I HATE The Vehicle "Self-Destruct" Mechanic

I do not like the “self-destruct” feature of vehicles in Halo-Infinite.

I think it is raw bologna that my vehicle can just blow up. I don’t know what the exact damage needed is, or what the mechanics behind when and how vehicles blow up are, but I am not a fan of it. I think it’s a neat idea in theory, but I have not had a vehicle self-destruct during gameplay where I said “wow, this is neat”. I would feel different about it if the vehicles had more health, but so far vehicular gameplay in small/medium PvP has been like driving around with a bomb that goes off at random. I don’t like that feature.

I have to pay CLOSE attention to whether it’s my vehicle or the one next to me is going to blow up. It totally corrupts the experience when a vehicle all the way over there makes me think to get out of my Warthog because I can hear it getting ready to blow up, or when I’m in a Ghost vs Ghost battle and I hear the alarms, and I have to guess whether it’s my vehicle or theirs that is about to explode. Some sort of noticeable audio difference between “this vehicle is about to explode” and “that vehicle is about to explode” would be helpful.

I also hate that the vehicles are all different (some are literally alien vehicles), yet ALL of them share the same “self-destruct” sound effect. There is zero difference. Why would a Warthog and a Banshee share the same “uh oh, I’m about to blow up” alarm? It makes sense that the Warthog and Mongoose have similar warning sounds, but why would any Covenant/Banished vehicles have the same warning alarm as UNSC ones? It is a huge step away from immersion. You might as well have all weapons use the same zoom reticle, or have the Ghost sound like a Mongoose when it moves. I mean, they both move right?

If (A) vehicles had more health, (B) the “self-destruct” warning was unique to each vehicle, and (C) the “self-destruct” warning sounded differently when you are in the vehicle vs just being near one, I would hate the “self-destruct” mechanic a lot less. Although I will likely never fall in love with this feature, I think some changes would be nice before launch.

Does anyone else agree?

1 Like

i would like to see the vehicles be tuned a bit to at least take a fair amount of damage before blowing up, the ghost blows up after what feels like a full AR mag

Yeah I’m not a fan of it either. I think they need to remove it, but still give the ability to do enough damage to the vehicle similar to H:Reach so the vehicles still get destroyed.

made a similar thread about this too and completly agree, hard to see when you are doomed visually so doesnt telegraph well, only seems to be audio, id rather it just explode given how little time you have to get out (and away) if you dont immediatly get out) and thats assuming you realise if your being chased or in a chaotic situation

> 2533274875204857;1:
> I also hate that the vehicles are all different (some are literally alien vehicles), yet ALL of them share the same “self-destruct” sound effect. There is zero difference. Why would a Warthog and a Banshee share the same “uh oh, I’m about to blow up” alarm? It makes sense that the Warthog and Mongoose have similar warning sounds, but why would any Covenant/Banished vehicles have the same warning alarm as UNSC ones? It is a huge step away from immersion. You might as well have all weapons use the same zoom reticle, or have the Ghost sound like a Mongoose when it moves. I mean, they both move right?
>
> Does anyone else agree?

I agree.

My issue is the Ghost is by default, Red.
When it is primed to blow, it’s also glowing Red. Hella hard to tell for us who rely more on visuals than audio cues to know if it’s gonna blow.

We have AI companions now right? Have them start going “UH OH WE’RE GONNA BLOW”
Even better : if the vehicle is gonna blow and we exit it, it transforms into a jump/vault off the vehicle and sends the vehicle forwards to blow up. If we get a kill with it the AI could also comment on that. “YOU DID THAT ON PURPOSE DIDN’T YOU”

I have seen the whole vehicle turn red and with the sound when it’s about to get destroyed?

I agree, it’s a neat concept but it definitely needs some work. Vehicles should be able to take more damage before entering the doom state and the doom state should be about 2-3 seconds longer, maybe add some more visual cues as well besides the red glow, especially since half the vehicles are already friggin red. Like more bolts of electricity popping off the hood or massive spurts of fire or plasma coming out of the exhaust depending on the vehicle. I really like the idea of each vehicle having its own doomsday sound that you mentioned, that can help a lot.

Remember the good ol’ days when you had flames shooting out from all sorts of scary places, letting you know that you were pushing your luck with every second your stayed in the vehicle? I had my ghost explode a couple times before I realized that it only really gives that audio cue. I don’t mind the doomed state idea, but I think there should be more visual clues.

The vehicles are unfathomably inconsistent in this game, at times a warthog can withstand 2 rockets fired consecutively, others it explodes to a few pistol rounds. This self destruct mechanism isn’t helping the case as it seems to be based entirely on RNG, meaning for every shot fired there’s a minute but still present chance the vehicle will enter it’s self destruct state. I quite literally got my first banshee only for it to be one tapped and start glowing red by a commando round. Lastly is the glow and alarm themselves, as you have mentioned every vehicle shares the same sound which is immersion breaking, but what ticks me off is the red glow. I understand it’s an arcade shooter but Halo is known for it’s aesthetic and distinct ways of feeding the player information. For instance in Halo 3, once the ghost is damaged enough, it will start venting plasma and vibrating intensely warning the player to get away, the warthog or scorpions engine would catch fire, I could go on. 3 had a far more organic and dare I say REALISTIC approach to vehicle destruction.

Why the vehicles make the same alarm: your mjolnir armor is giving you an audible alarm at how close the vehicles health is to exploding.

It’s meant to be a simple, streamlined alarm for the user to identify

I’m not a fan at all either. At the very least they could give the vehicles more health and make the countdown last a bit longer before it explodes.

> 2535439803298950;6:
> My issue is the Ghost is by default, Red.
> When it is primed to blow, it’s also glowing Red. Hella hard to tell for us who rely more on visuals than audio cues to know if it’s gonna blow.
>
> We have AI companions now right? Have them start going “UH OH WE’RE GONNA BLOW”
> Even better : if the vehicle is gonna blow and we exit it, it transforms into a jump/vault off the vehicle and sends the vehicle forwards to blow up. If we get a kill with it the AI could also comment on that. “YOU DID THAT ON PURPOSE DIDN’T YOU”

The AI is so dumb. 0% helpful. It should be the one marking enemies with outlines, it should be the one telling you to get off your vehicle, marking weapons for other teammates. I get that they can be funny, but it just seems like another useless feature.

Ammo running low is a nice feature, for example.

I agree this is a very frustrating “feature” to deal with and the vehicles are far too fragile.

Not a huge fan of how they drive either. I swear every little bump we were tipping over.
They take such a little amount of damage until they blow up which is really unfortuante.