I hate halo 4!

Dear diary… I dont enjoy halo 4 Not because it’s bad, because I find it way better than reach ever was, objectivly. More because I’m bad… I’m not sure if it’s because I simply have a problem adapting or if it’s because it’s better at finding players at my level but I miss kicking -Yoink- in reach :frowning: I so want to be good at this game, but I find my particular gamestyle dont properly work in this game :frowning:

I hope a update changes this for me as I dont want to change myself

It’s a different formula for a Halo game, it’s natural to be put off by it.

My Recommendation? Try using weapons from previous halo games and armor abilities you actually use and then it may not be so odd.

The first game of Halo 4 I played was a 3v1. I was the 1, but I still won. The second game of Halo 4 I played I got an untouchable. Today I got a rampage/perfection in Infinity Slayer. I don’t think not being able to adapt is the problem.

> It’s a different formula for a Halo game, it’s natural to be put off by it.
>
> My Recommendation? Try using weapons from previous halo games and armor abilities you actually use and then it may not be so odd.

But I’m doing exactly that! I used to be able to ninja left and right with no scopes inbetween :frowning:

0/10

> 0/10

0.001/10

I see what you did there OP.
Nice one :slight_smile:

I haet u tew winky faic

OP is doing di girly boo-boo.

I smell a steaming pile of sarcasm.

I know my good games from my bad games: I’ve been gaming for 10+ years, I study computers on a level lots of people would find boring and if you check out my Xbox games library, you’ll see I am entertained by just about every type of game you can think of: All genres (RTS, FPS, Simulation, Racing, etc.) and a variety of rivalling games (CoD, Halo, BF, Dishonored, Splinter Cell)…

Which reminds me, this is a really poorHalo game. When I look at customs, forge and War games, all I see is a newbie-friendly playground with no room for skilful players.There’s no learning curve; no competition; the Aim-Assist/bullet-magnetism is ludicrously forgiving; there’s poor weapon and map balance; JiP, the boot system and friendly fire are all messed up; the crucial dead-teammate “on my x” is gone; stats are hidden behind Waypoint (if they’re even shown at all) adn there’s not enough shown on the in-game Service Record; unlocking emblems was a silly move; the UI is really bad (Reach wasn’t a particularly good Halo game either, but its menus were the best of them all - this one looks like it was designed for Kinect, which is inefficient for controllers); a lot of features and gametypes we’d taken for granted have disappeared; Customs are watery; forge is restrained, annoying content-creators (Treated as a game mode rather than a utility, too many safeguards in place this time 'round. Why won’t 2+ objects spawn at once? Why won’t they spawn if a player’s nearby?).

It is the best Halo campaign to date, and if scoring, skulls and theatre were enabled, Spartan Ops would be a worthy successor to Firefight too - but the MP sucks right now. I am not finding it enjoyable at all. Even with a full team in Objective. At best I’ll have alternating games of awful and “fun”, where the fun ones occur because the games suppresses its faults long enough for fun to just take place.

I’m gonna’ hang onto Halo 4 though, because I trust 343 to set things straight. It just upsets me that I wasted £40 on a game where I feel like I’ve only gotten £20’s worth from. To think I bought a “Halo” game, and yet it behaves NOTHING like Halo. There’s the next evolutionary step in sequel-making, then there’s plainly making a different game in the same engine and slapping the same title on the box. 343 have to work out if it’s better to cater for its new fans, keel over to the core Halo fans of old or find a way to bring enjoyment to both parties. Which ones will likely stick around more if the game is how they like it? Tricky question.

One last complaint: I swear this game is drowning in lighting Bloom (the lighting shade effect). I know console games can’t render HDR, but damn this game is bulging at the seams with bloom! Too much bloom, 343!

> Dear diary… I dont enjoy halo 4 Not because it’s bad, because I find it way better than reach ever was, objectivly. More because I’m bad… I’m not sure if it’s because I simply have a problem adapting or if it’s because it’s better at finding players at my level but I miss kicking -Yoink!- in reach :frowning: I so want to be good at this game, but I find my particular gamestyle dont properly work in this game :frowning:
>
> I hope a update changes this for me as I dont want to change myself

Well not to be mean but reach lied to you, what you were good at wasnt Halo, but rather just reach. In reach you could run while eating shots and sprint double beat down. 1v1’s could be completely random and aiming skill was hardly issue compared to the trilogy or H4. AL made youlive when you should have died. If you didnt have awareness and got shot 3 times you could even it up with a simple melee while the other guy does the same and you were instantly on even ground.

