The fact that the skulls are the same in Halo 4 as in Reach, and that they’re already unlocked from the get-go, is extremely disappointing. It definitely reduced my interest in campaign quite a bit. A lot, really. That’s at least half the fun of campaign for me, and they removed it. I don’t understand: every game in the main series now has skulls, and they went out of their way to add them into Halo: CE Anniversary. Why not do it for Halo 4? It makes ZERO sense.
I know terminals are pretty fancty in Halo 4 and all, and it’ll be kind of fun to find them. But Halo: CE Anniversary had BOTH, and that was the best! So did Halo 3! It just seems like they phoned it in with regards to the skulls this time around, and terminal hunting isn’t nearly as fun for me as skulls are. Especially when all the skulls are the same lame ones from Halo: Reach.
No sputnik (this one really bummed me out).
No pew-pew (which I was hoping they’d finally add in, or one that turns the sounds into 8-bit sounds lol).
No grunt funeral (that was fun sometimes; chain reactions in Assault on the Control Room and whatnot).
Just… really disappointing. What does everyone else think?
<mark>P.S. Sorry if this is a re-post from yesterday; I was suspended for like a week and I don’t feel like combing through pages of threads just to revive an inactive thread.</mark>