I Hate "Niche" Weapons

When did this idea of “I have a loadout weapon that dominates X range, therefore I win” originate? I should NEVER lose a fight simply because I picked the wrong loadout weapon; for example, I pick the BR on Skyline and someone ARs me to death even though I don’t miss a shot. Even though there were loadouts in Reach everyone was still on fairly equal ground. Why can’t all precision weapons have similiar kill times and ranges, only differing by a marginal amount (like .01-.05 seconds on kill time)?

Your post is really stupid. It adds an extra level of skill. If you want to fight with a BR against an AR then back up. The game you sound like you want would have one weapon… go play COD. You can kill anyone with any weapon in like 1 shot.

Why even have more than one gun, I’m all for variety but the problem in H4 is between boltshot/dmr you can dominate all ranges and there is no reason for any other weapons besides a pp for btb.

> Your post is really stupid. It adds an extra level of skill. If you want to fight with a BR against an AR then back up. The game you sound like you want would have one weapon… go play COD. You can kill anyone with any weapon in like 1 shot.

LMFAO “go play CoD”, the typical empty response delegated to all topics in which clear reasoning cannot be applied. The differences between precision weapons should not be so significant that I have no chance of winning if I “pick” the wrong weapon in my loadout. As for automatics, the AR should be tuned down to its H3 precursor.

> Why even have more than one gun, I’m all for variety but the problem in H4 is between boltshot/dmr you can dominate all ranges and there is no reason for any other weapons besides a pp for btb.

Exactly, if range and kill time differences weren’t so extreme I’m sure more variety would be seen.

> Why even have more than one gun, <mark>I’m all for variety but the problem in H4 is between boltshot/dmr you can dominate all ranges</mark> and there is no reason for any other weapons besides a pp for btb.

No you can’t, look at this game I’ve played. Two players on my team, including me, were using the BR while three players on the enemy team were using the DMR but look who won the game. The DMR is an effective mid to long range weapon, not a close to mid range weapon.

> When did this idea of “I have a loadout weapon that dominates X range, therefore I win” originate? I should NEVER lose a fight simply because I picked the wrong loadout weapon; for example, I pick the BR on Skyline and someone ARs me to death even though I don’t miss a shot. Even though there were loadouts in Reach everyone was still on fairly equal ground. Why can’t all precision weapons have similiar kill times and ranges, only differing by a marginal amount (like .01-.05 seconds on kill time)?

Halo 4 barrely have niche weapons … It has 323 one-shot weapons, and a few that kills within the margin of 1-2 seconds. But yes, I agree with equal starts.

> > Why even have more than one gun, <mark>I’m all for variety but the problem in H4 is between boltshot/dmr you can dominate all ranges</mark> and there is no reason for any other weapons besides a pp for btb.
>
> No you can’t, look at this game I’ve played. Two players on my team, including me, were using the BR while three players on the enemy team were using the DMR but look who won the game. The DMR is an effective mid to long range weapon, not a close to mid range weapon.

I see the pristine logic here. You win a game using the BR, therefore the DMR and Boltshot aren’t overpowered as a combo in the least bit.

Logic.

Maybe you were better than they were. The point here is that players in Halo always
started out the same. And by always I mean for a decade, when Halo was actually relevant. If two equal players shoot eachother in Halo 3, it came down to host, or connection to the said host, and not what weapon you actually chose to start with, or what gamebreaking armor ability, gun, or perk (Even killstreak sadly) you chose to ruin the game.

Halo does this neat little thing where a players skill matters more then the gun. The niche role of a weapon has been in since halo CE. But it only hinders the player so much. About the only time your going to get the black and white “i use x gun but because of niche i lose to Y gun” is when you try to long range with an automatic.

This is how it has always been. Why complain now?

> I see the pristine logic here. You win a game using the BR, therefore the DMR and Boltshot aren’t overpowered as a combo in the least bit.
>
> Logic.
>
> Maybe you were better than they were. The point here is that players in Halo always
> started out the same. And by always I mean for a decade, when Halo was actually relevant. If two equal players shoot eachother in Halo 3, it came down to host, or connection to the said host, and not what weapon you actually chose to start with, or what gamebreaking armor ability, gun, or perk (Even killstreak sadly) you chose to ruin the game.

But that doesn’t make any sense because if the combo is overpowered but yet I still win the game with ease, then skill still prevails regardless of what weapon people use.

> This is how it has always been. Why complain now?

halo never had custom loadouts before halo 4.

> > This is how it has always been. Why complain now?
>
> halo never had custom loadouts before halo 4.

But it always had niche weapons.

> > I see the pristine logic here. You win a game using the BR, therefore the DMR and Boltshot aren’t overpowered as a combo in the least bit.
> >
> > Logic.
> >
> > Maybe you were better than they were. The point here is that players in Halo always
> > started out the same. And by always I mean for a decade, when Halo was actually relevant. If two equal players shoot eachother in Halo 3, it came down to host, or connection to the said host, and not what weapon you actually chose to start with, or what gamebreaking armor ability, gun, or perk (Even killstreak sadly) you chose to ruin the game.
>
> But that doesn’t make any sense because if the combo is overpowered but yet I still win the game with ease, then skill still prevails regardless of what weapon people use.

You should really try reading what I said again; If two equal players shoot each other.

Believe me, if Myself1 had a Br and Myself2 had a DMR, the DMR would win. But if I had a BR and BlindManWithNoArms had a DMR, I would win. You see?

> > > This is how it has always been. Why complain now?
> >
> > halo never had custom loadouts before halo 4.
>
> But it always had niche weapons.

not really. its always been 1 precision weapon or the magnum.

OP by that logic you should have a fair chance with an AR against someone with a Shotgun in close range.

Playing skyline? Were you moving down one of the few corridors when this happened? Were you in close proximity to the guy who killed you with an AR? Because if you were, then the fact that he killed you makes sense. And BR isn’t exactly a precision weapon, the shot spreads.

> > > This is how it has always been. Why complain now?
> >
> > halo never had custom loadouts before halo 4.
>
> But it always had niche weapons.

Not really. The BR in Halo 3 was the default precision weapon, the carbine had the same range but if you could aim and fire faster you’d win in a fight.

F it then. Lets just remove every weapon completely from the game other than the BR, AR, and power weapons.

Edit: I take part of that back. Remove the AR too, we don’t need Autos they are just a close range niche weapon for noobs.

Because giving everybody only one good weapon, and a bunch of crappy weapons that sound awesome makes for awesome gameplay!

/sarcasm

OP, you chose to move forward with a gun whose damage output stays the same into a gun whose damage output increases as the target moves closer. Stop giving it kills and back up.