So basically reach lied to you since there were so many situations where broken game mechanics made you live when you should have died.

I think you just need to really look at H4 and see what is effective and what works. I could tell you how to play and do well (My KD is 1.7), just PM me if you are interested.

> I smell a steaming pile of sarcasm.
>
> I know my good games from my bad games: I’ve been gaming for 10+ years, I study computers on a level lots of people would find boring and if you check out my Xbox games library, you’ll see I am entertained by just about every type of game you can think of: All genres (RTS, FPS, Simulation, Racing, etc.) and a variety of rivalling games (CoD, Halo, BF, Dishonored, Splinter Cell)…
>
> Which reminds me, this is a really poorHalo game. When I look at customs, forge and War games, all I see is a newbie-friendly playground with no room for skilful players.There’s no learning curve; no competition; the Aim-Assist/bullet-magnetism is ludicrously forgiving; there’s poor weapon and map balance; JiP, the boot system and friendly fire are all messed up; the crucial dead-teammate “on my x” is gone; stats are hidden behind Waypoint (if they’re even shown at all) adn there’s not enough shown on the in-game Service Record; unlocking emblems was a silly move; the UI is really bad (Reach wasn’t a particularly good Halo game either, but its menus were the best of them all - this one looks like it was designed for Kinect, which is inefficient for controllers); a lot of features and gametypes we’d taken for granted have disappeared; Customs are watery; forge is restrained, annoying content-creators (Treated as a game mode rather than a utility, too many safeguards in place this time ‘round. Why won’t 2+ objects spawn at once? Why won’t they spawn if a player’s nearby?).
>
> It is the best Halo campaign to date, and if scoring, skulls and theatre were enabled, Spartan Ops would be a worthy successor to Firefight too - but the MP sucks right now. I am not finding it enjoyable at all. Even with a full team in Objective. At best I’ll have alternating games of awful and “fun”, where the fun ones occur because the games suppresses its faults long enough for fun to just take place.
>
> I’m gonna’ hang onto Halo 4 though, because I trust 343 to set things straight. It just upsets me that I wasted £40 on a game where I feel like I’ve only gotten £20’s worth from. To think I bought a “Halo” game, and yet it behaves NOTHING like Halo. There’s the next evolutionary step in sequel-making, then there’s plainly making a different game in the same engine and slapping the same title on the box. 343 have to work out if it’s better to cater for its new fans, keel over to the core Halo fans of old or find a way to bring enjoyment to both parties. Which ones will likely stick around more if the game is how they like it? Tricky question.
>
> One last complaint: I swear this game is drowning in lighting Bloom (the lighting shade effect). I know console games can’t render HDR, but damn this game is bulging at the seams with bloom! Too much bloom, 343!

Please. This game is far more halo than reach ever was and fixes the bad BR from H3 with a new version of the CE pistol/H2 BR.

H4 also completely killed powerweapon corner camping via pro vision and finally gave freshly spawned players the ability to standup against sword, shotty, and other CQB powerweapons like CE did with its 3sk pistol. In H4 it did this via the boltshot.

In short this game is more like Halo CE than H3 or Hr ever were. Adapt

> Please. This game is far more halo than reach ever was and fixes the bad BR from H3 with a new version of the CE pistol/H2 BR.
>
> H4 also completely killed powerweapon corner camping via pro vision and finally gave freshly spawned players the ability to standup against sword, shotty, and other CQB powerweapons like CE did with its 3sk pistol. In H4 it did this via the boltshot.
>
>
> In short this game is more like Halo CE than H3 or Hr ever were. Adapt

Seriously, so many issues and you say “Adapt”. I’ve adapted to the game, and I still hate it.

And what exactly makes this game more Halo than Reach? I didn’t like Reach, but for all its flaws, it was more Halo than this. Bloom was terrible, the AA’s (armor lock) were terrible, maps were terrible and sprint was terrible. Aside from the bloom and the armor lock, Halo 4 has exactly the same horrible additions. But in Halo 4 they’ve added no descoping, instant spawning, ordinances, perks, sprint for everyone, new AA’s(including promethean vision like you said, which is nothing more than a wallhack, considered a cheat in every other fps), no more static weapons etc. etc.

No Halo has strayed further from its core than Halo 4. So please eloborate how this game is anything like Halo CE? Cause I don’t see any similarities, none.

> >
>
> Please. This game is far more halo than reach ever was and fixes the bad BR from H3 with a new version of the CE pistol/H2 BR.
>
> H4 also completely killed powerweapon corner camping via pro vision and finally gave freshly spawned players the ability to standup against sword, shotty, and other CQB powerweapons like CE did with its 3sk pistol. In H4 it did this via the boltshot.
>
>
> In short this game is more like Halo CE than H3 or Hr ever were. Adapt

I did adapt, to everything you just said, but that doesn’t address the actual issues with the game.

