I had forgotten.........

what it was like to play a game which genuinely felt like a halo game. Yesterday i put in Reach because i just wouldnt subject myself to the torture that is halo 4 any further and i found reach was a far superior game and let me explain why:

(A)On BTB teams actually move around the map and look to push the opposing team back by controlling the power weapons and gaining vehicle superiority, this doesnt happen in 4 as firstly vehicles because of being abe to spawn with plasma grenades and plasma pistols tend to be viewed by people as death traps. Actually speaking of vehicles this game is lacking in this department as well where is the revenant, falcon, brute chopper, why dont the prometeans have a single vehicle, vehicles were one of the things people loved about big team battle and 343 not only rendemered them useless but made them rare and significantly weakier than previous editions, secondly there are no power weapons on the map so people tend to sit back and pick people off with the dmr instead of pushing to control specific areas and gain map control and then are rewarded for doin so by personal ordinance drops by been handed a sniper or rocket launcher which only reinforces them in sitting back, in reach i felt confident and of pushing up and forcing the enemy team rite back when my team had control of the sniper nd plasma launcher and were on top in the vehicle battle so you coud push up and were rewarded for doing so by being able to rack up the kills in 4 no1 is confident because of persona ordinance so just sit back and play defensively which isnt fun or what the halo experience shoud be. BTB in reach rewarded movement the teams fought tooth and nail to gain superiority in vehicles and power weapons and if they were successful yes they walked to victory and the other team were slaughtered but to get on top in terms of vehices and weapons was a skill that deserved to be rewarded halo 4 has taken away these with ordinance drops in order to try and prevent some teams from being destroyed but in doing so they have ruined btb as all that once made this a great playlist is now gone.
(B)Everyone starts equal with the same grenades and gun so they have to find other weapons such as a shotgun and grenades in particluarly plasma bringing BALANCE to the game. Halo 4’s custom loadouts are not balanced at all. The DMR is like a god gun,the ar seems to killing people from a further distance than it should be able to and virtually every1 has the bolshot and plasmas as their secondary weapons. Think of the last infinity game you played i gaurantee there was 1 ejit just throwing plasma grenades and not even trying to shoot you and think of how frustrated you were when he managed to stick you and run away, this happens all the time in halo 4 and it takes away from the halo experience. Then on top of the people that just throw plasmas we have the boltshot campers who particuary on adrift and abandon just wait for you to walk by then 1 shot kill you. This game actually punishes people who want to play the game they way it should be played. where as in reach where if you died it was a simple matter of being out gunned,out witted or not contoling a power weapon.
(C)there are more playlists, know i dunno if the people at 343 approach is going for a minimilistic approach here i.e less is more but there are way more options in reach than there are in four such as: Multi team, Action sack, Invasion, (dominion not an adequate replacement), BTB objectives firefight, classic halo i.e anniversary, proper infection without the flood, and then there more game variants as well such as headhunter, vip, race and so on. I have a possible explanation for this because halo4’s population is sooooo low 343 are afraid to release more playlists as it wil further fragment their games population and their precious infinity nd btb slayers with personal ordinance may drop in figures.
(D)The grenades in reach were superior as well. The way the spartans throw grenades in h4 seems a little off in comparison to other halos the grenades just dont behave the same way. On top of that h4 introduced a ridiculous feature in terms of perks in which three relate to grenades and of those three two only allow the player to get grenades up to the standard grenades were in previous games ie get them up to their proper strength and being allowed to pick them up off fallen enimies. Now lets focus on not being able to pick up the grenades, WHY IS THIS SO? this means in infinity slayer if i kill a person but have had to use my grenades i am now punished and put at a disadvantage in my next battle by not being able to pick up my opponents unused grenades, you should always be able to pick up whatever your oponents are carrying you know like we were in every single previous halo.
(E) I know this is subjective but the maps in h4 dont stack up in comparison to other halo’s, haven is the only one which stands apart as a great map but you cant always play haven, wheres hemorage, sand trap, zealot, the pit, gaurdian, prisioner, black out,. Halo 4 gave us maps that are either designed for camping (adrift) too big for 4v4 (Complex), an utter mess (abandon) or just plain -Yoink- (Meltdown)
(F) then there are other things which 343 added such as not descoping an oppenent when shot, this is extremly annoying in two different ways (1) is if you are shooting at someone who has a sniper and he isnt descoped when you shoot him he has a serious advantage at being able to pick you off if he is far enough away and (2) and this may be just me but when i use the scope on the br and dmr and amint descoped when i am shot i find it completely disorenting and annoying to have to manually descope for close range shooting. Promethian vision on small maps can bring games to a stand still as it allows oppenents to see how many people are waiting for them and what weapons they have hence you can get mexican stand offs instead of the frantic halo gameplay of old which is what made the franchise so succesful. Reach was far simplier than h4 nd h3 was far simplier than reach, 343 need to understand that a halo game actually has to play like a halo game for the consumer to be satisified halo 4 is a type of horrible hybrid that doesnt satisfy enough of the fan base to succeed.

