> > One last complaint: I swear this game is drowning in lighting Bloom (the lighting shade effect). I know console games can’t render HDR, but damn this game is bulging at the seams with bloom! Too much bloom, 343!
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> Please. This game is far more halo than reach ever was and fixes the bad BR from H3 with a new version of the CE pistol/H2 BR.
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> H4 also completely killed powerweapon corner camping via pro vision and finally gave freshly spawned players the ability to standup against sword, shotty, and other CQB powerweapons like CE did with its 3sk pistol. In H4 it did this via the boltshot.
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> In short this game is more like Halo CE than H3 or Hr ever were. Adapt
Adapt. I keep hearing that but I LIKED the game where power weapons meant something and you had to work to control them. And if you spawned with defaults, then hey buddy you’d better try to use whatever you could at your disposal to hopefully at least take them out with you. Be it a sticky, or a number of not-so-great but still good weapons that didn’t work the best and only worked in a slim set of circumstances. In short: I had to adapt.
This game feels like a little-league game where everyone’s a winner. And the philosophy seeps through every facet - including the medal system design, etc. Everyone’s a winner! Here’s a medal for you… a medal for you… “I didn’t get a medal!” Yes you did. “oh. COOL!!”
Now about what you said. I see it like this:
“Aww… poor baby… someone controlled the map better than your team and got a power weapon (baby-voice, baby-voice, remember)…??”
“Well we don’t want THAT to happen now do we?”
“We’ll take weapons off the map for you baby…”
“AWW NO!! Poor BABY!!! Somebody still got THE SWORD!?!?!”
“DON’T WORRY!!”
“…we’ll put a Boltshot that you can spawn with and negate it instantly, no need to work for better resources or control the encounter so the intelligent use of a lesser weapon can pry it from their hands in a clench! That takes a certain amount of ingenuity and we know you don’t like having to think whatsoever or try. You want to win. And if you don’t win, you cry. And we don’t want you to CRY now do we!!! Noooo…”
“SShhh baby… Ssshhhhh… Don’t cry…”
Seriously. Like a tilted little league game where everybody’s a winner. How do you not see this?
Btw, if you feel the need to bring it up. My entire point was it’s not about winning. It’s about fun. I know you have a better k/d. I don’t care. I play the game for fun. I liked to get into ridiculous situations and try to pull out the kill, or two, or three. Was I very good at it? Not really. Kind of. Maybe. But I had FUN. Halo 4 is just shoot, shoot, shoot, get the first shot in, or camp - boltshot, nothing more. Sure, you winners love it because that’s what you did. But I get BORED. A LOT of us did. There is no variety. What about the rest of us who like a sandbox??? The sandbox of Halo 4 is just the DMR, Boltshot, PV, or AC if you want to win. It’s lame. Lame, lame, lame.
In short: To adapt to this game is to play to win, not have fun, cause all you will do is get completely, rabidly and utterly smoked. I know, because my k/d was so much lower than 3 and Reach, and the only way I brought it back up in 4 was if I started to play like a tryhard jerk. Playing like that just felt cheap. Cheap, cheap, cheap.
I don’t want to have to play like a -Yoink!- just to keep up a decent k/d. I like fun. This game can’t fill a FAILS show for Roosterteeth. It’s severely lacking in fun AND IT SHOWS.