The AA’s are brilliant, sprint is good and the loadouts are glorious if a little unbalanced at times, but any issues there are just simple balancing issues. But to put it bluntly, there’s too much crap in this game to ignore.

See my original post for an incomplete list of issues and shortcomings. It’s not a list of actual features that work and I should just “adapt” to, it’s simply faults with the game itself.

Watch this: TheHaloCouncil tare this game apart, but every single point they raise is fully justifiable. Fully. It’s not even debatable, they clearly explain why it was a bad idea/mistake, and how it can be simply rectified without changing the distinguished features 343 wanted to bring to this game.

Just equip yourself with a DMR, and a Boltshot.

That’s the formula for instant success in Halo 4.

> > One last complaint: I swear this game is drowning in lighting Bloom (the lighting shade effect). I know console games can’t render HDR, but damn this game is bulging at the seams with bloom! Too much bloom, 343!
>
> Please. This game is far more halo than reach ever was and fixes the bad BR from H3 with a new version of the CE pistol/H2 BR.
>
> H4 also completely killed powerweapon corner camping via pro vision and finally gave freshly spawned players the ability to standup against sword, shotty, and other CQB powerweapons like CE did with its 3sk pistol. In H4 it did this via the boltshot.
>
>
>
>
> In short this game is more like Halo CE than H3 or Hr ever were. Adapt

Adapt. I keep hearing that but I LIKED the game where power weapons meant something and you had to work to control them. And if you spawned with defaults, then hey buddy you’d better try to use whatever you could at your disposal to hopefully at least take them out with you. Be it a sticky, or a number of not-so-great but still good weapons that didn’t work the best and only worked in a slim set of circumstances. In short: I had to adapt.

This game feels like a little-league game where everyone’s a winner. And the philosophy seeps through every facet - including the medal system design, etc. Everyone’s a winner! Here’s a medal for you… a medal for you… “I didn’t get a medal!” Yes you did. “oh. COOL!!”

Now about what you said. I see it like this:

“Aww… poor baby… someone controlled the map better than your team and got a power weapon (baby-voice, baby-voice, remember)…??”
“Well we don’t want THAT to happen now do we?”
“We’ll take weapons off the map for you baby…”
“AWW NO!! Poor BABY!!! Somebody still got THE SWORD!?!?!”
“DON’T WORRY!!”

“…we’ll put a Boltshot that you can spawn with and negate it instantly, no need to work for better resources or control the encounter so the intelligent use of a lesser weapon can pry it from their hands in a clench! That takes a certain amount of ingenuity and we know you don’t like having to think whatsoever or try. You want to win. And if you don’t win, you cry. And we don’t want you to CRY now do we!!! Noooo…”

“SShhh baby… Ssshhhhh… Don’t cry…”

Seriously. Like a tilted little league game where everybody’s a winner. How do you not see this?

Btw, if you feel the need to bring it up. My entire point was it’s not about winning. It’s about fun. I know you have a better k/d. I don’t care. I play the game for fun. I liked to get into ridiculous situations and try to pull out the kill, or two, or three. Was I very good at it? Not really. Kind of. Maybe. But I had FUN. Halo 4 is just shoot, shoot, shoot, get the first shot in, or camp - boltshot, nothing more. Sure, you winners love it because that’s what you did. But I get BORED. A LOT of us did. There is no variety. What about the rest of us who like a sandbox??? The sandbox of Halo 4 is just the DMR, Boltshot, PV, or AC if you want to win. It’s lame. Lame, lame, lame.

In short: To adapt to this game is to play to win, not have fun, cause all you will do is get completely, rabidly and utterly smoked. I know, because my k/d was so much lower than 3 and Reach, and the only way I brought it back up in 4 was if I started to play like a tryhard jerk. Playing like that just felt cheap. Cheap, cheap, cheap.

I don’t want to have to play like a -Yoink!- just to keep up a decent k/d. I like fun. This game can’t fill a FAILS show for Roosterteeth. It’s severely lacking in fun AND IT SHOWS.

Whoops. Double-post. Hit quote instead of edit. Need my wakey-drink. :stuck_out_tongue:

I am a Halo fanboy, But Halo 4 had me with mixed feelings. LIke i wanted to get better but the DMR would always get in my way no matter what.Patch right now and you would make me not return it. But now, Halo4 is disappointing.