Now i want to end by saying i dont think reach was an amazing game but it was a good halo game, “it felt like halo” bungie didnt really alter the core gameplay mechanics, the armour abilities with the exception of armour lock didnt really bother me, but halo4’s custom loadouts and personal ordinance drops completely changed the halo experience, there is now an element of luck in every win and people camping are rewarded. Halo was supposed to be an arena shooter where if you lost you were outplayed it is no longer the case as personal ordinace destroys that as 1 person gets a needler d oda a rocket launcher. Bungie encouraged vehicle gameplay 343 destroyed it by allowing people to spawn with plasma grenades and pistol. bungie encouraged map movement 343 encourages camping with personal ordinace. bungie encouraged balance 343 encourages a mess with the boltshot and co. bungie responded to the community 343 does not. so in summary d reason in my personal opinion that h4 is inferior to reach which was inferior to h2 nd h3 is because reach didnt change the core mechanics to the point where halo was barely recogniseable

Please define “Core gameplay mechanics”.

I’m not attacking you, I’m just asking.

People throw that phrase around a lot on here.

A rather unlettered take on the situation that I find hard to fault.

Great. Halo 4 has only been out a few months and people are already looking back on Reach fondly. Can’t wait until Halo 5 comes out so everyone can remember how great Halo 4 was.

> Please define “Core gameplay mechanics”.
>
> I’m not attacking you, I’m just asking.
>
> People throw that phrase around a lot on here.

Originally there was the golden triangle (weapons:melee:grenades). Now there’s the poo brown hexagon (weapons:melee:grenades:AA:perks:personal ordnance).

> Originally there was the golden triangle (weapons:melee:grenades). Now there’s the poo brown hexagon (weapons:melee:grenades:AA:perks:personal ordnance).

Wrong as well, there is an octagon now.

(weapons:melee:grenades:AA:perks:personal ordnance,luck,bad maps).

> > Please define “Core gameplay mechanics”.
> >
> > I’m not attacking you, I’m just asking.
> >
> > People throw that phrase around a lot on here.
>
> Originally there was the golden triangle (weapons:melee:grenades). Now there’s the poo brown hexagon (weapons:melee:grenades:AA:perks:personal ordnance).

Hmmm…seems more like a square to me.

Weapons Melee

Grenades AAs

I didn’t include ordnance, because it is earned, and not part of the standard control scheme.

I didn’t include the perks because they do not add anything, they only modify the existing mechanics.

(Apologies if the actual square shape didn’t show up.)

> Please define “Core gameplay mechanics”.
>
> I’m not attacking you, I’m just asking.
>
> People throw that phrase around a lot on here.

Fast walk, no sprint.

Getting knocked out of scope when shot.

Interacting with any usable item (including picking up grenades from dead bodies).

Everyone spawns with the same weapons.

No spawning with one hit kill weapons.

Power weapons placed on map.

