard precision weapons in Halo are not so terrible that they need extra zoom. They don’t need extra zooming features or else you might as well make them sniper rifles that have bigger clip and faster ROF.

Imagine the DMR with better scope with your suggestion. Now you really CAN cross snipe with it and it’s already sniping fools on Hemorrhage and big open maps.

> I don’t like the idea of getting spawn killed by a grenade launcher right off the bat so I am good on the grenade launcher. Red dot sites, acog sights variable zoom, infrared, etc. are completely useless in halo because you can’t aim down your sights. The only good attachment would be a bayonet so we could see some new melee animations. <mark>But this is in 2552 so bayonets are completely obsolete.</mark> So overall I say that attachments would not be a good idea for Halo.

Bayonets wouldn’t be obsolete because if someone was in a CQB then they would need to someone but wouldn’t have time to go for their knife, that’s were bayonets come in.

> > > > > > > How would attachments benefit Halo’s gameplay? Please elaborate.
> > > > > >
> > > > > > Every Halo game has brought something new and fresh. Just look at Reach. Theres your elaboration. There has to be something new in Halo 4 and I think this should be it.
> > > > >
> > > > > Just because you add something new doesn’t mean it benefits gameplay, please elaborate how attachments would effect gameplay and how it would be implemented.
> > > >
> > > > Better scopes, upgraded muzzles for bullet spread, EMP? silencer, ect.
> > >
> > > As I said in my previous post you can’t aim down sights so new scopes are completely useless and a waste of time to add. Did you even read my post at all?
> >
> > Dude you do realize you can zoom in Halo right? By clicking on the thumbstick? So now with a better scope, instead of seeing in x2 its now x3 or x4. Understand now?
>
> You seem to be ignoring my post as well. That would you have no counter argument sir.
>
> The current scopes on standard precision weapons in Halo are not so terrible that they need extra zoom. They don’t need extra zooming features or else you might as well make them sniper rifles that have bigger clip and faster ROF.

Sorry I’m honestly too tired to muster up a full scaled argument like I usually do. But sure, you don’t NEED more zoom in Halo. Heck you dont NEED to be able to throw down a bubble shield, or become invisible, or even sprint. This is all stuff that adds to the game to make it more enjoyable. And comparing a DMR with a better scope to a sniper is besides the point considering you cant kill someone with one shot using a DMR.

EDIT: Also how would this benefit a player? Well playing on any large scaled map, It would be nice to have a more powerful scope. But like I said, it would be beneficial because it would be satisfying and enjoyable. At least in my opinion.

> > > > > > How would attachments benefit Halo’s gameplay? Please elaborate.
> > > > >
> > > > > Every Halo game has brought something new and fresh. Just look at Reach. Theres your elaboration. There has to be something new in Halo 4 and I think this should be it.
> > > >
> > > > Just because you add something new doesn’t mean it benefits gameplay, please elaborate how attachments would effect gameplay and how it would be implemented.
> > >
> > > Better scopes, upgraded muzzles for bullet spread, EMP? silencer, ect.
> >
> > As I said in my previous post you can’t aim down sights so new scopes are completely useless and a waste of time to add. Did you even read my post at all?
>
> Dude you do realize you can zoom in Halo right? By clicking on the thumbstick? So now with a better scope, instead of seeing in x2 its now x3 or x4. Understand now?

Zooming isn’t aiming down sights in Halo zooming is when you press a button and it changes the picture of your screen to make it look like you are aiming down your scope. Have you noticed when other people online are aiming down there scopes and it looks like they are firing from the hip? Aiming down sights is generally recognized as looking down iron sights not through scopes. Scopes are zooming, do you understand now?