I hate the extremely cartoony visual presentation

Immediately while watching the campaign reveal I loved the old design of armours and such but I was also very conflicted about the design of most of the visual effects.

Plasma shots, grenades and explosions all completely lost any impression of dangerousness and seem basically like a spray of magic paint, it looks goofy and off in the Halo universe and more akin to some cartoony style like Overwatch.

Shields have this weird uniform effect where the enemies seems covered by some colored veil instead of having the classic semitransparent energy effects with ripples and such.

Explosions completely lack visual impact and seem more like an exercise in showing cool colored smoke.

Overall a pretty weird look that completely threw me out of the gameplay immersion and contributed with the flat lighting to a feeling of playing against some toys, very different from what the 2018 trailer led me to imagine the game to be.

I hate this and hope it does not represent the final product but I am honestly worried seeing how devs seem convinced about going in this particular direction and how little this can change from now to the release.
What do you think?

I definitely got more Fortnite vibes than the Halo: CE vibes they were trying to go for.

I preferred sticking with the 4/5 style and didn’t really want a return to classics to begin with, so going straight up cartoon while missing the classic vibes altogether is doubly worse for me.

I love the artstyle change. The problem for me is the lack of texture and detail on enemies, weapons, and depth of the environment. The shadows need work too.

> 2533274930786981;3:
> I love the artstyle change. The problem for me is the lack of texture and detail on enemies, weapons, and depth of the environment. The shadows need work too.

This. I actually liked 4/5’s style but I like this new one too. The problem is the seeming lack of texture and detail. Assuming everyone is correct about it being fixed pre-launch, I’ll be totally fine with it.

I think the explosions look fine besides the plasma grenades, I know its supposed to be like some super heated goop, but they look like paint bombs right now. I like the shields though they are like halo reach shields.

It’s been stated that was an early build of the game recorded “a little while ago” as 343 stated. I don’t know exactly how long ago, but it can’t be that old. I have faith they will look better at launch. They did the same thing after the Halo 5 beta and that was only a month before release. When Halo 5 released, the textures got a huge buff and didn’t look as rubbery as before.

> 2533274856315405;6:
> It’s been stated that was an early build of the game recorded “a little while ago” as 343 stated. I don’t know exactly how long ago, but it can’t be that old. I have faith they will look better at launch. They did the same thing after the Halo 5 beta and that was only a month before release. When Halo 5 released, the textures got a huge buff and didn’t look as rubbery as before.

I played halo 5 beta and the problems with the graphics wasn’t as big as in halo infinite in a next gen console. They also only have 4 months so in my opinion they should delay the launch and work some more instead of giving us the finish product later on just like with halo 5 and us having to wait 8 months for all the updates with game modes, forge and etc to come out. If they need more time to work on the graphics and giving us players the best game they could give us then they drop their pride and take that time and admit considering Covid-19 that it’s been hard and that they need some more time, Nobody would mind that except people who are acting like children.

I kind of get what you’re saying because I’ve been through this with H3 being way too cartoony after H2. Compare the Lord Hood models betweenbboth games for instance. H3 is just…terrible.

But what you mention OP with the plasma and (plasma) grenade effects really is a 2020 version of the CE effects. The way shields on Elites pop, the misty after effect of grenades. It’s all very CE. Same for the shields on Elites when shot. Kind of similar to CE. It’s all an homage to the OG reimagined with new tech.

343 is getting close to understanding the Halo artstyle. If they can remove the cartoon feel from this game by changing lighting, darkening the colors on some textures, redoing particle effects, making the covenant armor a little more metallic/reflective (like in Halo 3), completely redesigning Plasma Batteries/Fusion Coils/Phantoms, and changing the on-rails flight model/behavior of the Phantoms. 343 animators seriously need to study the flight characteristics of the vehicles in Halo 3/Halo 3: ODST/helicopters in real life. Even back in Halo 4 and 5, flying vehicles all look like they’re on rails, making me believe the animators have a hard time getting it right. Honestly, the Halo 4/5 grunts can be removed entirely due to how they visually clash with the traditional grunt silhouette. If they get on this immediately, I think they can get most of it done by November.

the ideal “old design in a modern graphic” for me is like H2A’s campaign, not the Fortnite one like in those cartoon productions, and I believe those who want some elements from the OG CE is looking for the old campaign mechanism like fighting while exploring, not the CE ver plasama effect.

