I have a dream... That one day MnK will have just a sprinkling of Aim Assist

EDIT: It has been brought to my attention by @Trand0 and some others that aim assist can actually be a hinderance to aiming with MnK. Increased Bullet Magnetism seems to be the solution to the problem of MnK feeling off in HI. This would have the same effect as aim assist, (landing more consistent shots) and decrease the occurrence of feeling like your shots aren’t landing even when you’re spot on.


Dear beloved 343,

I hope this message finds you well.

I am asking out of the kindness of your heart, as well as hopefully from a place of reason, to consider adding just a hint, a sprinkling, just a little seasoning of aim assist to Mouse & Keyboard.

Now, I’m not asking for controller-level aim assist - I think controller should have substantially more aim assist than MnK because aiming a gun with 2 little mushroom sticks is no easy feat, so a little assistance is well deserved. But in defense of MnK players, it’s not also easy to point a reticle at a little head with pinpoint accuracy while your target is strafing and crouching like they’re doing the jig.

Well then, how much aim assist should M&K have? I’m glad you asked.

Just as a metric for understanding, let’s say controller aim assist is 100%. I think anywhere from 15-25% for MnK would be a reasonable amount to apply. I’m not saying MnK should have 25% aim assist as a whole, I’m saying it should have a max of 25% of the aim assist that controller currently has.

25% sounds like a big number, but lets create another example. Let’s say that controller has 25% aim assist applied when aiming at a target. I’m suggesting MnK should have 5%. You get the point.

Anyways, that’s my piece. As it currently stands you need to have god-tier aim with a mouse to hold up with the average controller players in any crossplay mode. There was a fascinating post about this on Reddit, which I’m not sure that I’m allowed to share on here. But the TL;DR is that the Top 100 MnK players have just slightly better accuracy than the 50th percentile of controller players, aka the average controller player.

We owe it to Master Chief to make this the best game possible, and hopefully a change like this will bring it closer to actualizing that reality for all players, regardless of their preferred input.

Love you, hope you had a good Xmas break

<3 Kryspyr

Why would you want aim assist on Mnk? Isn’t it more satisfying knowing you won a game without it?

The post explains why. But I have never acknowledged a game I won where I was proud that I won without aim assist, but still not a bad perspective to hold nonetheless!

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I think Mnk needs their own space…not just cross play turned off but Mnk against Mnk only

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Idk if you played h5, but h5 had a player known in the community that used a mouse and had aim assist. I forgot I cant name people *edit. Something like that. He had a weird set up tho…he used a Zim or something to do this, and was pretty frowned upon. Like not all the skill comes from that alone of course, but he couldn’t enter tournaments or anything. It’s considered cheating in a tournament, and I’ve actually seen someone banned live in an h5 tournament for using a mouse with aim assist. But that’s a loop hole to get controller level aim assist.

This guy plays infinite now. Idk if he uses the same set up or actually now just went full mnk. It’s hard to know how much or how little to add without breaking the entire experience across the board if it was meant to balance the inputs. Lowering aim assist on game pad is a safer route…putting it for a mouse isn’t a bad idea in an of itself but it’s an idea that should have it’s own separate tech build outside the actual game. It can’t be something where the game is updated and here you go guys.

Yeah I’ve heard of that little trick, which I’m totally against. MnK should absolutely not have the same amount of aim assist as controller, which I stated in the OP.

I think 5% of what controller has is a fair amount. It’s not game breaking, but it’s enough to smooth out the twitchiness that comes from playing on raw dog MnK. But as you said, it’s kind of hard to put a number on as to what’s fair, which is why I used controller’s aim assist as a reference.

I would much rather have slight aim assist on MnK than to nerf aim assist on controller. I think that could lead to a lot of very unhappy players since I’m assuming the majority of players are on controller.

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keep your garbage aim assist off my MnK

Tbh man the biggest fix Is to make social more social the way halo 3 did, to make standard ranked the light competitive experience which makes more players happy, and have a esports playlist just as h3 had mlg playlist with tournament settings. So let’s get into what this would do.

