So i started making a map for when infection finally comes out. Noninfected spawn in a hotel room where they have to hold off the infected for 5 minutes until a switch appears which will open a door at the back of the room. (the infected will be blue and be using ars and pistols instead of swords,like a swarm of cops trying to take down the criminals)Once this happens,someone will open a door and everyone will fall back to this huge room where they’ll have access to all unsc weapons to fight the infected. Game ends when everyone becomes infected. The problem im having is that i dont know how to make the switch not spawn at the start untill five minutes have passed. The lingest i could get it to be gone is 2 minutes. Does anyone know how to fix this?
Ah, I miss the ol’ Cops & Robber days. I’m not yet familiar with scripting to be useful here, have you tried looking up tutorials on Youtube?
> 2533274847880910;2:
> Ah, I miss the ol’ Cops & Robber days. I’m not yet familiar with scripting to be useful here, have you tried looking up tutorials on Youtube?
Yeah but nothing matched my search. Eh guess two minutes will just have to do for now. It’s time to bring back cops and robbers! Even added some destructible walls to breach the room with!
> 2533274847880910;2:
> Ah, I miss the ol’ Cops & Robber days. I’m not yet familiar with scripting to be useful here, have you tried looking up tutorials on Youtube?
Yeah but nothing matched my search. Eh guess two minutes will just have to do for now. It’s time to bring back cops and robbers! Even added some destructible walls to breach the room with!
I believe this is what you need for that: Multiple-Round Timers and “Place at Start: False” (Halo 5 Forge Tutorial)
> 2533274794242693;5:
> I believe this is what you need for that: Multiple-Round Timers and “Place at Start: False” (Halo 5 Forge Tutorial)
Thank you!