FLYING SUIS
You don’t have to thank me, it’s ok.
FLYING SUIS
You don’t have to thank me, it’s ok.
What I don’t know what you mean better idea nerf their speed by a little bit and decrease the health by a little bit to compensate for the price decrease
OMG THAT IS AN AMERZING IDEA BUT I HAVE AN EVEN BEST-ER IDEA, I CALL IT THE MASTERCHIEF VAUGH ODST COMMAND MANTIS OVERLORD CHIMERA DRAGON(Trade Mark)
You don’t have to thank me, it’s ok.
(••)
( ••)>⌐■-■
(⌐■_■)
> 2535408720103530;2:
> What I don’t know what you mean better idea nerf their speed by a little bit and decrease the health by a little bit to compensate for the price decrease
The thing most people complain is when air reaches a critical number, and then you have a bulk of hornets/banshees cracking bases.
So, make an anti-air air unit that works as suis work on the field: They explode and kill theirselves when they touch the enemy, delivering high damage with a significant splash, thus making the air user needy of heavy microing (my English is bad as -Yoink-, but I’m sure you understand).
Or perhaps a suicide grunt with a jetpack, idk (jump-suis?)
Suicide grunts that just delete the map I think is better. Build one, run at enemy base, everything dies.
Suicide grunt health amplified by 10,000 times, drop the speed to literally 1% of what they are, and the goal is to move them across the map to the enemy base and fight everything along the way. I could see that!!! Remove teleport/Pelican Drop… Any sort of movement buff or negate the ability to use it on the suicide grunt…
Could be an interesting game type?
> 2535431243595189;3:
> OMG THAT IS AN AMERZING IDEA BUT I HAVE AN EVEN BEST-ER IDEA, I CALL IT THE MASTERCHIEF VAUGH ODST COMMAND MANTIS OVERLORD CHIMERA DRAGON
>
> You don’t have to thank me, it’s ok.
>
> (••)
> ( ••)>⌐■-■
> (⌐■_■)
If you keep forgetting the trademark, you’re gonna get hit with a lawsuit one of these days.
> 2535431243595189;3:
> I CALL IT THE MASTERCHIEF VAUGH ODST COMMAND MANTIS OVERLORD CHIMERA DRAGON**(Trade Mark)**
>
> > 2533274830489835;6:
> > > 2535431243595189;3:
> > > I CALL IT THE MASTERCHIEF VAUGH ODST COMMAND MANTIS OVERLORD CHIMERA DRAGON
> >
> > If you keep forgetting the trademark, you’re gonna get hit with a lawsuit one of these days.
Fixed it for ya’
> 2533274826183449;4:
> > 2535408720103530;2:
> > What I don’t know what you mean better idea nerf their speed by a little bit and decrease the health by a little bit to compensate for the price decrease
>
> The thing most people complain is when air reaches a critical number, and then you have a bulk of hornets/banshees cracking bases.
>
> So, make an anti-air air unit that works as suis work on the field: They explode and kill theirselves when they touch the enemy, delivering high damage with a significant splash, thus making the air user needy of heavy microing (my English is bad as -Yoink-, but I’m sure you understand).
>
> Or perhaps a suicide grunt with a jetpack, idk (jump-suis?)
Sounds similar to a kamikaze air unit from starcraft
> 2533274792014876;5:
> Suicide grunts that just delete the map I think is better. Build one, run at enemy base, everything dies.
>
> Suicide grunt health amplified by 10,000 times, drop the speed to literally 1% of what they are, and the goal is to move them across the map to the enemy base and fight everything along the way. I could see that!!! Remove teleport/Pelican Drop… Any sort of movement buff or negate the ability to use it on the suicide grunt…
>
> Could be an interesting game type?
Yes
> 2533274826183449;4:
> > 2535408720103530;2:
> > What I don’t know what you mean better idea nerf their speed by a little bit and decrease the health by a little bit to compensate for the price decrease
>
> The thing most people complain is when air reaches a critical number, and then you have a bulk of hornets/banshees cracking bases.
>
> So, make an anti-air air unit that works as suis work on the field: They explode and kill theirselves when they touch the enemy, delivering high damage with a significant splash, thus making the air user needy of heavy microing (my English is bad as -Yoink-, but I’m sure you understand).
>
> Or perhaps a suicide grunt with a jetpack, idk (jump-suis?)
Tell me how that explosion would go that high you don’t see scarabs doing that plus aa is kind of small so it really makes no sense
Anti air units should deal more splash damage against groups of air units, allowing players to counter core air spams.
That may be a troll post, but I would love to see a type of infantery which has a y ability to fly, like the elites in Halo 2 .
Yes I know there a Jackpack brutes, but an infantery where you can change between ground and air mode would be beautiful.
> 2533274869431087;12:
> That may be a troll post, but I would love to see a type of infantery which has a y ability to fly, like the elites in Halo 2 .
> Yes I know there a Jackpack brutes, but an infantery where you can change between ground and air mode would be beautiful.
Elite rangers had jet packs in halo reach you know where I’m going with this
> 2535408720103530;13:
> > 2533274869431087;12:
> > That may be a troll post, but I would love to see a type of infantery which has a y ability to fly, like the elites in Halo 2 .
> > Yes I know there a Jackpack brutes, but an infantery where you can change between ground and air mode would be beautiful.
>
> Elite rangers had jet packs in halo reach you know where I’m going with this
And I like in which direction this goes xD
Even a jackpack like the one of the jump brutes would be a huge buff for elite ranger
My hero should be able to move at mock speed and shoot like a mini gun and has homing projectiles…Oh and adding a few extra 0’s on my base should save me.
Ah forget it lets just delete the map so whenever a unit is built it falls into oblivion forcing everyone to go air so air isnt OP