> 2533274856315405;6:
> It’s been stated that was an early build of the game recorded “a little while ago” as 343 stated. I don’t know exactly how long ago, but it can’t be that old. I have faith they will look better at launch. They did the same thing after the Halo 5 beta and that was only a month before release. When Halo 5 released, the textures got a huge buff and didn’t look as rubbery as before.

I get what you are saying, however it’s the way the game has been presented. There is a difference between a beta and a showcase. A showcase is meant to show off what a developer is working on. The fact of the matter is, that Halo Infinite is a flagship game to promote the Next Gen hardware. This small demo should of been shown close to the final representation of the game, to show off the tech behind the new hardware and engine that is being used. I don’t feel they made the effort. The demo had a ton of pop in’s and looked like it was in pre alpha. This game is 5 years in the making and could of shown a much cleaner version of the game. Using the COVID pandemic as an excuse from what Aaron Greenberg states is not the way. Every year the gaming industry is aware of major presentation, showcases, and E3’s that occur and should be able to show off what is being developed, and this was not it, especially if this game is less than 5 months away. Less than 5 that is it.

The art style is great. The textures are what is killing it for me and most people. Everything just looks like plastic.

> 2533274822068856;9:
> 343 is getting close to understanding the Halo artstyle. If they can remove the cartoon feel from this game by changing lighting, darkening the colors on some textures, redoing particle effects, making the covenant armor a little more metallic/reflective (like in Halo 3), completely redesigning Plasma Batteries/Fusion Coils/Phantoms, and changing the on-rails flight model/behavior of the Phantoms. 343 animators seriously need to study the flight characteristics of the vehicles in Halo 3/Halo 3: ODST/helicopters in real life. Even back in Halo 4 and 5, flying vehicles all look like they’re on rails, making me believe the animators have a hard time getting it right. Honestly, the Halo 4/5 grunts can be removed entirely due to how they visually clash with the traditional grunt silhouette. If they get on this immediately, I think they can get most of it done by November.

Agree with this. I sit in the camp that was far from thrilled by the demo (open world is my biggest gripe), but think some tweaks to the lighting and color selection alone would do wonders for the overall aesthetic/visuals of the game.

> 2737009059272856;13:
> > 2533274822068856;9:
> > 343 is getting close to understanding the Halo artstyle. If they can remove the cartoon feel from this game by changing lighting, darkening the colors on some textures, redoing particle effects, making the covenant armor a little more metallic/reflective (like in Halo 3), completely redesigning Plasma Batteries/Fusion Coils/Phantoms, and changing the on-rails flight model/behavior of the Phantoms. 343 animators seriously need to study the flight characteristics of the vehicles in Halo 3/Halo 3: ODST/helicopters in real life. Even back in Halo 4 and 5, flying vehicles all look like they’re on rails, making me believe the animators have a hard time getting it right. Honestly, the Halo 4/5 grunts can be removed entirely due to how they visually clash with the traditional grunt silhouette. If they get on this immediately, I think they can get most of it done by November.
>
> Agree with this. I sit in the camp that was far from thrilled by the demo (open world is my biggest gripe), but think some tweaks to the lighting and color selection alone would do wonders for the overall aesthetic/visuals of the game.

Absolutely agree there

If you are PC, these problems can be fixed with a program called “reshade”
but yeah I agree, it seems like they are taking the game in the direction of fortnite colors and effects instead of
the realistic sci-fi shading and effects that we all enjoyed

quite like the art style, especially because it makes enemy players easier to spot, something that other games (cod cough cough) do not do well.

Please don’t revive old topics thanks