> > Please define “Core gameplay mechanics”.
> >
> > I’m not attacking you, I’m just asking.
> >
> > People throw that phrase around a lot on here.
>
> Fast walk, no sprint.
>
> Getting knocked out of scope when shot.
>
> Interacting with any usable item (including picking up grenades from dead bodies).
>
> Everyone spawns with the same weapons.
>
> No spawning with one hit kill weapons.
>
> Power weapons placed on map.

Thank you. Been playing since CE, figured it was time I learned what everybody keeps talking about.

couldnt have said it better myself

> Great. Halo 4 has only been out a few months and people are already looking back on Reach fondly. Can’t wait until Halo 5 comes out so everyone can remember how great Halo 4 was.

This wont happen halo4 is inferior to all other halos, the only thing which in my opinion improved the game is (A) objectives being improved(being able to shoot when carrying a flag and throwing the odd ball) thats it

so if 343 dont go back to the tried and tested formula for halo 5 people wont be looking at halo4 going what an amazing game they will abandon the series all together

btw i personally enjoyed reach it wasnt as good as threee but i still played it alot which my service record will prove

This post has been edited by a moderator. Please do not post comments that are discriminatory in nature.

*Original post. Click at your own discretion.

This entire post should be like a woman and have many periods.

It’s lacking.

> > > Please define “Core gameplay mechanics”.
> > >
> > > I’m not attacking you, I’m just asking.
> > >
> > > People throw that phrase around a lot on here.
> >
> > Originally there was the golden triangle (weapons:melee:grenades). Now there’s the poo brown hexagon (weapons:melee:grenades:AA:perks:personal ordnance).
>
> Hmmm…seems more like a square to me.
>
>
> Weapons Melee
>
> Grenades AAs
>
> I didn’t include ordnance, because it is earned, and not part of the standard control scheme.
>
> I didn’t include the perks because they do not add anything, they only modify the existing mechanics.
>
> (Apologies if the actual square shape didn’t show up.)

That’s ok, I know what a square looks like :wink:

Didn’t need to read it to have to agree with you!

> > Originally there was the golden triangle (weapons:melee:grenades). Now there’s the poo brown hexagon (weapons:melee:grenades:AA:perks:personal ordnance).
>
> Wrong as well, there is an octagon now.
>
> (weapons:melee:grenades:AA:perks:personal ordnance,luck,bad maps).

Ok, the pustulant beige octagon.

i think a lot of people like to bash reach because it gives them some sort of credibility with the halo old school. personally apart from the obvious error of AL i find reach playable whereas halo 4 infinity is not. i am persisting with team throwdown ( new maps tomorrow )because competitive halo needs as much support as possible imo.

> This entire post should be like a woman and have many periods.
>
> It’s lacking.

Iv expanded some of the points just for you

> > Originally there was the golden triangle (weapons:melee:grenades). Now there’s the poo brown hexagon (weapons:melee:grenades:AA:perks:personal ordnance).
>
> Wrong as well, there is an octagon now.
>
> (weapons:melee:grenades:AA:perks:personal ordnance,luck,bad maps).

I don’t know about you, but I think the triangle is still there.

AAs, ordinance, and perks do nothing more than assist the player to get more out of the original triangle.

The triangle would only be RUINED if there was an ordinance drop that gives you an extra three kills without even doing anything. (This is what COD does all the time).

All of these new features still require you to use the golden triangle whether you like it or not.

Nope, it’s a square. AA’s are just as important as melee and grenades.

Though that’s not necessarily a bad thing.

> Great. Halo 4 has only been out a few months and people are already looking back on Reach fondly. Can’t wait until Halo 5 comes out so everyone can remember how great Halo 4 was.

Every Halo game had its flaws. Reach is no exception.

Reach still did many things better.

It’s not what 343 added, it’s whats missing.

And what’s missing from Halo 4 is balance.

That and that fact that half the systems in Halo 4 ATM are broken as hell.

I love 343 and I like Halo 4, but you would have to be blind not to see that Halo 4 is basically a giant beta for Halo 5.

But, just to add this; Why has it taken players this long to like Reach? I enjoyed it from the start.