Yeah, I kind of disagree with this. I did like and respect Shishka. Caught him on the Bnet forums sometimes, amusingly. I also enjoyed the playlists that I felt he pulled off well, like most of the ranked ones. However, I didn’t feel his playlists were comprehensive and varied enough.
Example, Reach right now has Grifball and Infection playlists. These two gametypes were a rather large part of Halo 3 Customs for me, yet to this day, they’re still not in Matchmaking. They DID frequently appear as Double EXP weekends (and to much better effect than Reach’s badly thought out mechanics for each playlist - will explain later), but they were never permanently added to anything but Grab Bag.
However, Jeremiah is also currently, how you say, doing it wrong. For one thing, he seems too lazy to actually go through the community files and find good Infection maps. As a result, Infection is consistently plagued by Pinnacle, Sword Base, and Zealot, all of which work poorly for the gametype. There are some good custom maps and gametypes out there for Infection in Reach. All Bungie/Jeremiah need do is look.
As for Grifball, this was also done better in Halo 3. Maps actually varied (Remember the Mayan Arena?), while the Halo 3 Gravity Hammer worked VERY well for Halo 3 Grifball. Reach’s GravHammer is an inconsistent mess, as much of the area of effect was heavily nerfed. Not only that, but there are also some glitches and just plain poorly thought out areas. For one thing, the ball carrier now takes 2+ hits before death. I had one instance where I was hammering on his back 3-4 times, directly on his back, lunging and all, to no effect. Making the ball carrier anything but slightly faster was just a bad idea. Also, health packs really ruin the dignity of the experience. It’s annoying to almost kill a guy, only to watch him move away to a health pack and heal up. I understand the positives of the idea, it’s simply just not a good feeling for defenders. I feel AAs were implemented into Grifball well, so I won’t complain there…
Yeah, this is a lot of -Yoinking!- for two playlists, I get that… But this was my main problem with Halo 3’s Matchmaking, and they’re present in Reach, along with several better-than-Halo 3 playlists.