Social playlist would be

  • 10% less movement speed. Easier to inherently aim at a slower target, resulting in a less noticeable affect
    if aim assist was lowered, but also make current players happy, and is exactly how halo 3 was

  • Better motion tracker than what we have now

  • +10% shield recharge rate, just like halo 3 had to differ itself from competitive

Here’s standard ranked. The light competitive experience

  • follows the social settings except the weapon load outs and weapon pads/equipment are static and never change. Lots of playlists to get ranked in and the skill gap tightened around gun skill just how halo 3 had it. Makes it more approachable for players getting into competitive, and existing OG players who don’t like the ultra comp settings to feel familiarity. This is how halo 3 did it. Standard ranked did NOT follow the tournament settings, and was not the top competitive experience. Again this would result in less people noticing a lowered aim assist.

Then your true competitive experience with tournament settings. This is exactly what we currently have right now, and the players that play this playlist love the grind of getting better over the stupid vanity pride you get from the rank. We want it to feel challenging,rewarding, and balanced for our peers in cross play. If we feel less aim assist, it’s fun and challenging to master the new setting if it all makes sense. We don’t care if we are platinum nor onyx. We’re here for the ride and just love the settings provided.

Base movement is kept 10% above the other 2, just as it was in halo 3 and even reach. No motion tracker like how we have today, ammo reduced etc.

I think you get the basic points I’m making though. Anyone who would object to the standard ranked changing movement speed would have to wake up and realize they’ve been living a lie if they believed their 50 in halo 3s light competitive experience was being played at the tournament settings. To get that experience you’d have to play the actual settings and not beat yourself up over your rank. Play for the fun of the game, and the fun of seeing your improvement over time should it happen.

If a bit of aim assist could work, then there’s no reason for it not to be tried. If it fails, well at least it’s tried…its all fine as long as it’s controlled in an outside build before being implemented into our live build we all play daily.

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Aim assist will actually hinder your ability to aim using a mouse.

If you want an example of this, XIM adapters actually recommends you disable aim assist due to the impact it has on aiming.

Funnily enough, there’s actually significant evidence that there’s “aim-resist” when using the sniper rifle from the hip actually keeping your reticle on the outside of a players body when they’re strafing no matter how hard to try to put the reticle on them.

I don’t think you know what you’re wishing for, OP. M&K is so accurate aim assist would very likely make your aim worse.

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Controller-level aim assist would be a hinderance, I concur. I’m talking just very slight aim assist. Destiny 2 for example, feels amazing on MnK because there is slight aim assist. (CORRECTION: BULLET MAGNETISM) I’m an unsure on just how much, but even there, there is still more aim assist on controller. In D2 at the highest skill levels there’s a good mix of players using both inputs, whereas in HI it is overwhelmingly controller, which is not surprising given the amount of aim assist on controller, and zero on MnK.

This isn’t an argument of which input is “better” btw, or how to make it more fair in crossplay for MnK players, just to make gameplay a bit smoother for people who choose to play on MnK across any gamemode. Campaign, ranked, BTB, quickplay, etc.

i just want my red crosshair back. It doesnt even need to do anything, just give me my red crosshair when an enemy’s in decent range of the weapon i’m using.

There’s tech that detect the silly red outline anyway.

Destiny 2 doesn’t have mouse aim assist.

It had strong bullet magnetism though.

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Okay I stand corrected, bullet magnetism. Maybe the arguement should be for increased bullet magnetism on MnK then? It would accomplish the same effect as aim assist - landing more consistent shots.

I am very envious of console players who get this feature, but without an anti-cheat I just don’t see this happening.

Bullet magnetism is actually pretty acceptable as it stands.

The big issue that M/KB players are facing right now is that bullet magnetism within the Red Reticle range is optimal and will alert the player that their shots will count better.

The Red Reticle doesn’t actually activate it and the range itself has a little play, but rather is a visual queue. So knowing when bullet magnetism is best with certain weapons can make your aim feel a lot better, but we have to make that call ourselves unfortunately.

Couple big issues with the mouse right now:

  • Sniper Rifle hip aim resist (look it up)

  • Latency and Desync

  • Input Lag from borderless windowed mode (claims from many different players suggest that the aiming feels off on Mouse no matter how much they tune)

I will say that the DX12 Borderless Windowed mode actually makes tuning DPI and sensitivity a breeze in this title. I assume you’ve tuned your mouse and settings accordingly?

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I have tweaked my mouse settings to feel, but nothing based off the window mode I’m using. (Which is borderless windowed set to 1920x1080) Should I be looking for something in particular? I haven’t noticed any input lag or latency issues. But maybe I’ve gotten used to the feel since I’ve used it from the get go. I’ll try fullscreen to see how it feels. But I know having to hit win+enter or whatever it is to get out of the window, is going to get annoying lol.